Take on the NES Library

An 8-bit Extravaganza!

dale

OCT
02
2018
0

#97 – Chip ‘n Dale: Rescue Rangers

If you ever wanted to throw a friend, here’s a great way to do it!

Ch-Ch-Ch-Chip and Dale!

To Beat: Reach the ending
Played: 8/12/18
Difficulty: 4/10
My Difficulty: 3/10
My Video: Chip ‘n Dale: Rescue Rangers Longplay

We are almost at 100 NES games into this project, yet somehow this will be the fourth Disney Afternoon NES game on the list already. Sure, I handpicked DuckTales to round out my first ten games, but then TaleSpin followed quickly after. DuckTales 2 was beaten just a few months ago. I did not watch much of those cartoons in the Disney Afternoon lineup, but I sure played a ton of Chip ‘n Dale: Rescue Rangers over the years. Time to play it again and document it all!

Chip ‘n Dale: Rescue Rangers was an animated series from Walt Disney Television Animation. It was created by Tad Stones and Alan Zaslove. The series technically started with a preview episode that aired in August 1988. The full series began on the Disney Channel in March 1989 with a 13-episode run in its first season, which included that preview episode. Season 2 ran 47 episodes from September 1989 through May 1990. The first five episodes of the season were initially created as a standalone movie named Rescue Rangers: To the Rescue. The third and final season was an abbreviated five episode run from September 1990 through November 1990. Reruns were aired as part of the Disney Afternoon from 1990 through 1993.

Chip ‘n Dale: Rescue Rangers is one of the few releases to launch near simultaneously in both Japan and the US. Both the Famicom version, named Chip to Dale no Daisakusen, and the NES version were released June 1990. The PAL version would wait until December 1991. There was also a port to the Playchoice-10 arcade machine. Capcom both developed and published this game. Chip ‘n Dale: Rescue Rangers was included as part of the Disney Afternoon Collection compilation released in 2017.

Small cutscenes progress the story.

Chip ‘n Dale: Rescue Rangers is a side-scrolling platformer. The Rescue Rangers work together to find their neighbor Mandy’s missing kitten. Chip and Dale go hot on the trail and fend off a bunch of mysterious robotic enemies. It turns out to be a distraction as their enemy Fat Cat captures Gadget, one of the Rescue Rangers. Now the remaining Rescue Rangers have to work their way through several levels to find and defeat Fat Cat. Simply reach the ending of this story to beat this game.

At the start of the game you decide if you want to play single player or two-player mode. In single player you then get to pick if you want to control either Chip or Dale. Both play the same so just pick the one you like more. In two-player mode, player 1 is Chip and player 2 is Dale. Two-player mode is simultaneous play which I have found is a big draw to this game.

The controls are normal platformer controls. You move around with the D-pad and press A to jump. You can control your fall with the D-pad for good old precision movement. Hold Down to duck low, and if you press A then you will jump down through ledges. The B button is used to pick up and throw objects. Normally you will throw crates but there are other things you can grab. Push into the crate from the side and press B to pick it up. You can move around like normal when holding a crate. Press B to throw the crate sideways the length of the screen. You can hold Up and press B to throw a crate straight above your head, like you have super strength. If you duck while holding a crate you will hide inside of it. You’ll see your character’s eyes peeking out. While hiding like this, enemies can walk right into the crate and take damage, acting like a shield of sorts. If you throw the crate while hiding you will throw it low across the ground. In the two-player mode, you can throw crates at each other, stunning your partner briefly. You can also pick the other player up, carry him through the level, and throw him around. Press Start to pause the game, and press Select to also pause the game and bring up a status screen.

Always carry a crate along.

A little information is on-screen during play, and the rest of it is shown on the status screen. The top of the screen shows your health meter in the corner. You get three hearts of health and damage from an enemy causes you to lose a heart. In this game there is no way to extend the maximum health meter. There is also a C or a D displayed above the health depending on if you are playing as Chip or Dale. The status screen from pressing Select shows your character portrait along with the number of lives, flowers, and stars you have collected.

There are powerups and collectibles you can find. Flowers are the most common item you will see all the time out in the open. Meanwhile, stars are usually found hidden behind a crate. Once you collect either 100 flowers or 20 stars, a 1up star will float into play from the side of the screen. You can occasionally find 1up stars hidden in crates. You can tell the difference as 1up stars flash colors and normal stars do not. Health-restoring acorns can also be found in crates. Normal acorns restore one heart and blinking acorns restore all health. While not a powerup, I want to also mention the metal crates. You can’t throw these, but you can pick them up, drop them, and stack them to build makeshift stairs.

Large treasure boxes may hold special items. You can find full-health acorns inside them sometimes. You can find a powerup with the letter P on it that helps you carry heavy items. There are some things like large apples that you can pick up but they slow your movement and you can’t jump as high. When carrying an apple you can see Chip or Dale visibly sweat because it’s so heavy. With the P powerup you can carry big items the same as normal ones. Boxes may contain a hunk of cheese that lures fellow Rescue Ranger Monterey Jack. He will go after the cheese while knocking a hole in the wall that opens up the next screen. The best powerup is Zipper, another Rescue Ranger. He provides temporary invincibility and knocks out all your enemies for you while it lasts.

Choose your own adventure!

You jump right into the action after the initial story sequence in a new game. The end of this level is when Gadget gets captured. After a message from one of the characters, you get to choose the next level you want to play from the map. Each area is identified by a letter of the alphabet, and you can fly your plane to the one to want. Of course, you have to beat a level before you can pass it on the map to the next one.

At the end of each level before the map screen, you get to play a bonus game. This is a single-screen platforming segment with a few crates that have items inside. You want to find stars and 1up stars here if you can, but the bonus game is over so quickly that you have to be intentional on where you want to look. In two-player mode this is especially devious as you can stun the other player with thrown crates, losing precious bonus time in the process.

The levels themselves are mostly straightforward platforming. There are locations where everything is large in contrast to your small size. You can run around library books or jump over steaming pots in the kitchen. Some stages have interactive elements. For instance, you can turn off streams of water in the way by jumping on top of and turning the tap. You can also hit switches with crates to turn things on and off. The path of the level may take you in any direction, but you always stay on track and the screen doesn’t scroll to let you backtrack.

Turn the tap to shut off the upper valve also.

Most stages end in a boss battle. Instead of the bosses dropping throwable items, you get a single red ball used to attack. This ball acts like the crates but it is permanent. Throw it into each boss five times to defeat it. The ball always rebounds off the wall and flies backwards before dropping to the ground after its next collision with one of the sides. This is so you can’t lose the ball behind some of the larger bosses in the game.

You start the game with three lives. You can play when the status screen shows zero lives remaining, so you always have one more life than it appears. The same thing happens with continues. You can continue up to three times from the start of the stage where you died. Before your last continue, the Game Over screen will display “Continue 0.” I think it’s nice to have what feels like an extra continue just in case you need it!

Chip ‘n Dale: Rescue Rangers was a game I’ve owned since I was a kid and I have played through the game countless times. We did not own this new, but it sold well enough that there were a lot of second-hand copies floating around. I don’t recall how I got my first copy but I have had a few other copies I bought within game lots on eBay. As a popular, yet common game, it always sells for around $10-$15.

This huge boss is probably some kid’s toy robot.

I have played a lot of this game, but I hadn’t played it recently. I liked the idea of trying to beat the game without dying, but this time I just wanted to beat the game well enough to move on to the next one on my list. I died four or five times in my run and I didn’t get too far in before I died the first time. It’s not a great outcome, but I’m satisfied with it. I made sure to play all the stages. Poor Area E gets ignored by just about everyone since there’s really no reason to play it due to its location on the map. I wanted to give it part of the spotlight during my playthrough because it’s a good level like the others.

Chip ‘n Dale: Rescue Rangers is a great NES game suitable for any collection. It has colorful and detailed graphics, peppy music, responsive controls, and fun levels. The enemies and traps are interesting with some creative behavior and interactivity, and the boss battles are well made. The levels are in some unusual but clever settings and they really suit the game well. My only gripes are that the game feels a bit too short and the game difficulty is mostly easy. A few of the levels can be skipped over entirely making for an even quicker game if that’s what you want. These are minor complaints. This is an excellent game made even better by supporting two players. Games like this tend to make me crave more of it, but lucky for me there’s an NES sequel coming up someday. I haven’t yet played Chip ‘n Dale: Rescue Rangers 2, nor do I know much about it at all, so I am very much looking forward to playing it!

#97 – Chip ‘n Dale: Rescue Rangers