Take on the NES Library

An 8-bit Extravaganza!

tom

MAR
22
2021
0

#164 – Days of Thunder

Here we go ‘round the race driving track so early in the morning.

One of the few songs in the game is here!

To Beat: Finish 8 Races
To Complete: Win the Championship
What I Did: Completed the game
Played: 8/16/20 – 9/27/20
Difficulty: 9/10
My Difficulty: 9/10
My Video: Days of Thunder Longplay

I can’t say if this is true of all NES racing games, but the ones I have played and beaten so far have been awfully hard.  Bill Elliott’s NASCAR Challenge was surprisingly puzzle-like in configuring the car properly for top speed, and it also had a low threshold for failure that made the game very challenging.  Nigel Mansell’s World Championship Racing had more arcade style racing but required near perfection to post top times and win races.  That game also had randomness in the pit stops that often made good finishes next to impossible.  Days of Thunder has a pretty strong claim for being the hardest of these three games and was very close to earning a surprise 10/10 difficulty rating.  Read on to discover why this game is so hard and I had to do to clear it.

Days of Thunder was a Summer 1990 racing film.  It stars Tom Cruise, was directed by Tony Scott, and produced by both Don Simpson and Jerry Bruckheimer.  Production on the film seemed troubled with many reported arguments between the director and producers on how certain scenes were shot.  As a result, the film went way over budget, coming it at around $55 million.  Despite all the issue involved, the movie ended up a financial success, grossing over $150 million worldwide, plus tens of millions more in rentals.  The film was received by mixed reviews critically.

Days of Thunder was adapted into a couple of video games.  The initial version was a PC release in 1990, developed by Argonaut Software and published by Mindscape.  This version was ported to many other computers, as well as the NES.  The NES version of Days of Thunder was released in October 1990.  This port was also published by Mindscape but was developed by Beam Software.  PAL versions were released in April 1991.  A Game Boy version also followed in 1992.  The 2nd Days of Thunder game was a PS3 and Xbox 360 release in 2011 for the 20th anniversary of the film.  This game had very few critical reviews, but of those it had it was received poorly.

You can pull right up to the front of the place.

The story of this game follows in line fairly well with the source material.  You play the role of Cole Trickle, a rookie driver who has never driven in stock car racing before.  Even still, he has his eyes on winning and winning big.  To win the championship, he will need to win many races including beating his rivals Rowdy Burns and Russ Wheeler, both characters from the film.  This game features an eight-race series with a leaderboard and you will need to perform very well if you expect to win.

The racing controls are very straightforward.  All races in this game are run on circular tracks driving counter-clockwise around the track.  You use the A button to accelerate and the B button to brake.  After accelerating you can let go of the A button and maintain speed without pressing anything.  Tap the B button to brake.  Once you initiate the brake, you will continue to slow down until you press A again.  Naturally, you will use Left and Right to turn.  The Select button pauses the game.  

While racing in this game takes place from behind the car, you still see different indicators about the car along the edges of the screen.  The top left shows your fuel gauge, nice and big.  The top right side shows which lap you are on, as well as either timings for qualifying or your position in the current race.  The two round meters are your speedometer and tachometer respectively.  The speedometer indicates how fast you are going, while the tachometer shows how many RPMs your engine is running.  You may notice during driving that your acceleration and braking most directly affect your tachometer.  The lower right shows a top down image of your car, with color coded damage and wear indicators.  You can see the condition of your tires, engine, and fuel tank.  Green is good, yellow means some wear, purple means significant wear, and red is extreme wear.  Condition is affected both by normal driving over time, as well as collisions with other drivers or the sides of the tracks.  Your driving performance is reduced once components begin to wear.

Before competing in each race, you must run qualifying laps first.  The first thing you’ll see is a top down overview of the racetrack along with a text scrawl at the bottom of the screen.  Move past this screen and you go directly into the action.  Each course requires you to drive four qualifying laps first.  The bottom text as the laps begin show you the target time you are trying to beat in any one lap of the four.  On the right side you will see your current lap timer as well as your best completed lap, which starts off at 0.  It turns out the lap you want to focus on the most is the second lap because the first lap begins with you not at top speed, and by the third lap you will start having tire wear which reduces your performance just enough to make a difference.  Your best lap determines where you begin the race.  Beat the target time to start in pole position, tie the target time to start second, and then you lose a place for every tenth of a second slower than that.  At worst, you’ll start the race in eighth place.

Just you and the track. Go fast!

Now that qualifying is finished, it’s time to race.  You will first see the same top down view as before, but also you see your starting position.  If you pay attention to the text on this screen, it will tell you how many laps the race is, which is very important to know.  Press Start to immediately begin the race.  Now the real fun begins as you try to handle the turns, weave around other drivers, and avoid collisions to keep your car in tip-top shape.  You earn points for completing each race that are reflected on the overall leaderboard.  The scores from 1st through 8th place are 175, 170, 165, 160, 155, 150, 146, and 142.  No matter how many cars are in the race, it seems you cannot do worse than 8th place if you finish the race.  If you are unable to finish the race, you get no points, which is disastrous.  There is also a 5 point bonus for leading any individual lap, as well as another 5 point bonus to the driver who led the most laps in the race.  The leaderboard is cumulative over all races.

Racing is tough, and sometimes you don’t drive all that well and finish poorly.  Eventually, your team and sponsors have had enough of bad driving and demand that you run additional time trials to prove your mettle.  If this happens, after a race you will receive a telegram expressing disappointment along with a goal time they want you to meet.  This part functions the same as qualifying, only the goal time is an average of your laps, not just the best lap.  If you average ahead of the goal time, they allow you to continue racing, but if you fail, it is Game Over and you must restart from the beginning.  This sequence can happen up to three times in the game with stricter goal times each time.  Poor enough racing to trigger this for a fourth time is automatic Game Over as well, though I never saw this scenario.

A unique, and frustrating feature of this game are what happens in the pit stops.  Pit lane appears on the left side just before the lap finishes.  You must slow down and drive left into pit lane.  Go too fast and you will drive right through, wasting time and putting you at risk if you are in a dire situation with the car.  In the pits, you can refuel, replace your tires, and repair your engine, but you must do so manually.  Upon entering, fresh tires and jacks are in position, as well as your crew members.  There are three roving crew members that handle tires, one dedicated refueler, and one dedicated engine mechanic.  One at a time you control the pit crew members, putting them into place and performing actions.  Press the B button to cycle between the pit crew members.  You control the flashing person directly with the D-pad.  Press the A button to perform a context-specific action.

Pit stop management can be super tedious.

Juggling all the pit crew members around to perform the actions you need while under the clock can absolutely make or break your race, so you need to have a plan and execute quickly.  Replacing the tires is the most complicated, time consuming, and necessary procedure.  First off, you need a person in front of the jack, then press A to lift up that side of the car.  Next, switch to another roving member, put them in front of the old tire, and press A to start replacing it.  You will do the same thing with the other tire while this is taking place.  The tire replacement happens completely without any further interaction, and the pit crew member automatically backs away when finished.  To complete this, you need the center person to unjack the car and set it back down.  Now if you need to replace the right side tires, which you most likely will do, you need to run those same members one at a time around the car to the opposite side and perform the same procedure as above.  The positioning in front of the jack and tires is very precise and they won’t do the work unless they are just in the right spot.  Crew members can also get stuck on the sides of the car while running around, adding to the frustration.  Refueling is more simple, just move the refueler to the right and press A to start fueling.  However, the car must be lowered on that side.  Similarly, move the mechanic to the left to start fixing the engine, however in this case the car must be raised on the right side to perform the repairs.  You will often want to do everything in the pits, and there is a flow to it once you do it enough.  You have to do it fast as the race keeps happening and you lose position the longer you spend in the pits.  The most effective pit stops with all repairs take between 18-22 seconds, often it ends up longer than that due to the controls.

Something special happens at the end of the game that lines up well with the events of the movie.  Before the final race, you receive a telegram that says Rowdy, the leaderboard champion, has suffered some serious injuries and cannot compete in the final race.  You have been asked to drive his car in his stead, presumably to allow him to remain sponsored or something like that.  For this final race, you will be driving his Mello Yello car.  This helps a lot because he won’t receive any points for the race, allowing you to come from behind and become the champion if you are also able to fend off Russ.  This also means for the duration of the game you only need to worry about maintaining second place overall.

Feels good to pull out in front!

Beating this game is one of those nebulous situations.  Just completing all the races is difficult enough, with the threat of getting kicked out for driving too poorly looming all the time.  But with a little practice, you can finish all the races and get an ending screen.  It turns out it is the same ending screen you get if you win the championship.  Does that make it a bad ending or a normal ending?  I suppose that is up for debate, though it is clear in my mind.  Considering it is a racing game, and that most of the other racers I’ve played on the NES require winning the title, that’s what I settled on here as well.  It doesn’t feel right to simply finish without being the best, plus there is a congratulations sequence for getting first place, an actual good ending.  Making this difficult is that this game has no continues or passwords whatsoever.  It is only 8 races, but there is little room for error over a full season.

This was my first time playing Days of Thunder.  I know I sound like a broken record at this point, but I don’t care for racing games at all, and also I never saw this movie.  This is one of those cheap, filler NES games that is not super common but easy to come across eventually in a game lot, for instance.  The one thing I did remember about my time from testing my cart was that the track animation as you are driving looks really nice.  That was my only memory of this game.

This game works against the player in several ways.  The driving mechanics seem straightforward enough.  You don’t have to hold A the entire time and slowing down in the curves is a matter of tapping B to slow down a bit and tapping A to maintain speed.  If you do it correctly, by holding left throughout the turn and starting low, you should move slightly toward the outside and finish the curve near the edge without touching the outside wall.  This is the standard technique that you will do over and over.  Navigating around the cars while doing this isn’t too bad, until you get to Rowdy in 1st and Russ in 2nd.  Their AI is different than all the other drivers.  Russ in particular is really a jerk as he always moves to get in front of you.  Rowdy tries to do the same but always holds the line in the curves, giving you a little more room to get around him.  There isn’t much room to squeak by them, so you need to get in close and sort of slingshot around them without touching them.  Any kind of bumping will add extra wear to your tires, and what’s worse is that if your fuel tank or engine gets degraded at all, there’s really nothing you can do to advance until you pit.  Pitting pretty much always loses you position even if you are on top of your game.  And that’s another thing, planning out when you should pit is also important.  Usually you will need to pit twice per race and you need to space them out as much as possible so as to keep in good running shape while also properly managing fuel usage.  Running out of fuel is a lost race and an automatic reset if you are set on winning the title.

It can feel hopeless attempting to pass your rivals.

My trajectory through this game to completion was about what you might expect.  I didn’t get very far for the first couple nights, struggling through pit stops and ending with poor results.  You can get decently far into the game even when you drive badly; the third time trial is really tough without proper seasoning but it takes several races to trigger that.  Within a few days I was able to finish 3rd in a lot of the races, enough to get through the game 2nd overall due to Rowdy dropping out.  This is where I stalled out for a long time.  I was always losing ground in the turns but couldn’t get the hang of taking them properly.  I spent one entire night grinding the first track just to see what kind of edge I could find, ultimately finding nothing.  After 10 hours total and over half of that with no progress, I decided to research proper strategies, and the answer was pretty simple.  I needed to start braking before the turn, not into the turn.  You don’t need to brake that much, just a little bit slower going into the turn and I took the whole thing at a higher speed than I was before.  Before I could do turns with the tachometer pointed between 3 and 4, now I could have it pointed at the 5 and still handle the turns perfectly.  This was the edge I needed.  Now I can get right behind the lead car just before the turn starts, and then whip around the outside and get in front.  On my winning attempt, I was able to win both of the first two races, setting the pace.  I didn’t do nearly as well from then on, even a 5th place finish in there, but by the end I edged out Russ by only five points on the board.  It was a hard fought victory for sure.

In early to mid-2020, the Video Game History Foundation acquired development materials from the late Chris Oberth, such as old computers and floppy disks.  Among these items was the source code for a completely different NES version of Days of Thunder that had never saw that light of day.  Thanks to the tireless efforts of these video game preservationists, the source code was compiled, and they managed to create a working build of this long lost title.  You can watch a gameplay video right here, the source code has been made public, and you can find a downloadable ROM floating around the Internet.  This version of the game features qualifying laps in the first-person perspective, with races taking place in a side view.  The pit stop mechanics are also different but do carry over the “do it yourself” feel from the released version.  I am so glad that things like this are still being found today.

While it’s no surprise that I was less than thrilled about playing this game, I can definitely respect the work that went into making it.  The graphics in this game are well done.  The way the track redraws as you approach curves really gives the game a sense of depth, done in a different way than other racers.  The music, like many racing games, is all sound effects during the races, but the smaller tunes in between parts sound good.  The game controls well during the actual racing and the driving feels right.  The controls during the pit stops are both finicky and challenging, not in a good way.  This is what sets this game apart, but also what leads to frustration and guaranteed time loss no matter how efficient you are.  That part could have been improved for certain.  Having no password or retry system really pushes the difficulty near the max.  As far as movie adaptations goes, this one is just fine.  I think it has some good qualities as a racing game.  I am happy this one is in my rearview mirror.

#164 – Days of Thunder

 
MAR
08
2019
0

#112 – Tecmo World Wrestling

Wrestling with my first Tecmo sports game!

Basic title screen, but great title theme!

To Beat: Reach the ending
Played: 1/5/19 – 1/13/19
Difficulty: 7/10
My Difficulty: 7/10
My Video: Tecmo World Wrestling Longplay

Today we have another NES wrestling game. I am surprised at how many of them are on the system. There are four WWF games and a smattering of others, even a first party Nintendo title. I know that Tecmo Bowl and Super Tecmo Bowl are highly regarded football games and Tecmo makes good games in general. That alone made me hopeful that Tecmo World Wrestling would be a solid entry. Let’s see how it fared.

Tecmo World Wrestling was released in Japan, North America, and Europe. The initial version was on the Famicom. In Japan it was named Gekitou Pro Wrestling!! Toukon Densetsu and was released in September 1989. The NES version came out in April 1990 and the PAL release was in November 1990. The game was developed and published by Tecmo in all regions.

There isn’t much story to go along with this game. You are competing in a tournament to become the champion of Tecmo World Wrestling and win the title. The matches feature a live announcer, Tom Talker, who will provide commentary throughout the game. There are ten wrestlers to choose from, each with special techniques that not all other wrestlers use. Win matches against all the other competitors to win the game.

Choose your wrestler from this instructional pamphlet.

At the title screen, you select between single-player or two player mode. Multiplayer only has one-on-one matches where each opponent chooses a wrestler. Choosing single player mode presents you with a booklet featuring two wrestlers per page. Press either A or B to flip pages to view two more wrestlers. There are ten wrestlers in the game: Akira Dragon, El Tigre, Pat Gordon, Rex Beat, Jackie Lee, Boris Chekov, Mark Rose, Julio Falcon, Randy Gomez, and Dr. Guildo. First find the page of the wrestler you want. Then move the star cursor to either the left or right page with the D-pad. Press Start to choose that wrestler. After selection, choose your name. The wrestler’s current nickname is the pre-provided value. Use the D-pad to move the cursor around, press A to choose a letter, and press B to go back a letter. Finally, press Start to play.

Before your first match, you get to do muscle training to get stronger. You also do this after every loss. You can choose between squats, sit-ups, and push-ups. Each choice seems to be the same, just with different animations. This is a button-mashing mini-game where you press A as fast as you can for 10 seconds. You’ll see the workout animation along with the timer, power level, and push meter. The push meter is what fills up as you mash the A button and once it’s filled up all the way you will add a notch to your power meter. You begin at Power 0 but can go all the way up to Power 7. The power meter determines how powerful your moves are when fighting an opponent.

First, let’s cover some basic ground rules. The object is to knock your opponent down and pin him to a three-count to win the match. You can also win by submission by forcing your opponent to give up. Matches are seven minutes long and are considered a draw if there is no winner after time. Wrestlers fighting outside the ring begin a twenty-count and lose by disqualification if one is still outside the ring after the count. If both wrestlers reach the twenty-count, the match is considered a draw. There is also a five-count and associated disqualification for climbing and hanging out on top of the turnbuckle.

Wrestling with commentary just like on TV.

Matches are shown in a split screen view. The top half contains all the action in the ring. The screen can contain the whole width of the ring but slides over a little to show the outside of the ring on either side if one of the wrestlers gets thrown out. The bottom half contains the status bar. You see the match timer and stamina meters of each wrestler. Two player mode also features what is called a biometer underneath the timer. It changes between red for player one and blue for player two. Whichever color is more full on the meter means that player will have better power and defense for a time. At the bottom is the running commentary by announcer Tom Talker. He clues you in on what moves are being performed and makes the matches more entertaining.

I have not yet played Pro Wrestling, but thanks to this article at Hardcore Gaming 101, I have learned that the control scheme between the two games are similar. You can move freely around the ring with the D-pad. Double tap either Left or Right to run in that direction. You can bounce along the ropes until you press the opposite direction to stop. Press Up when in the corner of the ring to climb on the turnbuckle and press Down to get back down. If your opponent is outside the ring, you can walk into the ropes to go down on the floor with him. Move toward the ring to go back inside from the floor. To pin a downed opponent, press B while standing next to him. Mash the A and B buttons to break out of a pin. You can also clinch an opponent simply by walking up to him.

There are a surprising number of attacking moves in the game. You can do basic strikes by pressing A or B. You can do two different attacks with A and B while running. You can do a jumping attack off the turnbuckle. You can also attack an opponent while he is laying on the ground. Most of the moves are done from clinching with the opponent. Simply pressing Left or Right will throw your opponent toward the ropes. The other wrestler is also trying to do a move during the clinch, so I found you have to mash the button to get your move in hopefully. The A and B buttons do different moves, and there are also different moves when combined with a D-pad direction. So there is an Up and A move, a Down and A move, a Left or Right (toward the opponent) and A move, as well as moves swapping in the B button.

Training sure looks intense!

Wrestlers also have special moves. These are moves that replace default moves and only apply to certain wrestlers. For example, the normal Left+A move while clinching is the Back Drop. Akira Dragon and Jackie Lee will do a German Suplex instead, while El Tigre and Mark Rose do the Northern Right Suplex. (That particular move is a mistranslation and should actually be the Northern Lights Suplex.) Furthermore, most of these special moves only are used when the wrestler is low on stamina and the common, default moves are used with higher stamina. It’s all very complicated and the manual is really important in detailing what moves you have available. I think the high/low stamina moves make the matches more interesting as the stronger, more exciting moves will occur toward the end of the contest.

Tecmo World Wrestling features what the manual calls Zoom Mode. These are cutscenes that occur whenever a wrestler does one of his signature moves against an opponent with little or no stamina remaining. They are just like what you see when scoring a touchdown in Tecmo Bowl. These scenes flow freely during the match, replacing the action briefly while leaving the bottom half of the screen with the timer and commentary intact. They are very well animated and neat to look at. I think they serve as a nice little break from the action but do get repetitive after a while.

In the single-player mode, you will match up against each other wrestler in order. Each win advances you to the next wrestler. Losing a match or a draw puts you back to the previous wrestler instead of a rematch. You are forced to put on a big winning streak to make progress in the game, and of course each wrestler gets more difficult the farther you go. Being able to do some training and increasing the power meter after each setback helps you do more damage in subsequent matches, plus you can keep playing and continuing for as long as you want. After winning against all nine wrestlers, there is one more wrestler remaining known as the Blue Mask. He was disqualified from preliminary matches in the competition, but he is the strongest wrestler in the game with all the best moves.

Detailed cutscenes provide a break in the action.

This was my first time playing Tecmo World Wrestling, as will be the case with all other wrestling games on the NES. I was surprised to find out that this game is really cheap online. It should only cost around $5 and is probably cheaper bundled with other games. I’ve had an extra copy or two through all my game buying, but it doesn’t seem quite as common as the pricing would normally indicate.

A good way I would describe this game is exhausting. It’s not on the level of Super Team Games, but it wears my forearms and fingers out for sure. The controls are complex enough so that there is some nuance to the action, but ultimately most of the time is spent button mashing. The obvious button mashing occurs during the training. It is very easy to go up one power level during training and very hard to go up two levels at once. My button mashing technique is to lock my arm and vibrate it to rapidly tap the button. I can keep that up for the ten seconds but usually I fell one notch short of that second power level. In the matches, later ones especially, I reserved that technique for when I needed to pull off a well-timed move or kick out of a pin with no stamina left. This game can be beaten quickly, but lose a few matches and all of a sudden it takes a while to complete. It really wore me out, and losses were demoralizing.

My completed run of the game on my longplay video is bad. I think it’s one of my worst videos. I was able to beat the game one time before when I wasn’t recording and just chipping away a couple matches at a time over a day. The next time I played, I set up the recording and got all the way up to the Blue Mask but failed over a few tries before calling it quits for the night. After a day of rest, I got up early in the morning on a Sunday and grinded out a win. It took me two hours to finish the game. I reached the Blue Mask about four or five times and each match progressively got better. It shouldn’t have been that way since I know I got more tired as I played, plus my power meter dipped down to level 4 at one point and I was too tired to possibly upgrade twice per attempt. I had to take a ten-minute break near the end of the game and didn’t bother editing it out as I feel the resting is part of the experience. My family was waking up and I was running out of time for playing, but I managed to beat the Blue Mask by disqualification with a perfectly timed pile driver on the outside. Any way I can get a win in a game like this, I will take it.

The Blue Mask won’t fall easy.

My wrestler of choice was Dr. Guildo and I had a decent strategy to progress in the game. I picked Dr. Guildo simply because he was the only US wrestler and I get a kick out of representing my country in games like this. Plus, he’s the biggest wrestler and looks pretty cool. I highly abused his Giant Swing move. Knock the opponent down any way you can, and press toward the opponent and B when he is on the ground to grab him by the legs and swing him around. This move often throws the opponent directly out of the ring. At about half stamina or less, he would lay down long enough to do an attack from the top of the turnbuckle to the floor, which does some of the highest damage I found in the game. The Giant Swing is a sure thing when you can get your opponent down, but it causes issues with trying to pin your opponent with him usually getting thrown out of the ring where he can’t be pinned. Once I get the opponent with almost no stamina, I would do some kind of knockdown move, do an elbow drop or two while knocked down, and go for the pin. Often that was enough to win though the later opponents were more likely to kick out.

This is a challenging game, but I have a theory on how it works so that I decided to reduce its difficulty rating a little bit. This is just a theory based on my own experience and may not be accurate at all. I get the feeling that this game intentionally gets easier the longer you play and that it also uses the two-player biometer in the background so that the opponent ends up stringing a bunch of moves against you no matter how well you are playing. My first match with Blue Mask in my video I got destroyed, even with a full power meter. After several other attempts that got a little better each time, I dominated that final match. While out of stamina, Blue Mask then got into a stretch where I could not do anything against him. At that point I’m sure I was working off a bit of adrenaline that could have increased my finger speed. I was not at max power since it decays the more you lose and I couldn’t build it back up. With a partial power level and general fatigue, it doesn’t make sense to me that I could hit every move at the start of the match and then not be able to do anything productive at all for a time. In my mind the dynamic balancing has to be intentional. Just keep playing and grinding. This game would benefit greatly if it had passwords. As it turns out, the Japanese version does have a password system that was removed for the US and PAL releases. Maybe the difficulty does slide down as some sort of counter measure. I’m getting into conspiracy theory territory now, so I better quit while I’m ahead.

Tecmo made another great game with Tecmo World Wrestling. This is an early contender for best NES wrestling game. The graphics are excellent with great animation and detail. I’m particularly fond of the text font. The cutscenes do get repetitive, but they look great and I welcome the small break to rest up for the rest of the match. The music is equally excellent. The title screen theme doesn’t usually get heard the whole way through and that’s a shame. It’s not so much underrated as it is under heard. The controls, while complex, are responsive. The least impressive part of the game is in the gameplay loop. Matches tend to get repetitive and for me it devolved into both explicit and implicit button mashing. I suppose that just comes with the territory and I will have to live with that, but it wore on me and got me more irritable the longer I had to play. The presentation is right and the gameplay at its core is solid, so for a wrestling game you can’t go wrong with Tecmo World Wrestling.

#112 – Tecmo World Wrestling

 
NOV
22
2017
0

#58 – Snow Brothers

This game is SNOW much fun!

These brothers slim down a bit during gameplay.

To Beat: Reach the ending
To Complete: Beat the game without continuing
What I Did: Completed the game
Played: 9/11/17 – 9/19/17
Difficulty: 4/10
My Difficulty: 3/10
Video: Snow Brothers 1CC Longplay

There are several genres of games that I have had a fondness for from an early age. I cut my teeth on Super Mario Bros. and have always enjoyed platformers of that kind. The SNES affirmed my interest in RPGs, and although for the most part that didn’t carry over beyond that, those RPGs are still among my favorite games. The Adventures of Lolo games, as well as Tetris, paved the way for getting interested in many different types of puzzlers. As an adult, my tastes haven’t changed much, but they did get more refined. I discovered that I really enjoy games like Bubble Bobble, a single-screen arcade style platformer with a focus on clearing out all enemies to proceed to the next room. It’s a specific type of experience, but there are several titles that fit the bill. One of my favorite games in this style is Snow Brothers.

Snow Brothers was originally released in arcades in 1990, developed by Toaplan. It was later ported to the Game Boy, NES, Famicom, and the Mega Drive in Japan only. Each version has slight differences and enhancements. The NES and Famicom versions add story cutscenes at the start of the game. The Game Boy port is single player only, but ten levels were added. The Mega Drive version includes an expanded story and twenty additional levels from the original arcade game. The NES version of Snow Brothers was released in November 1991. It was published by Capcom and appears to be developed by Sol. I could not find much information on the web on Sol, but they are also credited with developing both NES Flintstones titles. Toaplan’s final game was Otenki Paradise in 1994, which was localized in the US as Snow Bros. 2: With New Elves. A third game under this name was created by a company called Syrtex Games in 2002 called Snow Brothers 3: Magical Adventure. It was never officially released and could potentially be a hack of the original arcade game.

Always saving the princesses in these games, sheesh.

The story of Snow Brothers is a basic one. King Scorch cursed brothers Nick and Tom by turning them into snowmen, and he also captured the princesses Teri and Tina because of course he does. It’s up to the brothers do to their thing and defeat the king to save their land. You can play Snow Brothers in single player with the blue-clad Nick, or play simultaneous two-player with the other player using Tom dressed in red. To beat the game and save the day, you must clear all 50 floors.

Snow Brothers is a single-screen arcade platformer. Just like Bubble Bobble, the object of the game is to defeat all enemies on screen so you can proceed up to the next floor. Use the D-pad to move Nick and Tom both left and right. The A button jumps, and the B button throws a handful of snow forward. The idea here is to throw enough snow on an enemy to encase it in a giant snowball. Then, you push the snowball and it rolls to the bottom of the screen and defeats the enemy inside. If the pushed snowball collides with other enemies on the ledges below, they also get defeated and will leave an item behind for you to collect.

The gameplay is both simple and straightforward, but there is some nuance to the mechanics that gives you some surprising versatility. You can jump up through floors allowing you to climb higher more easily. A pushed snowball disappears once it hits a wall on the ground level, and it rebounds off any other wall above. Sometimes you can get a snowball trapped within a ledge off the ground level and it will bounce back and forth a bit before vanishing on its own. You can have the snowball hit you and carry you along with it. While riding, you can either jump out early on your own or let the snowball run its course. Once you finish your ride, you will gain some brief invincibility. You can throw a bit of snow on an enemy to start the process of forming a snowball, briefly stunning the enemy in the process. As partially covered enemies sit there untouched, they slowly melt the snow until they can break out and freely move around again. You can defeat an enemy by running it over with a snowball even if it is partially covered, which is an effective strategy. If two full snowballs collide, they rebound off each other and both start descending which can knock out enemies on both sides of the stage if done right. Some levels have slopes and snowballs can roll up these hills with no problems. You can use a stationary snowball as a platform to reach higher ledges, and you can even lift a snowball by jumping into it from below. All these techniques give you plenty of ways to approach any challenge.

This early level has a great setup for teaching the player how to clear many baddies at once.

Bowling over enemies with a snowball will reveal some kind of item once the defeated enemy is removed from play. These stay on screen temporarily, but usually long enough for you to reach them across the stage if you go at them right away. Most of the time you get some sort of money or food item that gives you points, like candy or a slice of cake. What you really want are powerups. The manual for Snow Brothers calls them hot sauce, but they are clearly potions in jars as far as I’m concerned. The red potion gives you speed skates allowing you to move much faster. The blue potion lets you throw larger handfuls of snow so you can cover enemies with fewer shots. The yellow potion increases your throw distance, letting you heave snow over halfway across the screen. All three powerups stack together too, but you lose all of them if you die. Losing a fully powered character is quite a setback, but that’s just the nature of the game.

There are a couple of rare item drops that you should make sure to grab right away if you see one. The first of these is a green potion. Grab it to inflate Nick or Tom like a balloon. You can then fly freely across the level and simply run into enemies to defeat them. You should have plenty of time with this power to clear all enemies on screen. The second rare powerup is a white smiley face. This item changes the color of the background and temporarily replaces the normal enemies with these blue face enemies. Turning the blue enemy into a snowball displays a letter in the word “SNOW” and pushing it lets you acquire the letter. You will see a space at the top of the screen above your score showing which letters you have. Spell out SNOW for an extra life! You can also destroy the special enemies with a snowball for a large 30,000-point bonus.

There are several different enemies in the game. Most of them have some way of climbing around the level. Some enemies will attack you if you come near, a couple breath fire at you, some fly around, and so on. All normal enemies can be covered in snow and must be defeated. One neat thing you can try to do is clear all the enemies by pushing only one snowball. You can do this with a single snowball, or with more than one as long as you set up a chain reaction first. Defeating all the enemies at once causes some paper money to rain down to the bottom of the level. These disappear very quickly, but are worth either 10,000 or 20,000 points each. If you are playing for high score, you want as many of these as possible.

It doesn’t matter how cold it is, we’re making it rain!

There are two enemies that you cannot cover in snow. There is a sumo enemy appearing in the middle levels that doesn’t need to be killed. He sits at the top of the screen and is tough to reach. If you can pelt him with a little snow, he will go away and leave some paper money behind for big points. The enemy that can show up in any level is Pumpkin Head. This is a “hurry up” enemy that appears when you are spending too much time in a stage. He floats around slowly, but freely, and you can’t hurt him at all. After a little while, he will begin spawning invincible ghosts that home in on you. These spell certain death for Nick and Tom. The idea is to clear levels quickly enough so that you don’t have to deal with Pumpkin Head. The only two ways to get rid of him are to defeat all remaining enemies or let him or one of his ghosts kill you.

Every tenth level is a boss stage, so in this 50-stage game there are five bosses. These are your typical large enemies that take many hits to defeat. All of them generate smaller enemies which you turn into snowballs and send flying into the boss to do damage. You can also throw snow at them directly. I don’t know if that does damage or not, but you can earn a small amount of points for each direct hit. After each boss fight is a slot machine mini-game. There are three reels that each give you a bonus depending on where they stop. The reels contain a big X which gives you nothing, each of the four letters in the word “SNOW,” and a figure of Nick that gives you an extra life. Each letter you collect also nets you 10,000 points, and each extra life adds 50,000 points. It is possible to time the slots for specific outcomes, but it’s tricky to do so and I couldn’t quite get the hang of it. Each reel needs time to slow down to a stop so you need to anticipate your mark early. It is also difficult to make out specific letters while the slots are going, but extra lives stand out more and that’s really what you want anyway.

You begin the game with only two extra lives. These can go by quickly when you are just starting out. The good news is that you get many continues. The manual states you get four continues, but you actually get nine. Upon losing your last life, the life counter at the top will blink and instead display the number of continues remaining. You resume play with three new lives exactly where you left off. In a two-player game the continues are shared, so lives are more precious here than in single-player.

I’ll take the red speedup potion any day!

I have a little history with Snow Brothers, and actually I give the game some credit for getting me back into game collecting. I first played the NES game as a rental at a babysitter’s house, so I probably played it soon after release. I enjoyed playing it, but that was the extent of my experience for many years. I’m sure I’ve mentioned this before, but in 2013 we bought a house and I could display all my NES games properly for the first time. As I was getting everything set up at home, I got the urge to expand my collection. I owned around 250 NES games then, so there were plenty of fun individual games left to start looking for. My memories started to stir and the first game that came to mind was Snow Brothers. Unfortunately, this was also the exact moment I realized this collecting journey was not going to be cheap. You see, Snow Brothers is among the most expensive NES carts.

The cost of some individual games like Snow Brothers caused me to divert my attention toward buying games in bulk. I focused heavily on games that fell in the $15-$30 price range. I could make consistent progress through the deep middle ground in the NES set and often found these titles bundled with cheaper games to fill that part of the collection at the same time. That strategy paid off immensely because many of the $20 carts I bought soon became $50 titles or higher. I would eventually need a plan to buy all these high-end titles at the end.

I had nearly doubled my NES loose cart collection in what seemed like such a short time. I was doing a good job at tracking my total and noticed I was sitting on 499 total games. Lacking many of the most expensive carts, this was the perfect time to take a bulk-buying break and acquire something special for Game #500. The choice was easy; this was the time I would finally purchase Snow Brothers. My wife gave her blessing, and so I started searching. I am very price conscious and all I found were high-priced copies and sellers that wouldn’t budge. It seemed like a long time, but it only took a couple of weeks to find my mark. A new eBay listing for Snow Brothers showed up at $130 with best offer, and I worked the price down to $117.50 shipped. That was essentially market price at the time and I was glad to pay it. I probably shouldn’t admit this, but this was also the time I first purchased a screwdriver bit to open and clean cartridges. Better late than never! Snow Brothers was either the first or second cartridge I opened to clean those pins nice and shiny. I played through the game three or four times in my first week of ownership and then mostly left it on the shelf until now.

Snow Brothers features some pretty fun boss battles.

I have owned Snow Brothers for three years now, and I had no trouble beating the game again. The entire game takes around 30 minutes to beat. I needed only two continues and so I punched in an easy victory. Because I enjoy this game so much, I set out to beat the game using no continues simply as a fun challenge. This took a bit more effort but I didn’t find it all that difficult. I needed around five attempts and the failed ones all ended within the last 15 levels or so. The only reason it took me so long to finish the game between my first and last attempts was because it took me a week to make time for my next NES session.

To my surprise, Snow Brothers has an extended ending sequence if you clear the game on a single credit. I haven’t seen this distinction called out anywhere specifically, and I only found out about it once I beat the game this way on my own. I always shoot for the best ending on games like this, but I didn’t even know it applied to Snow Brothers until I saw it for myself. I’m sure I will find more secrets like this as I continue my deep dive into the library.

Snow Brothers is one of my favorite NES games, and it’s a shame is so expensive. Games of this nature can get repetitive, but Snow Brothers lasts just long enough to avoid mid-game burnout. The boss fights are fun and a nice change of pace, and the difficulty curve is even and fair. The graphics are clean and the music is good, although some of the tracks are repeated within the different groups of ten floors. The two-player mode is a blast to go through with a friend. It’s a great game for high score challenges too. I don’t like that it’s so expensive to buy, but it does make sense. The game is a true uncommon title that probably had a low print run, it was a later run NES game, and the game is fun. It fits the profile of an expensive game, as I like to say. Definitely check this one out even if you have to emulate it.

#58 – Snow Brothers

 
MAR
25
2016
0
Top Gun Box Cover

#19 – Top Gun

I feel the need … the need for speeding this game back to my shelf!

It's nice to have a white title screen for once!

It’s nice to have a white title screen for once!

To Beat: Finish all 4 missions to get the ending
To Complete: Beat the 2nd loop
My Goal: Beat the game
What I Did: Beat the game and a small part of the 2nd loop
Played: 3/5/16 – 3/16/16
Difficulty: 9/10
My Difficulty: 9/10

Please forgive me if I screwed up this blog post already with that initial reference. I haven’t actually seen the movie. Now before you leave in disgust, at least stick around to hear about the NES game. But first, and bear with me, let’s discuss the movie.

Top Gun was released in theaters in May 1986. The movie tells the story of Pete “Maverick” Mitchell, a US Naval Aviator attending the Top Gun school in order to follow in the footsteps of his father who was killed. Maverick is a reckless and aggressive pilot and his techniques eventually lead to the death of his wingman during a training exercise. Despite his struggles with the incident he eventually graduates only to be thrust into an emergency situation right away. Maverick and the team are able to overcome the conflict and make a triumphant return in the end. I hope I summarized that well enough. The movie had mixed reviews by critics, but it was a box office smash. It was the highest grossing film of 1986 with over $350 million earned worldwide. It would spawn several video games including two on the NES. There is also a movie sequel in the works as of this writing.

Top Gun on NES was developed and published by Konami. It was released in the US in November 1987, in Japan in December 1987, and in Europe in November of 1988. It is the first of several flight simulation games on the NES. In Top Gun, you play as Maverick on a top secret assignment spread out over four in-game missions. The game plays from the cockpit view of an F-14. There is a lot of information available here such as your altitude, speed, missile count, missile type, radar, damage indicator, fuel gauge, and plane orientation as shown from behind. Then in the windshield there is a targeting reticule that shows where your cannons shoot as well as the targeting area for launching a guided missile. Enemies will fly in from behind or come right at you and you can use the unlimited shots of your cannon by pressing A to take them out, or you can use homing missiles with the B button. When an enemy is within your targeting area, hit B once to lock on and hit it again to launch a missile.

Line up your shot and take them down!

Line up your shot and take them down!

At the start of each mission you get to choose from one of three different missile types: 40 T-11 Hound missiles, 20 T-22 Wolf missiles, and 10 T-33 Tiger missiles. It’s the typical quantity for damage tradeoff as the T-11’s are weak, T-22’s are average, and T-33’s are strong. You can choose the missiles you deem suitable for the mission at hand.

Now there is more to it than just taking down enemy fighters. At the end of each mission, you must land your plane on the aircraft carrier. The game switches to landing mode and you can control your speed as well as the angle of your aircraft. The radar screen shows the current orientation of your plane as well as giving you recommendations such as “Speed Up!” or “Left! Left!” The idea is to get your plane as close to 200 altitude and 288 speed as you can when you reach the carrier. The game provides a moderate range of acceptable values that will allow you to land successfully so you don’t need to be exact. Too far off from those measurements will cause a crash that is shown in the landing cutscene and it will cost you a life, but if you are successful you get to watch yourself make a graceful landing.

The second, third, and final missions are long enough that you won’t be able to make it all the way through on a full tank of fuel, so in the middle of the mission you’ll hear an alarm indicating low fuel. When that happens, you press Start to call in a refueling tanker. When everything is clear, your jet automatically flies upward, the radar zooms in, and you see the tanker come into view dropping its refueling boom in front of you. There is an ‘X’ on the hood of your jet as shown on the radar screen and you must align your fighter properly to latch on and refuel your plane. This reloads all of your missiles too. This plays out very similar to the landing sequence although this time there’s no numerical range to aim for. It’s more visual and it requires more of a feel for it, but it is similar to getting a feel for landing. If you are unable to refuel the game will resume, however with not enough fuel to survive you will soon crash and lose a life. In a way it’s worse to miss refueling because you have to wait out the inevitable death.

Everybody, get down!

Everybody, get down!

The missions all play out typically the same way. You are approached by a number of enemy formations from the air, sea, or land. You can take them out with your weapons or you can dodge their attacks and keep moving forward. Many enemies are passive and are just there for points. Other fighters will attack with cannons that deal damage to your aircraft and some other fighters launch guided missiles of their own. They seek out your plane and they are fatal. One hit and you are a goner no matter how much damage your jet has suffered. You can maneuver your way around them or if you are really bold you can shoot them down with your cannon. It is practically essential to learn how to destroy enemy missiles to survive this game all the way to the end.

The first mission is a training mission that takes place above the clouds. No refueling is necessary and there are no ground targets so it is a good introduction. The second mission takes place over the ocean so there are boats and battleships to deal with below. The third mission is similar except it is over the desert and there are enemy jeeps and tanks to fight on the ground. The air attack gets more difficult here as well. The fourth mission is a nighttime mission and the difficulty is cranked up to the max. Expect a lot of evasive maneuvers and guided missiles.

Occasionally during the mission an enemy fighter will lock on to you from behind. When this occurs an alarm sounds and you see the enemy’s location in your radar screen. You must shake them off of you by moving from side to side. It takes a more rhythmic rocking back and forth to get them off. At the same time you can still be attacked from ahead so it can get a little frantic sometimes. If you can’t get them off they will shoot you down so getting rid of the rear enemy is always the priority.

Shake it off, shake it off!

Shake it off, shake it off!

Aside from the first mission, there is a target that you are required to take out as part of the mission. It’s a fancy way of saying there is a boss battle at the end. The target is stationary but it has a health meter that appears on screen and it take a lot of damage before being blown to bits. During the fight you are being attacked constantly by enemy fighters while enemies at the target are firing at you as well. Take out the target and your mission is successful after you land the plane of course.

This was my first time playing Top Gun. I don’t care much for flight simulators so it’s not a game that I would normally play. In fact I know I moved several games like this all the way to the bottom of my list for the blog. I only kept it on the normal part of my list since it is developed by Konami and they typically make great games.

Top Gun is a cheap, common game but it took me a really long time to acquire a copy for my collection. If memory serves I had over 500 unique NES carts before I owned Top Gun. I have owned the sequel Top Gun: The Second Mission since childhood and I had multiple copies of that game before I owned the original. It’s just one of those strange, loopy coincidences. Of course, as soon as I finally got one then they started pouring in from all the eBay lots I was purchasing at that time. I was up to six copies before I sold them all off.

You need this fuel and they will leave you behind if you mess up.

You need this fuel and they will leave you behind if you mess up.

Top Gun is a really hard game. My biggest struggle with the game was dealing with enemy guided missiles. At first, I was always getting hit by them while banking away as far as I could away from it. I eventually learned that I could dodge them by flying away from them either left or right while rocking up and down. It’s harder to hit a more randomly moving target. That strategy failed whenever an enemy straight ahead decided to fire a missile at me. Then I realized I could shoot them down but it took some serious practice to get the hang of it. If you miss then that pretty much spells the end of your fighter and your life. It gets worse. Starting in Mission 2 some enemies fire three guided missiles at once. This frustrated me so much! I did develop a strategy. The set of three missiles always come in the same formation: one high, one low, and one middle-right. I would destroy the top missile, then fly high and left to completely skip the bottom missile and do the up and down wiggle to dodge the right one. If the enemy is just a little bit to the left to start with, then I would have to destroy the top two missiles and dodge the bottom one. The bottom missile was almost never a factor, although one time I managed to destroy all three in a crazy moment of panic.

The real reason this game is so difficult is that you only have three lives to work with for the entire game. There are no extra lives and there are no continues. Not only do you have to contend with so many homing missiles and all the enemy fire, but you also need to learn how to refuel your plane as well as land your jet consistently. Every mistake is magnified. The only saving grace is that the game is relatively short. The missions tend to drone on for quite awhile because the pacing is slow, but the entire game can be beaten in under 30 minutes.

I saw this so many times!

I saw this so many times!

After much frustration and a bunch of attempts I finally managed to beat Top Gun. I wasn’t keeping track of how many tries it took before I won but I am estimating 15-20 attempts. The second mission is a large bump up in difficulty and that is where I cut my teeth on everything the game has to offer. I found the third mission easier than the one before, but the final mission was quite the challenge. The third time I made it to Mission 4 I was completely in the zone and I made it through to the boss with two lives remaining. I lost them both. I was really upset at that loss. By that point I was getting good enough to get to the final mission nearly every run. My real vice in all of this was the second mission. No matter what I did I always lost at least one life there. I said to myself that once I cleared Mission 2 without failure, then that would be my winning run. Wouldn’t you know it, I was right! I no-deathed the game up to Mission 4 only to lose two lives in the first half of the mission. I kept my cool, beat the final boss, and landed the plane without any problems. I’m sure I would have lost my mind if I failed to land the plane at the very end of Top Gun!

Since beating Top Gun I have learned a few additional things about it. The game loops once you beat the game and in my brief experience with it after winning it is indeed harder than the first run. I encountered more guided missiles than the first loop. However, according to the NES Game Endings FAQ there is no different ending upon beating the game again so I am not going to bother with it.

Blowing up enemy fighters feels pretty nice, I have to admit!

Blowing up enemy fighters feels pretty nice, I have to admit!

Another tip is that you can cheese your way through the game by flying up and right the entire time. Doing this will avoid all enemies and missiles so you will only have to deal with the refueling sequences, landing sequences, and the targets at the end of the mission. I didn’t try it so I don’t know for certain. Even if I knew about it before hand, I wouldn’t bother beating the game that way. I suffered through it the right way!

There is another ending of sorts to Top Gun that is quite a bit better and easier to achieve than the actual ending after Mission 4. If you are able to best the high score of 50,000 points, you are awarded the designation of Top Gun indicated by a screen that acts like a certificate of achievement. It’s pretty neat. I’ll include a capture of the screen from my best score during my winning run so you can see what it looks like!

From a technical standpoint, Top Gun is a well made game. It looks nice graphically and it controls and plays well, especially considering that it is one of the earlier NES game made. There is a variety of activities in the game to mix things up a bit. Overall, I don’t really care for it. The difficulty is a big turn off here, and the game eventually get monotonous after playing it over and over again. The first mission amounts to a forced five minute tutorial which is great for just starting out but it doesn’t take long for it to be so dull. This is not really my type of game anyway. Still, I consider beating Top Gun to be quite the achievement. I feel it’s the hardest game I’ve conquered so far. I hope it has prepared me well for playing the sequel whenever it comes up!

#19 - Top Gun

#19 – Top Gun

#19 - Top Gun (High Score Screen)

#19 – Top Gun (High Score Screen)