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AUG
16
2019
0

#128 – Tag Team Wrestling

It’s the Ricky Fighters versus the Strong Bads … over and over again.

Scores look so weird on this screen

To Beat: Win 35 matches to become Super Champion
Played: 5/18/19 – 5/23/19
Difficulty: 6/10
My Difficulty: 6/10
My Video: Tag Team Wrestling Longplay

Well, I was wrong. Here is yet another NES wrestling game. I am starting to wonder if these games ever end. I mean, I know they do of course, but I have been receiving what feels like a steady diet of these titles for a little while. As soon as I get a bit of a breather, bam, another NES wrestling game. Tag Team Wrestling naturally turned out to be a real grind of a game too.

Tag Team Wrestling was first an arcade game that released in late 1983/early 1984. It was developed by Technos Japan and published by Data East. The game was ported to a few different home computers, as well as to the NES and Famicom. The Famicom version came first in April 1986. There it was called Tag Team Pro Wrestling and it was published by Namco. The NES version released in October 1986, published by Data East and developed by both Data East and Sakata SAS. The NES port was only released in North America. Tag Team Wrestling is very likely the first third-party title released on the NES in North America.

Wrestling yay!

Tag Team Wrestling is just what it sounds like. You play as the team Ricky Fighters against the bad guy team the Strong Bads. You can also play a two-player game where each player controls one of the teams. To win a match, you either need to pin your opponent, have them tap out by submission, or have them lose by countout when out of the ring. As you win matches, you rise in rank and eventually earn some titles. You beat the game by rising all the way to the top by becoming Super Champions, but you need to win a whopping 35 matches to be the very best.

The controls in this game are different from other wrestling games I’ve played. You move around the ring with the D-pad. You use the A button to punch and grab the opponent. Grab your opponent and initiate the grapple. Now you must select your move with the B button via a pop up menu. Tap B quickly to cycle through the moves and then press A on the one you want. There are eight different moves for each wrestler but there’s only a three second timer to enter your move before the opponent does a counter move himself. I learned pretty quickly to rhythmically tap out the button to get the move I wanted. Once the opponent is low enough on health and knocked to the ground, close in on him and press A to pin.

Seeing as this is Tag Team Wrestling, you can call on your partner to pitch in. Simply walk over to the lower left corner and press B to tag him in. Each wrestler has his own health bar displayed when he is activated. Naturally your opponents can do this too, so try and finish the job quickly when he is at low health. Your partner can also step in and break up a submission hold by pressing A when you are stuck. He will run in and smash the other guy so you can get back in the action. This is the only way I found to get out of the move.

Picking moves from a real time menu seems advanced for 1986.

You can also fight outside of the ring. This happens automatically if someone is hit with a move into the rope, typically by being either flipped or slammed toward either side. The referee begins a 20 count and you fight as normal with a few changes. First, you are locked on the same plane so you can’t run circles around each other. Instead of eight moves, there are only three moves available on the outside. You still need to tap B seven times to get to the last move. Sometimes there is a chair lying on the ground that you can pick up and slam into your opponent. Press Up to get back into the ring before the ref finishes the 20 count or you automatically lose the match. If you leave your opponent out there and get back in in time, then you win by disqualification.

The Strong Bads have a special anger mechanic that you will contend with all the time. After some time, one of the opponents will turn red. When this happens, you will always be grappled and attacked no matter what you do. A lot of the strategy in the game revolves around managing the opponent’s anger. One little trick I learned is that if the opponent becomes angry while laying on the mat, you can pin him and that mellows him out somehow. He also never gets angry while outside of the ring. That may not be realistic, but sure, whatever. As play continues and you win more matches, the time between angriness decreases, making those matches much harder to win.

There are a couple of special instances that occasionally come into play. Each wrestler has an original super move. This move is the last in the move list, and you can only do the move against the opposite wrestler from the start of the match. The Strong Bads also have super moves in that same manner. The Ricky Fighters have an occasional, unique ability of their own that goes against the Strong Bad anger. During certain rounds, if you tag your partner in a number of consecutive times, you will flash for the duration of the match. I believe this makes your attacks more powerful. It’s too bad this can only be done a few times a game.

You won’t like them when they’re angry.

Beating the game requires winning 35 matches. Along the way you will obtain smaller titles on the road to Super Champion. After each victory, you see a screen showing the next title you are going after and how many wins you need to get there. The listing of titles in the game manual is incorrect. Clear Round 3 to become Regional Champion, Round 8 for American Champion, Round 15 for European Champion, Round 25 for World Champion, and Round 35 for Super Champion. Winning a title serves as a checkpoint and you don’t lose rank. For example, winning the first three matches earns you the Regional Champion title. If you lose a match while gunning for American Champion, you go back to Round 4 at the start of the American Champion ladder. You have unlimited continues, making the quest for Super Champion a little easier.

This was my first time playing through Tag Team Wrestling. I am not much a fan of wrestling anymore and I never cared for wrestling games at all. This is a common cart that can be found for a few bucks. I have had several copies of this game on my journey to own them all.

The exploit for winning this game became evident after a while. Early on I play the matches straight up. I got a feel for the right amount of opponent’s health to shoot for. You need it low enough to successfully pin but not too low so that he doesn’t go back to tag his partner in with a full health bar. This works for several rounds but eventually the anger kicks in faster and you need a new strategy. Knowing that the opponent never gets angry on the outside, the goal becomes to shift play out there as soon as possible. I can get him out there in two moves. The first knocks him down to set up the suplex that throws him out. From there, do a post smash to move him into the corner. With good timing when he gets up, you can always win the grapple for another attack. Then I establish a cadence of moves to set up the timing so that I can knock him down as close to a 19 count as possible. That gives me enough time left to get back into the ring so that I win by disqualification. This is not an easy setup, but I was able to do it enough through repetition that it became easy.

“Always grab the weapon on the floor” is some sound advice.

I had a few struggles and close calls. I am not a perfect player so mistakes will happen in my routine. Normally this isn’t an issue until the final matches. The Strong Bad anger becomes constant only a few grapples into a match. Should that happen, either I get lucky and get knocked out of the ring to stage a comeback or I’m toast. This came into play on my final attempt one night. After almost two hours of grinding, I finally reach Round 35. Right away it turns into disaster when I miss the suplex that would throw him outside. The anger loop happens, and I’m done for. After kicking out of a pin, miraculously I get knocked out of the ring. I start working my outside strategy, but my cadence is off. At the end of the count, I panic and fire off a move only to struggle getting back into the ring. I get called out as my feet are hovering above the mat. Game Over. I’m pretty sure after my shock wore off, I threw the controller, turned the game off, and went to bed. Two nights later, I’m back at Round 35 after almost 90 minutes of attempts. It starts off well enough, however somehow I miss a grapple on the outside and get beat up for a little bit before we both head back into the ring. This time I kept my composure enough to grapple him just before he tags his partner. Lucky for me, Strong Bads aren’t in anger mode when attempting to tag in their partner. I attack and get the win by pinfall. It wasn’t how I drew it up, but it works just the same. I ended up playing a couple more matches. You always get the Super Champion message past this point, and naturally I didn’t have any issues winning the extra matches. Looking back, I’m glad the ending was a little bit exciting since it’s a better story.

Tag Team Wrestling is more notable for its influence than for its gameplay. Not only was it probably the first third party NES game, but it also directly inspired the Strong Bad character from Homestar Runner. Aside from that, this is a lackluster game. The graphics and music are simplistic, though that’s not too unusual considering it is such an early effort on the NES. The menu-based move system is a novelty at first that soon becomes tedious. Matches are quick but the road to Super Champion seems to go on forever with very few opportunities to spice things up. The Strong Bad anger is absolutely unfair by the endgame. I don’t think it would be entertaining for a two-player game beyond a match or two. Tag Team Wrestling, while completely playable, is not fun to play. There are far better wrestling games on the NES.

#128 – Tag Team Wrestling

 
JUN
14
2019
2

#123 – WWF Wrestlemania Challenge

The next in the series both added and removed challenge.

This is very detailed for the NES.

To Beat: Win the eight-man tournament
Played: 5/2/19 – 5/3/19
Difficulty: 4/10
My Difficulty: 4/10
My Video: WWF Wrestlemania Challenge Longplay

I seem to have hit a steady stream of NES wrestling games. It took almost 100 games to get to the first one, and now I seem to get one every 10-20 games. I am pretty sure this pace won’t keep up and that this will be the last NES wrestling game for a while. I guess I’ll have to wait and see! This was the easiest one of the genre I’ve played so far, which is something I’m always grateful for. Let’s take a look.

WWF Wrestlemania Challenge was developed by Rare and published by LJN. It was released on the NES only in November 1990. The game also saw a PAL release in 1991. This is the second of four WWF Wrestlemania games on the NES. This game, like the first, was developed by Rare. However, different developers would work on the other two games.

There is no story to this game. This is just a good old fashioned wrestling game between several characters featuring several different modes of play. The primary mode is the single-player eight-man tournament. The wrestlers you will face in this mode, in order, are Brutus “The Barber” Beefcake, Ravishing Rick Rude, Big Boss Man, Hacksaw Jim Duggan, Andre the Giant, “Macho King” Randy Savage, Hulk Hogan, and Ultimate Warrior. When I say you will face them, I do mean you. You will play the role of the wrestler You, taking on each opponent one at a time. It’s too bad that there’s no customization at all, so the role of You is just a generic white guy. Anyway, if you defeat all wrestlers in all matches, you win the tournament and beat the game.

You are the hero this time.

The controls are more simplified in this version of the game. Use the D-pad to walk around in all eight directions. The ring is oriented like a diamond here so there will be quite a bit of diagonal movement. The A button is used for basic strikes. Tap the A button to do a punch. Press and hold the A button to do a secondary move, such as a kick or headbutt. The B button performs a stronger move. The move depends on which direction the opponent is facing. If you are facing each other, B does a bodyslam. If you approach the opponent from behind, then B does a different move. Most wrestlers have a power move that is performed by pressing both A and B together. This can burn your energy faster, so don’t overdo it. If the opponent is laying on the mat, you can press A to attack. You can also press B here to do a pin, but you have to be lined up with the bottom of the fallen opponent to pin. The different moves will vary depending on the wrestler, but these are the basic controls for all moves.

You have some other move options as well. You can climb up on the turnbuckle in any ring corner by walking up to the turnbuckle and pressing A and B together as you press against it. Once you climb up, you can do an attack by pressing A. While airborne, use the D-pad to aim your attack. You can leave the ring the same way you climb on the turnbuckle by walking into the ropes and pressing A and B together. Be careful not to stay out of the ring past the countout or you will be disqualified. You can dodge an opponent’s power move by pressing both A and B together. If you are being pinned or are caught in a submission move, toggle between Left and Right on the D-pad to break out of it.

To win the match, you will have to pay attention to the energy meters of each wrestler. They are displayed on either side of the ring apron, which I think is a nice touch. Each successful move decreases the opponent’s energy meter. Using power moves will deduct a small amount of energy for each attempt. Avoiding attacks for awhile will also slowly increase your energy. To pin your opponent successfully, you have to run him almost completely out of energy. I believe you can force your opponent into submission with certain moves when low on health, but I didn’t see that happen.

Get his energy low, then pin. It’s that simple!

That’s about it for the core gameplay, but there are some different modes to choose from. One is the tag team match. You can control two wrestlers one at a time against a pair of opponents. Here you can switch between the two by going all the way into your corner of the ring and pressing Select. Each wrestler has a separate health meter and the man in reserve slowly gains stamina while inactive. Tag team matches are won when one of the wrestlers in the opposing tag team is pinned or disqualified. It is possible for teammates to both be in the ring together, but one of the two is subject to a countout if he doesn’t return to his corner. There are a couple of special controls here that occur when on top of the turnbuckle. If you are on the turnbuckle of the opposing team, you can kick the opposing, inactive wrestler by pressing B. Similarly, you can attack your own inactive teammate from the turnbuckle by pressing both A and B together. Another similar mode to the tag team match is the Survivor Series. There are two teams of three wrestlers each with only one active at a time. You can tag other teammates into the match. This time, each wrestler must be eliminated from the match individually. When all wrestlers on one team are eliminated, the other team wins.

There are quite a few variations between these different modes. They are broken down in the menu by either One player vs. Computer, Player vs. Player, or Two Players vs. Computer. There are four single player modes. The eight-man tournament is the main mode but you can also play a single exhibition match, you can control both members of a tag team in a match, and you can form a team in a Survivor Series. For two players competitively, you can engage in a one-on-one match, a tag team match, or a Survivor Series. There is only one two-player cooperative mode which is a tag team tournament against four computer-controlled tag teams.

Sometimes you get hit by a super move, that’s life!

You do get an ending screen for each mode. The text varies depending on what kind of match you won. In a way, you could consider any of them an ending, but most people would agree that winning what amounts to a single player campaign is the real criteria for beating the game. To that end, the game makes it a bit easier in this mode by giving you a couple of continues if you lose a match. You get an instant rematch should you lose, but if you lose three matches then you have to start all over.

This was my first time playing WWF Wrestlemania Challenge. This is a game I pulled off the bottom of my list that I wasn’t originally going to play so soon. I don’t recall when I picked this game up. The WWF games were reasonably popular, but only the first game is the one that is most commonly found. Still, I don’t think WWF Wrestlemania Challenge is too tough to track down. It should be easy to find for around $5-$10.

I didn’t have too much trouble with this game, beating it on my third attempt. I figured out somewhat of an exploit on this game. I wasn’t able to do this every time, but it was consistent enough to beat the game. I noticed the opponents either actively chase you or run away from you. If they run away, go get them! I would hit them with my B button move and then slam them when on the mat. If they come after me, I would retreat to either the top or bottom corner. Once in the corner, face toward the oncoming wrestler and mash the B button. It’s something about that corner where the opponent doesn’t line up with you soon enough to attack and you can get your move in first. The opponent then runs away and you repeat the cycle until you pin him with less than one health bar left. Using that method, I beat the game without using any continues pretty quickly.

A corner strategy worked out well for me.

As an aside, this game provides a turning point for my master game list for this project. I’ve mentioned my master list setup a few times but I’ll recap here. I initially removed a large chunk of games from my randomized game list and placed them at the very end. Lots of sports games, these wrestling games, and others were handled this way. About a year into the project I had a change of heart and decided to pull some of those games forward periodically. I’ve been aggressively promoting games lately and I have reached the inflection point where if I keep this pace up, I will have all those back-of-the-list games finished way earlier than the rest. Also, it has been troublesome and time-consuming managing what amounts to two lists. Finally, I have reconsolidated. Those less-desirable games have been spread out through the rest of the list and will appear more organically instead of me deciding on a whim to play one. I am now pleased with the structure of the overall game list, while still managing, for the most part, to keep the remaining games and their order a big secret even from myself.

Back to WWF Wrestlemania Challenge, I think this is a pretty decent wrestling game. It’s not quite as good as Tecmo World Wrestling, but it’s easier to play and much less demanding on my forearm strength and trigger finger. There are several different wrestlers with many modes and variations on game play, including a few different multiplayer modes. Controls are simple for a wrestling game and don’t require memorizing different moves. You still have to remember a lot of controls, but it comes easy in my experience. The graphics are nicely drawn and animated, and the music is decent as well. It is a touch on the easy side, but that is okay with me. It doesn’t quite live up to the name of WWF Wrestlemania Challenge in the difficulty department. That’s really the only complaint I have from this otherwise solid game.

#123 – WWF Wrestlemania Challenge