Take on the NES Library

An 8-bit Extravaganza!

duck

NOV
23
2018
0

#102 – Snoopy’s Silly Sports Spectacular

I like good alliteration, and I like this game too.

Where’s the rest of the title?

To Beat: Score 10,000 points in the Total Game Mode
To Complete: Score 15,000 points in the Total Game Mode
What I Did: Scored 16,460 points
Played: 10/9/18
Difficulty: 2/10
My Difficulty: 2/10
My Video: Snoopy’s Silly Sports Spectacular Longplay

Today we have a sports game that doesn’t feel like one. I remember one time when I was browsing through game lots on eBay. I was looking into one where the seller highlighted that there were all good games in the lot and no sports titles. Just about the first game I saw in there was this Snoopy game. I just rolled my eyes and said, “oh come on, the word sports is right there in the title!” Sports games have this negative stigma with them, particularly in collector mindsets for older systems. Games like this will blur the lines and somehow avoid all that negativity. I can see why Snoopy’s Silly Sports Spectacular would fit that mold with its cartoon events that don’t always make sense but are pretty fun to play.

Snoopy’s Silly Sports Spectacular was released on the NES in April 1990 in North America only. Kemco both developed and published the game. This is another game with an interesting background. It is a loose port of the game Alternative World Games created by Gremlin Graphics in 1987 for Commodore 64, ZX Spectrum, and Amstrad CPC. Kemco adapted the game for the Famicom in September 1988. In Japan, they had the licensing rights for Disney, so they made Donald Duck the main character and named the game Donald Duck. Capcom held the rights for making Disney games in the US, so when Kemco brought the game over, they licensed the Peanuts characters and changed the game into Snoopy’s Silly Sports Spectacular.

Try to keep up, Spike.

The game is an Olympic-style contest. These are Snoopy’s International Games consisting of six different events: Sack Race, Boot Throwing, Pogo, Overboard, Pile of Pizza, and River Jump. You can play the game with either one or two players. Should you choose two-player mode, two events are simultaneous play and the rest are alternating play. The games are set in Italy and Greece so you have nice architectural backdrops to go along with the silly games. You can play events individually for fun or practice, but the main mode is the Total Game mode where you play all six events in a row. In this mode, you want to break the world record of 10,000 points to win 1st place and beat the game.

The Sack Race takes place on a city street. You control Snoopy and either the second player or computer controls his brother, Spike. You begin waiting behind the starting line waiting for a balloon to pop to signal the start of the race. Press and release the A button to jump forward. Just tapping A will only perform a tiny hop. You’ll have to learn the rhythm to go as fast as possible. Use the D-pad to adjust your position on the street. There are manholes littered around the course that open at random, and if you get caught up in one you will trip and fall behind. You can’t interfere with your opponent at all, so you only need to worry about the manholes. If one player falls too far behind, Woodstock will push that player up to close the gap so that both characters remain on screen. You have 50 seconds to reach the end of the course. In the Total Game mode, you earn 40 points for every second remaining on the timer, minus some points if you need a Woodstock push.

Weeeee!

In the Boot Throwing competition, you want to throw your boot as far as possible. Begin by pressing Down, then rotate your thumb around the D-pad in a counter-clockwise motion. It turns out you only need to alternate between pressing Down and Right, but doing the rotation helps greatly. This will wind up your throw, and then you press A to let it loose. With good timing you will throw it far ahead, but you can also throw it straight up, straight into the ground, or even backwards for no distance. On a forward throw, Woodstock will go out and tell you how far you threw. You get two separate throws. The best throw I could do was 30 feet which was worth 500 points. The scoring is prorated for shorter distances, and both throws are scored separately and added together for the event.

The Pogo event is a simple obstacle course. Press Right to move Snoopy forward and press and hold A to bounce high. Snoopy will do small bounces automatically. He also cannot move backward. There are four tall walls of equal height that Snoopy must jump over to get all the points. If you crash into the wall, the event ends right there. This event takes a lot of practice to get the timing and button presses right. For the Total Game mode, each wall cleared is worth 250 points.

Looks like I will just barely clear the wall.

Overboard is a two-player pushing game. You are on a boat in a canal, and as Snoopy you try and push Spike off the boat. Use the D-pad to walk around and tap the A button quickly to push. This is kind of a button masher, at least in my experience. The boat also rocks side to side, which from your view is in and out of the screen. You can use Up and Down on the D-pad to favor either side of the boat, and you want to be on the high side of the boat as much as possible. You can get knocked off the back of the boat or fall off the sides in the middle of the boat if you don’t adjust your position. You are trying to push Spike off the right side of the boat. The scoring in this game is a little different. If you fall then you get no points. The base score is 1000 points, and you lose 20 points for every second of the match, rounded up. For example, if you win in five seconds, take 100 points off the base score for a total of 900 points for the event.

Spike is having a rough day.

The Pile of Pizza event asks you to carefully carry a large stack of pizzas across the finish line. Similar to the Sack Race, you press and release Right on the D-pad to move forward. You can hold right to keep walking, but you are going to drop a bunch of pizzas. If you walk too fast or too erratically, the stack will shake enough to drop pizzas. This is a tortoise and the hare situation where slow and steady wins the race. Tap out Right a little at a time to inch forward and keep your pizza stack nice and tall. Your stack is displayed as ten pizzas high, however the game counts each one as two pizzas for a total of twenty pizzas. This game has another interesting scoring setup. You get 80 seconds to complete the event, but you can get a perfect score of 1000 by carrying all pizzas past the finish line with at least 20 seconds remaining. You lose points for every second taken beyond 20 seconds remaining, and you also lose points proportionally to every pizza dropped.

The River Jump is straightforward. This is kind of like a pole vaulting event, only you are using the pole to jump over a river instead of clearing the high bar. Press A rapidly to run. When you get to the river, press B to stick your pole in the water. This is an all or nothing event. You get 1000 points if you make it across and nothing if you don’t. This event seems to give people a lot of trouble, and the reason is the manual doesn’t make it clear exactly how this event works. What you are supposed to do is press A quickly to run, then press and hold B at the river’s edge for a while before letting go of the button to dismount. When you learn the timing, it becomes the easiest event.

No leaning for this tower.

In the Total Game mode, when all events are completed, the scores are added together to give you a sub total. The scoring screen has a field called Clear Point which starts at 2000 points. If your total is more than that, you get to compete in the same six events again. If your cumulative score after two rounds is more than 5000, you get to do all the events again the third time around. Your final score is the sum of the score in all six events played three times.

I spent a week in 2017 playing Snoopy’s Silly Sports Spectacular for the NintendoAge contest. I managed a score of 16,930 and placed 4th that week. I could have sworn I’ve played this game for points before that, but it didn’t show up in the contests before then and I’m pretty sure I didn’t play it on my own. In a different contest year, I won a copy of this game and that’s the copy I kept for my collection. It’s slightly less than common but one I’ve owned a couple copies off. It sells for around $8 or so.

It’s not as tough as it seems.

I think this is a game that many players could do well enough to beat after a couple hours of practice. The events are all small and you can practice them quickly to get the hang of them. If you are pretty good at about half of the events, that can earn you enough points to clear the game. When you beat the game, you get a medal depending on your score. Just beating the game gets you the bronze medal. You need at least, I believe, 12,500 points to get the silver medal and 15,000 points to get the gold medal. While optional, I knew I wanted to get 15,000 again. It took me about half a dozen tries to get a run I was happy with. I struggled with the timing on the Pogo event and Boot Throwing was inconsistent. I’ve never been great at Overboard either. Most of my attempts would have ended in the 13K-16K range. I didn’t want to just barely get 15K, rather I wanted a run with few mistakes. I’m happy with my longplay video with a score of 16,460. The only thing keeping me from 17K were some bad boot throws. It’s possible to get over 18K by playing near perfectly on all events.

Snoopy’s Silly Sports Spectacular delivers all that the title describes. The graphics are nice and Snoopy is a good fit for the game, even though that wasn’t how it was imagined originally. The music is decent as well. The controls all work like they are supposed to. A mini-game compilation may not appeal to everyone, but as these kinds of games go I think this is a good one. There is a good variety of events and they all perform well with no obvious glitches or exploits. The only downside is that it’s a short game and there’s not much lasting appeal beyond beating the game. It’s a fun game to try out, but maybe not one you need to own unless you are a collector.

#102 – Snoopy’s Silly Sports Spectacular

#102 – Snoopy’s Silly Sports Spectacular (16,460 points)

 
JUN
08
2018
0

#78 – DuckTales 2

Scrooge McDuck decided he didn’t have enough money after all.

Look at that shiny gold!

To Beat: Reach the ending
To Complete: Beat the game with the best ending
What I Did: Completed the game with all endings
Played: 3/12/18 – 3/15/18
Difficulty: 3/10
My Difficulty: 3/10
My Video: DuckTales 2 Longplay with Best Ending

It’s another milestone of my Take On The NES Library project, sort of. DuckTales 2 is not the first sequel on my list. That goes to Super Mario Bros. 2. However, DuckTales 2 is the first direct sequel, in the sense that it is basically the same game. Milestones are going to be harder to find the longer I go into the project, so I like pointing them out and celebrating the ones we have. DuckTales 2 doesn’t do a whole lot in changing the formula of the original game, but I think that’s okay. NES DuckTales is quite good, and more of the same shouldn’t necessarily be a bad thing.

For more information on the background of this series, check out my DuckTales review.

DuckTales 2 was first released on the Famicom in April 1993. The NES release in North America followed in June 1993, and a PAL release followed later in the year. It was published by Capcom. Make Software is credited as the developer, although from what I can find, they may have only been responsible for the sound engine in the game. My belief is that Capcom and Make Software co-developed the game. That is pure speculation on my part just because of how similar this game is to the original DuckTales which was developed by Capcom. A Game Boy port followed in November 1993 in North America and December 1993 in Japan.

Travel the world in search of treasure again!

DuckTales 2 is a side-scrolling platformer where you control Scrooge McDuck. The story begins with Huey running to Scrooge with a torn piece of paper. They figure out that it is a portion of a treasure map left by the late Fergus McDuck. Naturally, they want to try and rebuild the map so they can locate the lost treasure of McDuck. Scrooge and company start an expedition to five different locations both to find the remaining portions of the map and to collect highly guarded treasures along the way.

The game controls the same as the first game. You walk around with the D-pad and you can duck by holding Down. The A button jumps. While jumping, if you hold Down and B you use your cane as a pogo stick. You bounce high off the ground, and this is how you defeat enemies and pass over spikes. If you walk into a wall or solid block for a little bit, you will see Scrooge stand in place for as long as you hold the direction button. If you press B in this state, he will swing his cane like a golf club and whack the object next to him. You can also jump with A in this state and then swing your cane to hit objects off the ground. You can press Start to pause.

A few features were added to DuckTales 2. Scrooge’s cane is used to hook certain objects. Perform the golf swing on these things to grab onto them with the cane instead of hitting them. You can then hold the opposite direction on the D-pad to pull on them. You can drag certain blocks on the ground, as well as pull switches and activate objects. Release the B button to let go of your hooked object. There are hooks above the ground that you can grab onto simply by jumping to them. Press A again while hooked to jump off or press Down to fall.

Scrooge’s cane is more versatile.

At the start of the game, you see a map of the game world. There are five levels and you can play them in any order you like. Simply use the D-pad to move a cursor to the different stages. The icon next to a stage will show Scrooge’s face if you have already completed the level once. Otherwise, it shows the treasure you can find guarded by the boss at the end of the stage. Launchpad will read some information about the level you selected. You can choose to play that stage or switch to a different one.

There are three equipment upgrades you can find. You can speak with characters by walking up to them. Normally they give you some advice about the level you are in. In certain levels, you can find and talk to Gyro and he will give you an adaptor upgrade for your cane. The hammer adaptor gives you a more powerful golf swing, the iron adaptor gives you a stronger pogo jump, and the power adaptor lets you pull heavier things. They are applied automatically when you get them and they are permanent. Now you can break or pull certain blocks that hide treasure or other paths you can explore.

Like in the original game, you can find different items in the stages. Sometimes enemies will drop jewels that add to your money total at the top of the screen. Small diamonds are worth $1000, large diamonds give you $10,000, and red diamonds yield $50,000. Items mostly come out of treasure boxes, both small and large, that you can open by bopping them with your cane, either by pogo jump or golf swing. Boxes may also hide ice cream cones that restore one point of health and cakes that refill your entire health meter. Extra lives in the shape of a small Scrooge also appear occasionally inside a treasure box. A couple large treasure boxes hide special treasures that are worth a million dollars each. Also, each stage has one large treasure box containing a piece of the treasure map. The difficulty level chosen on the title screen influences the items you’ll find. The harder difficulties have fewer health recovery items, replacing them with jewels.

Check every nook and cranny for the map pieces.

DuckTales 2 features an item shop. Like in the first game, each level ends in a boss fight and you earn a treasure worth a million dollars. Combine that with your earnings from the stage, and then you get a chance to spend it in the item shop. Two items in the shop are ones you can bring into the stages. The cake acts just like the cake item from the treasure chests, but this one you can use anytime. Pause the game, then use the D-pad to scroll through your items to select the cake. The other item is the safe, but unlike the cake you don’t have to use it through the menu. The safe lets you keep your money earned if you lose a life within a stage. Normally you lose your accrued cash when you die. You can buy extra lives and a continue globe that lets you continue if you run out of lives. The extra energy item adds a point to your maximum health. You begin with three points and can buy two of these items to get up to five health. You can also buy a piece of the treasure map, but this isn’t always for sale.

Here are the five stages in the game:

Niagara Falls: This is the first level in the list and not a bad one to start off with. This level has water in it that you can cross on a life raft. Knock the raft into the water and smack the wall while standing on the raft to push it to the other side. There are logs falling down the falls that you must cross, as well as a crumbling bridge.

Bermuda Triangle: This stage takes place on a ship near the Bermuda triangle. This level has barrels that you can smack with your cane that sometimes give diamonds. One neat object is a cannon that you can fire by hooking with your cane and pulling a cannonball loose. There are also conveyor belts that you can drive by pulling them with the cane.

Behold the rare spring blossom!

Mu: This level takes you below ground passing through the ruins of past civilization. There is an ancient city here that can give you something special if you can find it. There is a flower that you can tug on with your cane to springboard you across a large gap. It’s the only one in the game but it’s neat.

Egypt: This pyramid level is the most maze-like stage of all. It has several looping paths and hidden floors. There’s a lot of treasure for the taking if you are willing to look for it.

Scotland: This stage is a large castle, and there are plenty of knights and spikes to contend with. One enemy here is a floating hand carrying a lantern. It shows up a lot and sometimes you can bounce off it to reach treasures.

There’s a bit more to play past these five stages. Scrooge’s rival, Flintheart Glomgold, appears on the pirate ship. You have to go there and deal with him to beat the game. If you can find all seven pieces of the map, you get to play one additional level containing the lost treasure of McDuck before the final showdown.

Snakes and quicksand are a dangerous combination.

This was my first time playing DuckTales 2. It’s one of those late lifespan NES games that is both fun to play and very expensive to buy. A loose cart sells around $125 these days. It has been near that amount for several years now. The first DuckTales game was popular enough that DuckTales 2 seems to have sold decently well for a 1993 NES game. I say that because it is easier to find than many of the other expensive NES games. I have seen a few copies for sale in stores since I’ve been looking for games, and I can’t say that for other games this costly. It’s also the most expensive NES game I’ve owned more than one copy of. I bought my first one for $100 on eBay, and the other I found in an eBay lot of six games that I bought for $60 total.

I struggled a little bit more playing DuckTales 2 than I would have expected. I got Game Over a couple of times while I was l learning the levels and looking around for secrets. I suppose it’s easy to be careless when you aren’t focusing solely on surviving and beating levels. Once I committed to buying the health upgrades and whatever else I needed, I didn’t have any problems beating the game after that. I got the normal ending of the game with plenty of lives to spare.

Getting the best ending like I wanted took a little more effort. Through normal play and exploration, I found all of the map pieces but two. The one in Niagara Falls I thought was very well hidden. I found that one last though I found it on my own. The map piece in Egypt gave me real trouble. To get it, you have to solve a puzzle that opens a gate leading to the map segment. There’s a clue before the area that gives you the hint needed to solve it, but I just couldn’t figure it out. I tried everything I could think of and got nowhere. I had to look up the solution to that one online. I gave it my best try so I have no issues with looking up the answer, even if I prefer not to.

These lantern hands show up in tricky spots.

Just like in the first DuckTales game, there is a third, bad ending if you finish the game with no money remaining. There’s a clearer path to the ending in DuckTales 2 because you can spend extra money in the shop, and you spend in smaller amounts than in the first game. If you need some extra money to balance it out, or simply more chances to buy in the shop, you can leave a level through Launchpad. This lets you keep the money you have earned in the stage plus lets you shop again. You can do this as many times as you want. I was able to get the bad ending on my second try. This means I got all three endings in DuckTales 2.

I think DuckTales 2 is a little bit easier than the first game. I rated DuckTales a 4/10 and gave DuckTales 2 a 3/10. Most of that difference is due to the ability to purchase additional lives and continues. Another difference is that I believe you can earn unlimited money in DuckTales 2. In the original, you could only leave with Launchpad once per stage. Here you can revisit a level you are good at, take the money or any extra lives you can find, and leave with Launchpad as many times as you want. It’s grinding made easy. The difficulty of the levels themselves are roughly the same in my mind. It’s not a complete pushover of a game but it shouldn’t take experienced players very long to beat.

DuckTales 2 is a great NES game, but doesn’t offer as much as you might expect from a sequel. The graphics, music, controls, and gameplay are all top notch. It’s the kind of quality you would expect from a Capcom-published NES game from the 90s. The upgrades are nice and help add a bit of exploration to the game even though it can be a little tedious replaying stages. The levels all have a good amount of secrets to find, as well as branching paths and some neat obstacles to interact with. It’s a fine game, but it does feel just like the first DuckTales game. I appreciate games like DuckTales 2 that give you more of what you want. I know not everyone feels that way. Plus, it’s hard to recommend buying the game when it’s so expensive and is over so quickly. It’s worth a play any way you can manage it if you like DuckTales.

#78 – DuckTales 2 (Best Ending)

#78 – DuckTales 2

 
FEB
10
2017
0

#35 – Hogan’s Alley

Do you have what it takes to shoot cardboard targets?

Take a shot at any mode!

To Beat: Finish Game A Round 30, Game B Round 4, and Game C Round 10
What I Did: Reached Game A Round 41, Game B Round 6, and Game C Round 11
Played: 10/17/16
Difficulty: 3/10
My Difficulty: 3/10

Today we have another Zapper game! It’s not just a Zapper game, but one of the revered “Black Box” NES games as well. The game box features a menacing looking gangster that you just want to blast away! Hogan’s Alley is an early game with some surprising history behind it for a game based on target shooting.

Hogan’s Alley was created in 1984 as a standalone arcade cabinet. The game featured a light gun peripheral attached to the machine that players use to shoot at targets. Hogan’s Alley was ported to the Famicom later in June 1984 and was the third light gun game on the system behind Wild Gunman and Duck Hunt. All three of those games were launch titles when the NES was first released in October 1985. Hogan’s Alley was eventually re-released on Wii U Virtual Console in Europe in October 2015 and in North America a few months later in January 2016.

The name Hogan’s Alley originated from an American comic strip of the same name way back in 1895. Hogan’s Alley is portrayed in the comic as a run-down neighborhood full of odd people. In the 1920s, the FBI opened a rifle training ground at the Special Police School and named it Hogan’s Alley. The school was shut down during World War II. In 1987, a couple of years after the release of the video game, Hogan’s Alley was established in Quantico, Virginia and it is used for tactical training by the FBI and other government organizations. This facility was designed to look and feel like a real small town with a huge fake crime problem. The FBI themselves claim that they chose the name Hogan’s Alley because the rough neighborhood in the original comic strip resembles the style of their training area. I’m just speculating, but possibly the old facility was named after the comic strip and they just carried the name over to the current facility. It is also pretty likely that this was the same reason why Nintendo chose Hogan’s Alley as the name for the video game.

Visual recognition is just as important as trigger speed.

Hogan’s Alley is a light-gun target game that requires the NES Zapper. There are three game modes selectable from the title screen. Game A is called Hogan’s Alley and looks like it takes place inside of a shooting gallery. In each round, three panels will scroll into view sideways so that you cannot see the face of the panels. Once all three come into view they will turn and face you. The object is to shoot each of the gangsters and avoid shooting the innocent bystanders. There are six different people that can appear. Three of them are gun-wielding gangsters that you should shoot, and the others are a lady, a professor, and a police officer that you must leave alone. You only get a short amount of time to fire before the panels flip back to the side. Afterward, the next round begins with three new panels. Each successive round changes the amount of time that the panels face you and this timer gets shorter the longer you play. If you fail to shoot a gangster or fire at an innocent bystander, this you get a miss. The game is over when you accumulate ten misses.

Game B is also called Hogan’s Alley but this time it takes place in what I can only assume is the location Hogan’s Alley. Here you face buildings in the alleyway and the panels emerge from the scenery one or two at a time. The objective is the same. Shoot the bad guys and leave the good people alone. After five panels are revealed, the view will scroll forward to reveal new scenery as well as five more panels. Each round has five different sections of five panels each before looping back to the beginning. Just like in Game A, each successive round has a shorter timeframe for active panels, you accumulate misses when you make a mistake, and the game ends after ten misses.

Keep out! You mean keep the bad guys out!

Game C is called Trick Shot and this game is different from the other two. Cans will emerge from the right side of the screen moving to the left while falling. Shoot the cans to bounce them upward in the air a bit. The goal is to prevent the cans from falling down off the bottom of the screen. On the left side of the screen are three ledges. You want to navigate the cans onto one of those ledges to earn points. The top ledge gives you 300 points, the middle ledge gives you 800 points, and the bottom ledge gives you 5000 points. The lower you go, you get more points at a higher risk of losing the can off the bottom of the screen. The cans will also ricochet off the sides of the ledges keeping them in play longer. There is a tiny safety platform toward the middle of the screen that the cans can land on as well but you only get 100 points for that. Each round has five cans. You get a miss if a can falls off the bottom of the screen and ten misses means the end of the game.

Hogan’s Alley does not have an ending in any of the game modes, so this one has an unclear winning condition. There are a range of potential choices. The easiest condition would be to break the high score of 12,000 in one or all of the modes, but that is a rather low bar to achieve in any mode. The most difficult one would be to loop the round counter. The game can go up to Round 99 before looping back to Round 0. I don’t think this is good either since the difficulty flattens out long before getting that high.

The winning condition I chose has to do with the periodic victory messages that Hogan’s Alley displays on screen. After winning so many rounds, the game will play a little melody and display the phrase “SHARPSHOOTER!” on screen. Play even further and you’ll eventually get the message “SUPER SHARPSHOOTER!” to appear. This is the best possible message you can get and you can see it over and over as long as you keep playing. Obtaining the “SUPER SHARPSHOOTER!” message is what I consider to be mastery of the game for that particular mode. To get this message, you have to complete Round 30 in Game A, Round 4 in Game B, or Round 10 in Game C. I wanted to achieve that in all modes.

Shooting an actual can has to be much more difficult.

My family never owned Hogan’s Alley growing up but I do remember playing it at some point during my childhood. My grandfather likes to hunt and he got into playing several Zapper games at one point, so that is probably where I remember playing it casually. I remember enjoying Trick Shot but that’s the only mode I remember playing.

It didn’t take me very long to beat Hogan’s Alley. I had a much easier time here than when I beat Operation Wolf so that experience probably helped. It did take me two attempts to clear Games A and B and I beat Game C on the first try. I ended up playing until I ended naturally. I reached Round 41 in Game A and Round 6 in Game B before failing out. Unfortunately I wasn’t able to capture the picture properly when I ended Game C and all I got was the high score. I didn’t take notes either and I’ve already forgotten exactly what I did from several months ago. I did capture an image of the end of Round 10, so I can say I made it to Round 11 for sure.

Hogan’s Alley is a fun Zapper game that doesn’t really offer much once you’ve mastered each mode. It was definitely neat for a launch game and having the novelty of shooting the bad guys (or cans) on the TV. Today, it’s a pretty good game as an introduction to using the Zapper, and that’s about it. I guess it could be fun if you want to chase high scores or compete against someone else. At best it is an average game, but there’s nothing wrong with that in my book.

#35 – Hogan’s Alley (Game A)

#35 – Hogan’s Alley (Game B)

#35 – Hogan’s Alley (Game C)

 
JAN
25
2016
0
DuckTales Box Cover

#10 – DuckTales

Jump, hop, and bounce your way all over the world, and make a fortune in the process!

DuckTales! A-woo-o-o-o-ooo!

To Beat: Reach the end credits
To Complete: Beat the game on Difficult setting with the best ending
My Goal: Complete the game
What I Did: Completed the game
Played: 1/10/16 – 1/13/16
Difficulty: 4/10
My Difficulty: 3/10

The world of Disney and its many franchise characters have held a place in the public consciousness for nearly 100 years. In the late 1980s and 1990s, Disney would have a prolonged period of success in both feature films and animated TV series which just so happens to coincide nicely with the NES era. It’s no surprise then that Disney and Nintendo would converge into something special, and perhaps there is no better proof of that than DuckTales on NES.

DuckTales, the animated TV series, ran from 1987-1990 and spanned 100 episodes over either three or four seasons depending on how you want to slice it. The series centers on Scrooge McDuck, the richest duck in the world, and his three grandnephews Huey, Dewey, and Louis in their various adventures which often revolve around either obtaining more treasure or protecting his wealth from the bad guys. The series was the first Disney cartoon produced solely for syndication and that approach paved the way for other Disney daytime cartoon series to follow suit in the following years.

Whoa!  I didn't know this could be so risqué!

Whoa! I didn’t know this could be so risqué!

DuckTales on NES, however, was not the first Disney property to appear on the console. That honor belongs to Mickey Mousecapade. Capcom published Mickey Mousecapade but the game was actually developed by Hudson. Starting with DuckTales, Capcom developed the rest of their Disney-published games themselves, and all of these titles are widely recognized as fun games for the console. Many members of the team that created Mega Man would go on to work on DuckTales.

DuckTales is a side-scrolling platformer game where you take on the role of Scrooge McDuck as he goes off on a worldwide (and briefly interstellar) treasure hunt. The main feature of the game is Scrooge’s cane which is primarily used as a pogo stick. Holding down and B while in the air deploys the pogo stick allowing Scrooge to bounce higher than a standard jump, defeat enemies, and traverse hazards that would damage Scrooge when touched directly. There are five levels to start with and each level can be chosen to play in almost any order. Each level is open ended and contains branching paths, hidden secrets, and a boss fight at the end. The object of the game is to complete the levels while amassing as much treasure as you can find.

Let’s look at each level in a bit more detail:

The Amazon: This is a pretty straightforward level. Cross through the jungle, optionally go underground, and then climb up through some ruins. The middle portion of the level can be bothersome as there are bees that fly in a sine wave that spawn where they are likely to knock you right into a pit. Toward the end of the level there is a requirement to pay money to spawn a platform needed to proceed, but if you are an intrepid adventurer you can skip it without needing to pay, as I did when I played!

A good place to practice dealing with the bees

A good place to practice dealing with the bees

Transylvania: This is the most maze-like level in the game. There are a few branching paths as well as mirrors that teleport you around the level. There is also a hint that points out an “illusion” wall, and all that means is there is a fake wall you can walk through to proceed forward. There is also a mine-cart section hidden away in this level where you just ride along and jump out right before you hurdle into a pit!

Dem bones, dem bones gonna walk around.

Dem bones, dem bones gonna walk around.

African Mines: The first time you enter this level you get booted out pretty quickly because you need a key from Transylvania to proceed, so the game sends you back there to search out the key. Once you get that, you’ll find a level that is mostly linear. Hidden in this level is one of two hidden treasures that really boosts Scrooge’s money count, and there is also a huge shortcut that will allow you to skip most of the stage. Otherwise, there are a couple of tricky portions you will have to contend with.

It's a bad time to forget swimwear.

It’s a bad time to forget swimwear.

Himalayas: This level starts out above ground under complete snow cover and if you try to pogo into the snow you will briefly get stuck. Pretty clever! The middle part of the level takes place underground with lots of spiders that zip down to hit you when you attempt to pass. This level has a lot of places where you could fall and die which makes this level a bit more difficult than the rest.

Oh Scrooge what have you gotten yourself into!

Oh Scrooge what have you gotten yourself into!

The Moon: This level starts off on the surface and there is an alien spaceship that you must explore to find a couple of items that more or less amount to keys needed to reach the ending stretch. Okay, one of the items is literally a key, and the other is a remote control. It’s more interesting than I’m making it out to be. I would be completely remiss if I didn’t mention the iconic music track that plays throughout the stage. This song always seems to come up in any discussion around the best NES music and I can’t argue with that as it’s one of my favorite game tunes as well. I particularly like this arrangement of the song!

Good music helps distract from all of the danger!

Good music helps distract from all of the danger!

When all five stages are finished, the last stage opens up which unfortunately is yet another trip to Transylvania with a different boss at the end. This is the biggest letdown in the game but it’s really the only glaring negative thing about it either.

I have to admit that I have never really watched DuckTales much on TV and I also do not have much history with the game either. This is one of those games that I was aware of but never owned and I didn’t bother going out of my way to get it. When I really started collecting NES again for good, DuckTales may have been the most significant omission in my collection at that time considering the quality and recognition of the game as well as the relatively cheap price. I ended up buying my copy at my local game store for $10 which was a price I couldn’t pass up. The game would later come up as part of the Nintendo Age weekly contest that I participate in and that’s when I really spent some time getting acquainted with the game.

Even though I haven’t played that much of DuckTales compared to the other games I’ve played so far, I do have a personal story about it. Back in 2009, my best friend lived a few hours away and I would go up with some friends to spend the weekend at his duplex every now and then. One of the activities we came up with was racing random NES games on our laptops to see who could beat the game the fastest. We did this maybe three or four times and one of the games we did was DuckTales. From what I remember I won every race we did except for DuckTales. I chalk that up to my inexperience with the game relative to my friends. I think now I could perform way better!

So many spikes!

So many spikes!

At this point DuckTales is a pretty straightforward game for me, even on the Difficult setting. The only difference I see between difficulties are the types of item drops you get from the chests. The endings are not dependent on the difficulty settings anyway. The endings are determined by the amount of money you have at the end of the game and you need $10 million to achieve the best ending. I took my time and explored everything I could remember but I only ended up with $9.5 million. There is a bit of a trick to getting more money that I ignored. In most levels you can find Launchpad and if you talk to him you have the option of leaving the level to choose a different stage. If you do that, you get to keep all the treasure you found and the level resets completely so that next time you can collect all of the money again. Doing this at every opportunity makes it easy to reach the $10 million mark.

So, back to the drawing board. My second attempt went much smoother but it ultimately ended in disaster. I fell victim to an undocumented feature. Huh? It’s not listed in the manual but there is a way to refill your health in case it is running low. When the game is paused, pressing Select refills your health but it costs $3 million. I accidentally pressed Select when trying to unpause the game and I spent that precious money. I was on The Moon which was the 5th level I was playing and I had no opportunity to grind out enough money after that to eclipse the $10 million mark. Another attempt gone to waste!

I didn't completely run out of money like this but you get the idea.

I didn’t completely run out of money like this but you get the idea.

My third attempt was more or less the ideal run. There are some other ways to squeeze even more money out of a run, but I ended up with more than enough money to get the best ending. I was feeling pretty good so I decided just for fun to make one attempt at getting the bad ending. Yes, DuckTales has a bad ending and it is quite difficult to pull off. You need to finish the game with no money at all. This seems impossible since beating each boss gives you an unskippable treasure that adds $1 million to your score. However, with some creative money collecting and spending all of it on health refills, the game can be finished with Scrooge completely broke. Now the typical way to do it is to not grab any money at all except for the boss treasures and one of the two large hidden treasures. That leaves Scrooge with $6 million that can be spent on two health refills. The downside is that each level needs to be played perfectly and each level must end with less than 10 seconds remaining on the clock because every 10 seconds turns into $1000 at the end of the stage. With that method there is perfect playing combined with a lot of waiting, so I chose a different strategy. I played the game normally and had my money set up to be close to $6 million right before the boss of the last regular stage. From there I would time the treasure grab after the boss is defeated so that I would end with the exact amount I need. I had it all set up and it would have worked out, except that I died at The Moon boss on my last life. I guess I should have paid more attention to grabbing extra lives along the way!

DuckTales was remade in 2013 by Wayforward as DuckTales Remastered. Now I have no experience with the remake at all, but it came out on a bunch of platforms and I’m sure I will spend some time with eventually. I bring it up because it has an interesting tie back to the NES. Capcom sent out some promotional material for the release of DuckTales Remastered consisting of a lunchbox with promotional paperwork inside along with a gold DuckTales NES cartridge. It’s not just some kind of showpiece but rather an actual working copy of the game. There were only 150 made so they are hard to come by and expensive, and it makes for some interesting discussion among NES collectors whether or not this game is an official release.

Simply beautiful

Simply beautiful

DuckTales on NES is really a charming, fun game that looks to be relevant to the source material. It was a great cartoon series and an equally great game. It is also coming back to relevancy. Not only did it receive a recent remake, but also there is a new DuckTales animated series in production slated for a debut sometime in 2017. I suppose the saying is true that everyday they’re out there making DuckTales!

With DuckTales completed, I have now finished the first ten games of Take On The NES Library! Hooray! Now the real fun will begin as the project shifts from games I specifically chose to games that are chosen at random. If you want to know more about how I designed my master list, check out my Methodology page that explains the overall selection in far too great of detail. My list has been set for many months but by now I have mostly forgotten where certain games reside in the list. I’m excited to start jumping into the unknown. The blog posts may take a different tone for games I haven’t played. This is always a work in progress and I hope you’ll stick around to see where we go from here!

DuckTales - Best Ending

DuckTales – Best Ending

#10 - DuckTales

#10 – DuckTales