#177 – Bases Loaded 3
The Bases are in fact still Loaded.
To Beat: Get a perfect 100 rating against a Level 5 team
Played: 5/27/21
Difficulty: 4/10
My Difficulty: 2/10
My Video: Bases Loaded 3 Longplay
The NES has several game series with an excellent third installment. Super Mario Bros. 3 is one of the best games of all time. Castlevania III: Dracula’s Curse is a fan favorite with an all-time soundtrack made even better when utilizing the expanded chips on the Famicom. Dragon Warrior III is often considered one of the best RPGs on the NES and one I personally enjoyed very much. Ninja Gaiden III is awesome, as is TMNT III: The Manhattan Project. Mega Man 3 might well be the best of the 6 NES installments, at least to some. Bases Loaded 3 is not considered, well, at all, when talking about great 3rd games of a series. But I can confidently say that Bases Loaded 3 is my favorite game in the series for one very specific reason that I’ll get into.
For more information on the Bases Loaded series, check out my reviews for Bases Loaded and Bases Loaded II: Second Season. As before, this review will focus primarily on the changes between the previous installments. Let’s get started.
Bases Loaded 3 was first released in Japan, originally named Moero!! Pro Yakyuu ’90: Kandouhen. That translates roughly to Burn!! Pro Baseball ’90: Exciting Edition, or perhaps Impressive Edition. It was released in Japan in July 1990, about six months after Bases Loaded II reached North America. The US release came in September 1991. Here it was called just Bases Loaded 3 but it features MLB Hall of Famer Ryne Sandberg on the box cover. Like the other installments, the game was developed by Tose and published by Jaleco in both regions.
Let’s get the biggest change out of the way first. Bases Loaded 3 does not require playing a full season to beat the game. In fact, there is no season mode at all! This game features five difficulty levels for the opposing team, but you’ll always start off playing the weakest, Level 1 team. At the end of each game, you are given a special screen and a rating value. I’ll spare the full details until later, but you can score up to a 100 rating with very good, efficient play. The rating determines which difficulty level you’ll face in the next game. If you lose a game, or have a low rating, you’ll go back to the base Level 1 team. To beat this game, you need to earn a match against a Level 5 team and then beat that team with a perfect 100 rating.
Here are other changes between versions that take place prior to starting up a match. From the title screen you can select Watch mode to watch the CPU square off against itself. Choose the teams and settings, then sit back and enjoy. There is also an Edit mode for creating your own team. Behind the scenes, there is a special team designated for the Edit mode, so you can only build and update that specific team. You can change any of the players’ names and stats with no restrictions or limits. Build the super team of your dreams, go crazy! In this game there are 12 standard teams to choose from, plus the Edit team. After choosing teams, pick one of three stadiums to play in. Each stadium has different outfield dimensions, so you can opt for the pitcher’s park with long distances or a more hitter friendly park with closer walls down the lines. You can also adjust your starting lineup and pitcher as you can in the other games.
The pitching is tweaked a little for Bases Loaded 3. You begin a pitch the same way as before, hold any direction and press A to target a specific location. From here on, it is handled differently. To increase the direction of the pitch, tap A between the windup and delivery. The more you tap A, the more the pitch travels in that direction. For example, for a right-handed batter, you can throw a pitch up and away by holding Up and Left before winding up with A. This pitch will target the upper left of the strike zone. By adding A button taps before the pitch is thrown, you can aim the pitch further up and away beyond the strike zone. This gives you a more granular adjustment on where to aim pitches. During the windup, to throw the ball faster, you’ll hold Up on the D-pad. Because the D-pad only increases speed during the windup, you really can’t curve the ball like you can in the other games. Finally, you can press B to initiate a pickoff move.
The developers managed to set this game around yet another defensive perspective, this time putting the camera out in center field. Logically this makes sense, as now batting, pitching, and defense are all oriented the same way toward home plate, but this is uncommon compared to other baseball games of the time. The controls for choosing a base to throw or run to also reflects this perspective. Press Up to target home, Left for first base, Down for second base, and Right for third base. Another tweak the manual calls out is that the speed of the throw is determined by how quickly you get rid of the ball. As soon as you grab the ball on defense, throw it right away. This gives you the crispest throw, otherwise if you delay even a little bit the throw will be much slower. It’s an interesting timing mechanic. The other controls are the same: Press A and a direction to throw to a particular base, press B and a direction to run to a base.
Batting is made simpler here. The A button swings like usual. This time you can do a level swing, a high swing with Up and A, and a low swing with Down and A. In earlier games you could adjust your swing to reach inside and outside pitches. To do that now, you must position yourself in the batter’s box prior to the pitch. This might seem like a downgrade but this is how it is done in most other NES baseball games. To bunt, press Select. You can cancel a bunt by pressing Select again or pressing A.
Baserunning is much improved this time. They finally standardized the baserunning controls in Bases Loaded 3 to align with other contemporary NES baseball games. To advance a base, press B and the D-pad direction for the base you are heading toward. To go back, press A and the base you want to return to. The directional mapping for the bases is the same as when fielding, from the centerfield perspective. These controls are so much more intuitive to me. To move multiple runners, you have to control them separately. You can even halt the baserunners by holding both A and B together during a play.
With the controls and other differences out of the way, it’s time to explain the new winning condition. To win the game you’ll need to understand how to score 100 points in the new rating system. To get a rating at all you need to win a game first. Interestingly enough, the rating screen is more a list of your flaws rather than how well you played. You start with the base score of 100, and most of the categories are negative factors that reduce the rating by 3 points for each infraction. You’ll see a count of the number of faults made in each category with the total score at the bottom.
Here are the 13 categories, mostly taken straight from the manual:
- Making an error
- Delaying a throw, i.e. making a slow throw
- Allowing an inside-the-park home run
- Throwing to an unmanned base
- Forcing in a run with a walk
- Leaving a tired pitcher in the game
- Allowing more than 3 runs in an inning
- Throwing a wild pitch that allows a runner to advance a base
- Striking out
- Getting caught stealing
- Getting picked off or doubled off a base
- Making a great play
- Bonus
A few things stand out to me about this list. The manual claims a few times about playing the perfect game, but by baseball definition, you don’t actually have to play or pitch a perfect game, not even close. You can allow hits and walks, and even runs, and not necessarily be penalized for them. Most of the categories center around playing clean defense. Miscues on defense that are not necessarily errors in an MLB game tend to count against you here. Many of these are pretty straightforward to avoid. By far the hardest to avoid is striking out, this is what burned me the most starting out. For any point-reducing penalty during game play, you’ll hear a set of beeps to indicate that you messed up.
The final two categories add points to your score. Funny that these are here to help cover up a mistake or two that let you maintain your “perfect” run, but I digress. A great play will add 2 points to your score. These are for very good defensive plays, such as diving for a ball just barely in reach and throwing out the runner at first base. You can’t fake these points by diving after everything unnecessarily, trust me, I tried that. The mysterious Bonus category gives you 1 point, and I have no idea how this works at all. I was just happy to see points there. Note that with these last two categories it is possible to exceed 100 points, but your rating will round down to 100 if that occurs.
The game rating determines which difficulty level of team you’ll play in the next match. Score 90 points or higher, and you’ll face the most difficult Level 5 team. Every 10 point range down from there reduces the difficulty level by 1. Scoring fewer than 60 points, or losing the match outright, will reset you back to playing the Level 1 team. To beat the game, it’s not just enough to get the perfect 100 rating. You need to earn the right to play the Level 5 team by scoring 90 points or more, and then you have to secure a 100 rating against that team to win for good.
This was my first time playing Bases Loaded 3. Just like the others, this is an affordable cart that is not difficult to find, though it is not nearly as ubiquitous as the first two installments. When you do find a cart, it isn’t expensive, about $5-$10. I have had maybe one or two extras of this game during my heavy collecting days.
I knew going into Bases Loaded 3 that it would be a much quicker play than the other two games I’ve completed, but I was not prepared for just how quickly I would actually finish. These games usually have a bit of a ramp up to get a feel for the batting timing, to learn the tendencies of the opposing defense, to adapt to pitch types, etc. That ramp up also means that I’ll lose a few of the first few games before I catch my stride. This time was special because none of that really happened. The first game I won with a rating in the 80s, good enough to face the Level 4 team. In the second game, I won and got the perfect 100 rating. That earned me an audience with the Level 5 team, which I beat and got another 100 rating. Victory after only three matches!
The only bad part of it was that I didn’t capture video of the entire playthrough. I realized part way through the first game that I didn’t start the recording. At the time, I assumed it wouldn’t be a big deal because certainly I would lose a match and have to start all over anyway. To try and fix the issue, initially I intended on recording a brand new full playthrough, hoping to replicate my success from the first time. On the first game of the replay, I got a similar enough rating to get from Level 1 to Level 4, just like I did on the winning run. I decided then to call it, and so for my final video I stitched the replay of the first game together with the final two games of the winning run. There are probably some continuity errors at that split point as far as the video goes, but I’m not bothered by it. Getting the full final game with the 100 rating against the Level 5 team to finish it is really all that is needed for proof anyway. I just want to be obsessively open with my process in all this!
The developers did some good work with the tweaks they made from the prior games. I appreciate the upgrade to the baserunning controls and simplifying the batting and pitching. The outfield defensive perspective is not the greatest, but it works fine. I wish the viewpoint was zoomed out more than it is. It makes it more challenging to get your fielder in the right spot, particularly in the outfield, when you can’t see the fielder you’re controlling until the ball gets close enough. But also, I had no real trouble finishing this game, so perhaps it is fine the way it is. Bases Loaded 3 is a solid NES baseball game. I’m not saying this is an essential game that you need to play, but if you appreciate a different style of challenge in sports games, then I think this is worth trying out.