Take on the NES Library

An 8-bit Extravaganza!

b

JUL
17
2018
3

#83 – The Black Bass

Bag and behold the biggest black bass believable!

The music is much better than I expected.

To Beat: Reach #1 ranking
To Complete: Reach #1 ranking and finish the season
My Goal: Be #1 on the final day of the season
What I Did: Met the goal
Played: 4/27/18 – 5/8/18
Difficulty: 5/10
My Difficulty: 5/10
My Video: The Black Bass Final Tournament

I am not interested in fishing. At least as an adult. I fished a few times when I was a kid just because you’ll try lots of different things at that age. Dealing with the hooks, live bait, and the caught fish was all handled for me when I was young. Thinking of doing that now almost sends shivers up my spine. Just let me stay inside with my video games, please! Despite my attitude about it, fishing is still a very popular outdoor activity. If you consider it a sport, it may well be the most popular sport in the world. It’s no surprise then that there is an NES fishing game. If I have to go fishing, I’d much rather do it this way!

The Black Bass first released on the Famicom in October 1988. It was published by Hot-B and developed by Another Ltd. This is the same developer who made Championship Bowling. The NES release came to North America in September 1989. This game is actually a sequel and is known in Japan as The Black Bass 2. Japan’s original The Black Bass game first appeared on the MSX computer in 1986, followed by the Famicom release in 1987. The title screen of the NES version calls the game The Black Bass USA, which is how this game is sometimes referred to in Japan. There have been many games in The Black Bass series since these games, including the NES sequel The Blue Marlin.

The Black Bass is a fishing game with no story. Your task is to enjoy fishing for Black Bass in several tournaments. There is a ranking system that scores you on how well you performed during the tournament. If you do well enough, you can go to different lakes in later tournaments that have bigger fish to catch. The ultimate goal here is to achieve #1 ranking out of a pool of 200 contestants.

You better do what the man says.

There are twelve tournaments you will play in The Black Bass. The tournament season begins in June and ends in September, despite the manual claiming it ends at the end of October. Each month has three tournaments, always on the 5th, 15th, and 25th of each month. There is a clock system in the game denoting the start and end times of the tournament. Each one begins at 6:00am, but the ending time varies depending on the calendar date of the tournament. Early season and late season tournaments have shorter durations than the ones in the middle of the season.

After the title screen, you have some selections to make. First, you enter your name in. This is six characters long consisting of just A-Z. The cursor points to the first character and you have to scroll through the list of characters with Up and Down for each and every character. Press Left or Right to position the cursor to the next character and input that one from scratch. Press A to lock in your name choice. Now you have three more options. You can begin a new game as a new player. This puts you at Lake Amaya on June 5th for the first tournament. The other two options require a password. You can either continue a game mid-season, or just see your stats. Passwords are 16 characters long consisting of A-Z and 1-5, also with the long entry method. This system is tedious, for sure. Also, be careful of zero, O, and Q which look a lot alike. If you choose stats, you see a screen with your information and then you go right back to selecting another option. You have to put the entire password back in if you want to continue a game with the same password after checking stats, so it’s really not worth it.

Once you start a new game, first you see a screen from I guess the tournament director. This shows the lake you are on, the date, and duration of the tournament. The next screen has even more information. Again, you see the lake, date, and timeframe of the tournament. You also see your ranking, which begins at 200th place. Next is the weather conditions. I have seen Clear, Cloudy, Light Rain, and Heavy Rain. You also see the temperature outside and the depth of the lake. Next up is the map screen. This is an overhead view of the entire lake. A small blinking boat shows your current location. You can use the D-pad to move the boat around and choose where you want to start finishing. This screen also shows the current time. Press A to choose your location, and finally it is time to start fishing!

You can boat to whatever spot you want instantly.

The fishing mode starts with your character at the bottom of the screen. There is a white cursor that you can move with Left or Right. This is the direction of your cast. When you decide on the direction, press A to begin casting. This starts a power meter at the bottom of the screen that grows and shrinks. When it lines up with the power you want, press A again to cast out your line. The screen will scroll vertically a long way to keep up with your lure, but it does not scroll sideways. If you cast off the sides of the screen, you lose your lure and have to cast again with a different one. It’s best to shoot it straight up the center most of the time. You can also press and hold B while in the air to try and hit the brakes on your cast and stop it short.

Once your lure is in the water, you have a different set of controls to move it around. Press Left or Right to move the lure sideways. You can press Up to move the lure toward the surface of the water. Press and hold A to reel in your line. If you hold down both A and B at the same time, it will pull the line in all the way back to the boat automatically. This is useful if fish just aren’t coming or you get your line caught on something. The bottom of the screen shows how deep the lure is in the water, and this is also expressed by the same red bar used for casting. The idea of fishing is to move the lure around in such a way to make it attractive to fish, as if the lure is struggling. Sometimes a shadowy fish will appear from off screen and approach your lure. The fish can either bite or leave, and if he bites you try and catch it. If you’re like me, you probably won’t even hook a fish the first time, so we will come back to this later. You are done for now once you reel in your line all the way.

The menu screen should appear next, containing a bunch of different options. You can select the lure you want from a list on the Select Lure screen. Each one is named along with the number you have. Press Up or Down to select the lure, and press Left or Right to change the color between Red, Blue, and Silver. The quantity depends on color and lure type, and you don’t have every option at the start of the game. Choose the one you want and press A to select it. Some lures float on top of the water, and others sink. Each one has its own feel for how you move it around in the water, so feel free to experiment with different ones to find those you like.

By the end of the game, you can use any lure you want.

The next two screens are informational. Select Data For This Point to see the map of the lake. There is a message on the side of the screen that either says “Here is nice bass point” or “This point has little bass” depending on where you moved your boat. You want to fish only at those nice bass points, so you go to this screen to see if you are in a good spot for fishing. Press A to advance to the next screen. This shows the current time, current weather conditions, and the end time of today’s tournament. Press A again to go back to the menu screen. The Your Results So Far Today screen gives you exactly what it says. It shows three at a time the ten biggest fish you caught today, including the kind of fish, its weight, and which lure you used to catch it. The final screen displays the number of bass caught today and the average weight, plus the number of bass caught total and the average weight over all tournaments. Go back to the menu with A.

The final three options are Move, Casting, and End. Move brings you back to the map screen to reposition your boat to a new fishing spot. You go from that screen right back to fishing. Casting sends you back to fishing at your current location. End is used when you are completely done fishing for the day. Only use this option if you are sure you are satisfied with today’s catch or you don’t have enough time remaining to catch any more fish.

Now we are on to the good stuff. You’ve casted your line and attracted a nice fish that bit your lure. Now its time to try and reel it in. The bottom of the screen now shows a picture of a fish. This indicates the strength of the fish, and over time as you fight the picture changes to a more pathetic looking fish. This goes all the way down to an image of fish bones once you get the fish very tired. You also see the depth of the fish in both numeric form and red meter form. Press the A button to reel in your line. You can use the D-pad to try and pull the fish in a certain direction. The B button is for thumbing the line. This essentially acts as a brake by holding your thumb down against the line to keep it from moving. It helps if the fish is trying to swim away. If you decide not to try catching the fish, you can try pressing Select to let it go. This doesn’t always work and you only get one try to free the fish.

If it’s not a black bass, it’s not worth your time.

There are several scenarios where the fish can get away. While you are fighting the fish, you also have to manage the strength of your fishing line. There is a shrill ringing sound you hear whenever the line is close to breaking. You need the sound on while playing The Black Bass to tell since there’s no on-screen indicator. You can cool the line down by letting go of the buttons, but this also allows the fish to recover his strength too. You have to find your technique to manage both of those things so that you can successfully catch your fish. If you reel in too hard for too long, the line will break and you lose both your fish and your lure. This can also happen if the fish gets too far away from the boat or if it travels off the sides of the screen. At random, the bass can also leap out of the water. This can cause the fish to come off the line, either by taking the lure with it or letting it all go completely. Often enough the fish will stay attached and you can continue the fight. What happens seems to be completely random, so it’s not your fault if the fish gets away this way.

To catch the fish, you need to pull it down to the bottom center of the screen. You can do this by wearing out the fish completely so that it is easier to draw in, or sometimes you can catch a fish quickly by hooking it close to the boat. Once you get it all the way in you will see the fish go into a basket. Now you get a celebratory screen of your catch! The most important factor is the weight of the fish you just caught. You get to see the weight tick up from zero pounds and it’s exciting to see how high it goes whenever you reel in a big one. You see the time of day the fish was caught and how long it took you to bring it in. You also see the type and color of bait used. Then you go back to the menu screen.

The tournaments go on for quite some time, but eventually they all end. As soon as your reach the end time, fishing ends abruptly, even if you are in the middle of a fight. You can also choose to quit prematurely with the End option from the menu. This brings you to one more menu. Choosing Ceremony shows your end results from the day, including your new ranking. You also get your password for the next tournament. If you rank well enough, you advance to the next class and get a nice little ceremony to celebrate your accomplishment. If you don’t think you did well, you can choose to Go Back Home from the menu, sending you to the title screen. You can also view your results from today and your overall results from the season.

It’s big indeed!

The ranking is determined on how many bass caught, the biggest one you caught today, and the average weight. Other fish caught such as trout or pike do not factor into the ranking at all. The rank you can get also depends on which tournament class you participated. The starting class is Class C which is for participants ranked 101 through 200. Class B is for places 51 through 100, and Class A is for 1st place through 50th place. The top five in each class advance up to the next class, while the bottom five go down a class. It seems counterintuitive, but it is not a huge loss to go back down a class. Twelve tournaments are a lot, and you can rise up from 200th to 1st place in three tournaments if you are really good. Rankings are also based on the current tournament and are not driven on cumulative results over the entire season. When you advance to Class B, you compete at Japan Lake. At Class A, you alternate between Lake More and San Lake. The lakes at higher classes contain larger fish, so not only is the ranking standard higher, but the difficulty of landing heavier fish also increases.

The ending condition for The Black Bass is up for debate. The game does not end officially until all twelve tournaments are completed. Since the goal of the game is to get the top ranking, that is what I chose as the minimum for considering the game beaten. I don’t think it’s fair to say you beat the game by participating in all tournaments dead last. On the other hand, some say you need to both get 1st place and finish the season, since you don’t get a real ending if you don’t complete the season. My personal standard is to do both things, but I took it a step further and insisted on finishing the final tournament in 1st place.

This was my first time playing The Black Bass. I had no intention of playing this game until the very end of the project, since a long game of all fishing seemed very unappealing at the time of compiling my game list. I picked the game up in an eBay lot for a few bucks. The game falls in the middle of the pack in collectability as a semi-common game costing around $5-$10.

Now I have him right where I want him.

The Black Bass is a long game and I made it longer by not figuring things out right away. My first day of fishing was just figuring out how the game works on a basic level. I finished right where I started in 200th place. The next day I bumped up to 143rd place, but the following day I stepped back to 156th place. At this point I thought there was no way I would improve from here, so I started over. I failed to understand that rankings are only for the day of the tournament, and past days do not factor into it at all. The manual didn’t really explain it clearly, but I suppose I shouldn’t expect it to. The other thing I did was put in a special code listed in the manual to help out. If you input the name “HBMAX” the meters change. Cast out your line and the display where it normally shows the depth of the lure now displays a number of the desirability of the lure to fish. Now you can see if how you are moving the lure around is helping you out or not. You want to get the value at or above 6.0. Once you are fighting a fish, this number switches over to the tension of the line. Once it hits 10 you get the chiming sounds, at I think at 12 is when the line breaks. I think it’s useful to try it out once or twice to ensure your technique is solid.

I started completely over from here. My other sessions allowed me to find all the good bass spots and I was able to advance to Class B on my first try. The next day at Japan Lake did not go well and I got bumped back to Class C, but then I went on a winning streak. I won Class C, Class B, and both Class A tournaments, one at each lake, all in a row. That put me halfway through the season in first place. I wanted to speed my way through the other tournaments just because it was taking at least an hour to do each tournament. My goal was to see how few bass I could catch and yet do well enough to stay at Class A. I had a couple of failures, but I managed to finish most of the remaining tournaments in half the time it should have taken. I wanted to finish the last two tournaments both in 1st place to show off the final tournament in my gameplay video. In the penultimate tournament I thought I did well but ended up 6th. It took me three tries to get first place at the last tournament, mostly because it is the shortest tournament and therefore more restrictive in time to catch enough big fish. I think it was worth it to end up in first place at the end of the season. My biggest catch in my video was a 16-pounder, and my biggest overall was 18.1 pounds. I know there are 20+ pound bass in the game but I wasn’t fortunate enough to bag one.

Some of the bass spots have many obstacles.

Here are several tips if you want to play this game yourself. Each lake has five locations good for catching bass. You can check the Data for this Point screen to see if you are in one of those spots, but there’s a better way to check. All poor fishing spots are in empty, dark blue water. If you are fishing anywhere else, then it’s a good spot. I found the type and color of the lure really didn’t matter much. It may have some effect on either the visibility or desirability, but not much. The pencil bait is the most responsive bait to control so I used that one the most. I switched over to the plastic worm for the middle of the day because it seemed more helpful in getting fish to show up. You have to be able to tell roughly the size of the fish you want as it is approaching your lure so that you can back out quickly if it’s not one you want. My luring technique was a quick move left, a quick move right, a quick move up, and repeat. A good technique is to try and hook fish near your boat so that you don’t have to reel them in as far. You can also try landing a fish in front of a rock or something solid to give the fish a harder time to get away. To catch bigger fish, you need to wear them out. My philosophy is to always keep the fish moving. Thumb the line with B when they are moving away from you, and then start reeling once they stop moving. Ideally, you want the fish to be at least one notch below full strength before your line starts to fatigue with the warning chime. Then it’s a matter of managing your line while keeping the fish from straying too far away. It may take some time, and they can always jump and get away anyway, but eventually it will wear out all the way and then you can finish the job. Finally, try and release any fish if it’s either not a bass or too small. It might not always work, but it never hurts to try. It’s always successful to let a fish off during Class A tournaments.

The Black Bass was more fun than I expected. I would say the graphics are average, but the music is good and a lot better than I would have guessed. There’s a good variety in both lakes and prime fishing spots. The mechanics are sound and have some nuance, which makes it difficult to start playing but becomes more engaging later on. The biggest negative is that the gameplay can become very sluggish. Some lures are very slow to move and it takes a long button press for the lure to respond to your movements. This gets worse when a fish enters the screen. There doesn’t appear to be a lot going on and yet there is some significant slowdown. Your lure can get stuck in some environments and it is especially frustrating when a huge bass bites and you can’t move it at all. Password entry is tedious. The season is long, and the gameplay gets repetitive. I still don’t like fishing, however, even with the issues this is a fun fishing game.

The developer Another Ltd created the only NES bowling game, Championship Bowling, and here they made one of two fishing games on the console. I don’t know if working on one-off NES games like this was something that was planned or not. Championship Bowling is a solid bowling game, and The Black Bass is an equally solid fishing game.

#83 – The Black Bass (1st place)

#83 – The Black Bass

by :
comment : 3
 
MAR
09
2018
0

#68 – Super Team Games

Great, another exhausting Power Pad game!

Some balloons burst to get you started.

To Beat: Win all four events in single player
To Complete: Win all events on the highest difficulty
What I Did: Beat all events on the lowest difficulty
Played: 12/21/17 – 12/28/17
Difficulty: 7/10
My Difficulty: 7/10
Video: Super Team Games – All Events

Another Power Pad game already? I just finished World Class Track Meet not even a week before this. There are only a handful of Power Pad games that reached the NES, and it is just dumb luck that we get two such games almost back to back. This may have been a good thing here since my Power Pad muscle memory from the previous game carried over to this one. I needed that because Super Team Games is significantly more challenging than World Class Track Meet.

Super Team Games was developed by Sonata (who would later become Human Entertainment) for release in Japan in November 1987. It was originally published by Bandai, and it was the seventh game in their Family Trainer series. Nintendo published the NES release in November 1988, branded as a Power Pad game. It did not include any Family Trainer or Family Fun Fitness branding, just like World Class Track Meet. This was the final game of the Famicom’s Family Trainer series to reach North America.

Super Team Games is a running race game where you compete in different types of events and try to beat your opponent. There are several smaller events that are arranged into larger obstacle courses. There are several different modes for single player, two players, and two teams of players. Since multiplayer modes are competitions against each other, only the single player modes count for beating Super Team Games. There are four different obstacle courses in single player mode, and when you win all of them you have won the game.

You gotta start jumping pretty early.

This Power Pad game uses Side B, which contains blue buttons on the left and red buttons on the right, all individually numbered from 1 to 12. In single player, we are only concerned with the blue buttons. The top row buttons are 1 and 2, the middle row buttons are 5 and 6, and the bottom row buttons are 9 and 10. Multiplayer games use the red buttons, so just add two to each button number to get the same mappings for the second player.

The menu controls are the same as World Class Track Meet. On the title screen, press Select to move the cursor and press Start to go to name entry. In the tournament mode, you first select how many teams you want between three and six. Use the D-Pad to move the cursor at the bottom and press Select to lock in your choice. You then move to name entry which is identical for all modes. The blinking cursor at the top part of the screen determines which character in the name you want to choose, and you move that cursor by pressing B to move it left and A to move it right. Use the D-Pad to move the letter selection cursor at the bottom part of the screen. Press Select to write the selected character in the name field. When all names have been entered, press Start to begin.

Now you move to the event screen. There are flags displayed with the names of all the events. Press Select to choose the event and press Start. In 1 Player and 2 Player modes, the events are Super Obstacle Course, Obstacle Course A, Obstacle Course B, and Skateboard Race. The 2 Team Play and Tournament mode events are 6 Legged Race, Tug of War, and Relay Race. More on these modes later. The next screen is the versus screen showing who is competing in the race. If you are playing Tournament mode, you will see a screen in between showing the bracket setup. In single player, the versus screen lets you decide which computer character you want to race against. Press Select to choose from either Ollie, Jimmy, or Jack, and press Start to go to the race. Ollie is easy mode, Jimmy is medium difficulty, and Jack is the fastest.

What lovely flags!

The gameplay screen has the same structure in all events. The left runner, designed as the White team, is displayed on the top part of the screen and the right runner, or Red team, is below. At the bottom of the screen is a minimap that shows how far each player or team has reached in the current race. You also see times for each runner. This timer freezes briefly during checkpoints so you get a better glimpse of how you are doing as you compete. To begin the race, all active participants must be standing on the Power Pad in their designated spots. For single player, stand on 5 and 6. A whistle is blown and soon the referee fires the starting gun.

Let’s look at each of the events first. Then I will explain how they combine into the different courses.

The Log Hop is exactly how it sounds; you run and jump over stationary logs. This introduces the standard controls that apply to many events in the game. Run on 5 and 6 in the middle row to move forward. Take a step back and run on 9 and 10 to back up a little bit if you need to. You can run right up to the log and then jump in the air so that your character jumps as well. The logs are medium height so they aren’t too tough to jump over. You can even land on top of the log and run right off.

No, you can’t run around the ball.

The Belly Bump Ball has the same controls as the Log Hop. Here a giant beach ball is in the middle of the track and you have to bump it forward by running into it. The faster you run into it, the farther down the track it goes. Ideally you want to get into a good rhythm of bouncing it far ahead and then running fast to knock the ball ahead again. If you come at it slow, the ball won’t go very far and then you don’t have the distance necessary to build up speed unless you take a few steps back and give yourself some running room.

Water Cross is similar to the Log Hop. There are pools of water on the track that you want to jump completely over if you can. Run up to the edge and jump to hopefully get across. More than likely you will fall into the water. You can swim by running on 5 and 6, but you will cross very slowly and use up a lot of time.

In the Crab Walk, I guess you wear a crab outfit? It’s weird. You want to put your left foot on the 1 and your right foot on the 9 and then run in place to inch ahead. It’s different than the other events since your feet are much further apart. I could move forward but really couldn’t get the hang of this one like I should have.

The Wall Jump is exactly like the Log Hop. The walls are thin and much taller than the logs. You really need to jump high to get to the top of the wall. Not only that, but there are two different heights of walls just to make things more exhausting.

This is a very sturdy bubble.

In Bubble Run, you first approach an air pump and must blow up your bubble. Hit 1 and 2 in the first row to inflate your balloon. The manual says to hit the buttons with your hands, which makes sense since you are working an air pump. You can run on it if you want, but my legs needed a break! Once the bubble is filled, then run on 5 and 6 and take the bubble to the end.

These are all the basic events that combine to form the larger events that you choose from the menu before play. In the Super Obstacle Course, you run all six of the above events in that exact order. In Obstacle Course A, you do the Log Hop, Water Cross, and Wall Jump, and in Obstacle Course B you do the Belly Bump Ball, Crab Walk, and Bubble Run. The Relay Race in the team play modes is the same as the Super Obstacle Course. Instead of running the whole thing alone, you pass the baton and substitute team members after each pair of events.

That’s not all! There are also three other unique special events:

The Skateboard Race is for one or two players. In this mode you don’t have to run, which is quite the relief! Your front foot position will either be on the 5 or 6, and your back foot position is either 9 or 10. First, stand on 5 and 6 to start with the whistle blow, then put your front foot on 5 and your back foot on 9. I like to face right while on the mat. This will position you in the top row in your course. Move your front foot to the 6 and then move your back foot to the 10 to move your character to the bottom row in the course. You can switch positions one step at a time to slide your skateboarder. You may rhythmically step between positions to slalom and that lets you move faster down the course. You also need to sidestep to dodge obstacles on the course. Some obstacles block both lanes and you must jump to get past them. If it sounds complicated, I’m sure you will get it once you finish the course once or twice.

Try to weave around the obstacles.

The 6 Legged Race is a team event only. You need six players for this event! Each team of three stands back to back on the respective spaces on the Power Pad so that there is a foot on every button. Each team must take left and right steps together as if their feet are tied together. If someone is out of step the racers will fall over and make it harder for the team to continue to walk. There’s no feasible way for me to play this event, but I bet it would be hilarious!

The Tug of War is another team event that can be done with either two, four, or six players against each other. Within a team, the first player stands on 5 and 6, the second player stands on 1 and 2, and the third player stands on 9 and 10. The other team takes the respective positions on the right side of the Power Pad. When the firing gun starts, everyone runs as fast as they can. Whichever side has pulled more of the rope after 30 seconds wins the Tug of War.

I’ve never been a Power Pad player, so this was my first time playing through Super Team Games. All of the Power Pad games tend to teeter between common and uncommon, but they are neither difficult nor expensive to track down if you really want them. Well, aside from Stadium Events that is. I got my original copy in a lot on eBay early on when I had made my big push to collect the other half of the NES licensed set. I remember seeing it and getting pretty excited since I had never seen the game before and thought it might have been worth something. I quickly found out that it was cheap because no one wants it. I’ve had a few different copies come through my possession.

This was a really bad jump attempt.

Super Team Games is a significant step up in difficulty from World Class Track Meet. Naturally, I learned this the hard way. My first time playing I picked the Super Obstacle Course against the fastest computer runner Jack. He completely blew me away. He completed the entire course in under three minutes while I hadn’t even reached the halfway point yet. I had to stop and step away in the middle of the race for a little while to catch my breath. I kept at it just to get through it, but I never did finish the race. After 10 minutes have elapsed, the race just ends. I was at the very end of the course with the finish line in sight when this happened. So annoying. I’m calling it impossible for me to beat this on the hardest difficulty and immediately accepted the idea of beating it on Easy and stopping there.

I moved on to the Skateboard Race next which is the easiest mode and much less strenuous. It still took me two attempts to beat easy difficulty Ollie. The first attempt was learning the course and the controls, and then the second try was enough to win the race. I then switched over to trying Obstacle Course A and managed to win that race too. The only problem is I forgot to hit the record button on my PC. That really upset me and I knew I wouldn’t be happy unless I completed it again. I was completely spent from playing this game to the point where I had to rest for a couple of days before trying again.

I finished all of the modes over the next three play sessions. The Super Obstacle Course took me two tries to win against Ollie. He finishes the race in around six minutes. I was about twenty seconds behind the first try and then I won by more than that the next try. It also took me two tries to beat the Obstacle Course A again. The first try I quit part way because I was too far behind and exhausted from winning the Super Obstacle Course just before. The next try I won the race by just barely passing Ollie on the final stretch. That was way too close for comfort. Obstacle Course B is quite a bit easier than the other two obstacle courses, but I think that took a couple of tries as well. I used the Skateboard Race as a warm up exercise and finished it a couple more times for good measure. I learned from my mistakes and recorded everything the way I wanted.

That’s how close I was to losing Obstacle Course A.

I think Super Team Games requires more consistency and better form than World Class Track Meet. You can be successful by stepping on the Power Pad as quickly as possible, since that’s more or less what I did. However, it does seem that you are rewarded for having proper form in your steps and jumps. I will caution that I cannot be entirely sure about this. The manual tells you what to do, but not how to do it well. It’s not really feasible for me to test any hypotheses either because I can only play a little bit at a time before wearing out. My theories will have to do. I was able to do a really long jump a few times and I never understood how it happened. I’m sure it has to do with the timing of my jump while running with some speed, maybe even by jumping off of one foot and landing on the other. I also noticed that I accelerated sometimes while jogging for some distance. There does seem to be some momentum inherent in the game physics as long as you keep going without slowing down too much or missing any steps on the buttons. Again, these are just theories. I assume there has to be some kind of technique that I didn’t understand that could help me perform at a higher level.

I do have a few observations about racing Ollie that might be helpful if you want to play this game single player. I found that I was about on par with Ollie in all events but two. Ollie does the Crab Walk well, but does the Belly Bump Ball terribly. I have no idea what the secret is to crab walking and I always lost ground during that event. The Belly Bump Ball is best way to take a big lead. Ollie gets no momentum at all and only pushes the ball a short distance while never backing up to get a better shot at it. If you run fast, pause briefly just after you bump the ball, and repeat, you should clear the event quickly. This was the key for me completing the Super Obstacle Course and Obstacle Course B, leaving only Obstacle Course A without an easy exploit. The sad thing is that the game manual tries to make you feel bad for even coming close in a match with Ollie. From the manual: “Ollie: A push over. Shame on you if you lose!” Let me tell you, there is no shame in losing to Ollie. This really is a tough game.

Super Team Games is not fun to play in my opinion, but it is a competent title. The graphics are simple and clean. The music, while not notable, is decent. The controls work well once you learn how to navigate the menu. There is a wide variety of events, especially when you include many players. The real fun of Super Team Games lies in playing this game with someone else. Racing against another player or coordinating large groups for team events are the kind of activities that form memories and build bonds, even in the heart of strenuous competition. Super Team Games is also a good exercise tool for Power Pad owners, so long as you take it easy and don’t worry about trying to outrun the computer players. Trying to beat the game in single player mode is too tedious and exhausting to be fun, and I missed out on everything in the other modes that would have made it enjoyable. I think the best part of Super Team Games was the feeling of relief to check it off the list and move on to the next game.

#68 – Super Team Games (Super Obstacle Course)

#68 – Super Team Games (Obstacle Course A)

#68 – Super Team Games (Obstacle Course B)

#68 – Super Team Games (Skateboard Race)

 
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08
2018
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#65 – Attack of the Killer Tomatoes

Killer Tomatoes seem ripe for an NES platformer.

Oooh, it’s both animated AND detailed!

To Beat: Reach the ending
Played: 12/5/17 – 12/7/17
Difficulty: 5/10
My Difficulty: 5/10
Video: Attack of the Killer Tomatoes Longplay

I know I’ve mentioned before that I don’t watch much movies or TV, but play video games instead in my free time. So Attack of the Killer Tomatoes comes up on my list to play. I know nothing about it at all, but I just know that this is based off some kind of movie or something. It has to be. I turn the game on and I’m greeted by these introductory story segments, further cementing my suspicion. Now that I’ve finished the game and done the research, yes indeed, this is the game based on a cartoon series that was based on a movie. I guess most people figure these things out the other way around, and I just come about it differently than others. But learning is learning, and now I know something about this strange NES game.

The original Attack of the Killer Tomatoes is, according to the movie poster, a “musical-comedy-horror” movie that debuted in 1978. The concept is well summarized from the movie title alone, and it was meant to be a spoof of B movies. It was produced by Stephen Peace and John DeBello, and also directed by John DeBello. The movie concept was conceived by Costa Dillon, and all three worked together to write the film. It has since become a cult classic and eventually spawned three sequels. Return of the Killer Tomatoes was released in theaters in 1988. The other two films, Killer Tomatoes Strike Back! from 1990 and Killer Tomatoes Eat France in 1991 were both direct-to-video films. An animated series, also named Attack of the Killer Tomatoes, aired on Fox Kids in 1990 and 1991, spanning two seasons and twenty-one episodes. This cartoon served as the base for the NES game.

There are two video games based on Attack of the Killer Tomatoes, both bearing this name. The first game came in 1986 for the ZX Spectrum, Amstrad CPC, and MSX, and it is an isometric game. The NES version is a different game that was developed by Imagineering and published by THQ. The game was first released in Europe in 1991, then released in the US in January 1992. It was ported to the Game Boy and was also released in 1992. Japan only got the Game Boy port, where it was renamed Killer Tomato and released in March 1993. Altron published Killer Tomato in Japan.

The tomatoes are killer, and so are you.

Attack of the Killer Tomatoes is a side-scrolling platformer. Dr. Gangrene has evil plans to take over both San Zucchini and the world with the Doomsday Tomato. Young Chad Finletter sets out to stop these plans. A set of huge killer tomatoes called the Gang of Six attempt to stand in his way. Chad travels through the city streets through Dr. Gangrene’s lair and beyond. Stop the evil doctor’s plans and you win the game.

This game has normal platformer controls. Use the D-pad to move Chad. You do a lot of walking left and right, but sometimes you need to climb a ladder or something by pressing Up or Down. The A button lets him jump. The B button is used for a few different actions. You can hold the B button to run, but for unknown reasons this only works in certain areas in the game. Holding B while jumping lets you leap a little farther. You can also hold B while climbing to move faster. In one place in the game, you can also press B to throw rocks. Holding down B and pressing Select lets you toggle the background music if you want. The Start button is just for pausing the game. There’s a weird glitch that happens when the game is paused. You can press Select to advance the game one frame at a time. That sounds like something that could be exploited but it’s not really helpful.

There is a status bar in the upper-left corner during gameplay. It displays your score counter, number of lives, and your health bar. Chad begins each new game with three lives and three bars of energy out of a maximum of six. There are items found in the game that can increase all three of these things. These are found on the ground and are not dropped by enemies. Fertilizer sacks are the most common item that just give you points. Lunch bags restore health and this amount varies depending on the pickup. Sometimes it is just a couple of health points and other times they give you even more than six. The rare lunch box adds an extra life. The design of these pickups is poor because they all look a lot alike. The lunch bag is folded on the top compared to the sack that looks like it is closed by a drawstring. I had to really pay attention to see if it was worth grabbing. I only came across one lunch box in the game and I couldn’t tell you how it differs graphically from the others.

That fertilizer sack is camouflaged!

There are a few enemies that show up in the game and most of them are tomato related. There are tiny little hopping tomatoes as well as larger ones that split into two tiny ones when stomped. There are tomato spiders and other tomatoes that sort of run at you. There are also rats and bats. You can jump on all these enemies to defeat them and you just fall through them when you kill them. A lot of times in platforming games you will bounce off defeated enemies a little, but it makes sense that tomatoes would just get squished. Each enemy deals one point of damage if it hits you, and there are also various stage hazards that can hurt you. A platforming game wouldn’t be complete without bottomless pits that can cost you a life.

The Gang of Six appear throughout the game, but instead of acting as boss battles they are mostly roadblocking enemies and should be avoided. The first one you meet in the game does need to be stomped to get it to run away, but all the other ones stand in your way and try to knock you around. It even hurts to jump on most of them, so don’t even bother. It seems like a strange choice to use these characters as merely stage hazards instead of bosses, but it seems to work fine. You do want to be careful around them because sometimes they can juggle you in the air and hit you multiple times.

Some of the stages in the game are mazes. The manual calls them 3D mazes but that’s a little misleading. These areas are still side-scrolling platforming levels that have a bit of a three-quarters perspective to them. There are branching pathways visible either into the background or into the screen, and you can press Up or Down to walk to the adjacent screen. They may seem difficult but are pretty straightforward as far as mazes go. If you take the wrong path, you won’t have to backtrack too far to figure out the correct way through.

You don’t wanna mess with these guys, just jump over them.

If you lose all your lives, you get to continue. One of the killer tomatoes spells out the message “Try again tomato head” when you lose all your lives. I like that better than the standard Game Over! You get a new set of three lives, but you can only continue twice before having to restart the game.

This was my first time playing Attack of the Killer Tomatoes. It was one of the later additions to my collection. In fact, I bought this copy in the same lot that contained the recently-beaten Kiwi Kraze. That lot was five games for $35, so I did well getting the game for essentially $7. It’s not a common game to find and sells in the $15-$25 range today.

Platformers with limited continues are normally the kind of game I would rate as a 7/10 or 8/10 difficulty. There are lots of way to take damage or die, and you have to play the game repeatedly to get the hang of it. Attack of the Killer Tomatoes gets an average rating because the game is very short. During the first night of playing I got majorly stuck during the third level. It doesn’t look like you can go anywhere at first. You need look for something within the stage that lets you proceed and I just completely overlooked it. The next night I saw my way through that part and ended up beating the game directly from there. I wasn’t recording because I didn’t expect the game to end so soon. I recorded a run the next night in around 15 minutes, only dying once in the first level and again near the end of the game.

Mazes aren’t as complicated as they seem.

Because Attack of the Killer Tomatoes is so short, I’ll run you through the whole game. These are all spoilers, so skip this section if you want to try this on your own. You begin on the streets at night working your way to the right. You have to bop Tomacho five times to progress to the manhole on the far right. This takes you to the sewer maze. Work your way past Ketchuk twice and chase the shadowy figure to a room with a large pipe organ. Here you throw rocks and must break each pipe of the organ to move on. You go back to the streets briefly before going into the tomato factory. Avoid Beefsteak on the floor and the roving robotic arm above and work your way to the top where you will flip a switch on the wall that reverses gravity. This was the part I didn’t get at first. You will need to go up through the ventilation shaft and end up in a small room where you need to bop some enemies for awhile until Dr. Gangreen opens the door ahead. This takes you to the tower. Fang and Zoltan will get in your way at various points as you climb to the top of this maze. Reach the Doomsday Tomato and Chad stops it on his own, loading the end credits. Now that game isn’t quite done yet because you get eaten by a huge tomato and need to work your way through the final maze inside. Just keep moving and get past Mummato when you see him and you’ll get to the end. If you hit a dead end you will probably find a lunch bag to refill your health anyway. Grab onto the large stalactite at the end to crush the tomatoes for good!

Imagineering may not have the best track record for platformer games on the NES, but Attack of the Killer Tomatoes plays well enough and has some neat technical moments that helps it stand out a little bit. Thrown tomatoes help spell out the letters during the credits sequences. Street lights illuminate the character palettes in a clever way. The tomato squishing graphics are oddly satisfying, and splitting bigger tomatoes in two is pulled off seamlessly. The platforming and character movement aren’t the greatest, but may well be the best of their games I’ve played so far. The music is good too.

Despite all the neat touches, the game is only average in gameplay and it is over just as soon as it gets started. It would have been disappointing buying this game when it came out at full price. I really have no idea of the popularity of the cartoon at the time and if that had any bearing on the sales of the game. Word of mouth of the short length of the game might have deterred it from selling well. Both of these could be factors for why the game is a bit on the uncommon side. Attack of the Killer Tomatoes is merely NES library filler. Though I’m glad I played it, like I feel about most NES games, I would say skip this one.

#65 – Attack of the Killer Tomatoes