Take on the NES Library

An 8-bit Extravaganza!

sullivan

JAN
04
2019
0

#105 – Felix the Cat

Felix the Cat, the wonderful, wonderful game.

A lot of folks have their eye on ol’ Felix.

To Beat: Reach the ending
Played: 10/28/18
Difficulty: 2/10
My Difficulty: 2/10
My Video: Felix the Cat Longplay

I’m starting to get a little worried that I’m running out of easy NES games to play.  Felix the Cat is another example of a solid platformer game that can be beaten with no prior knowledge in an hour or two.  Perhaps I never realized the NES has a bunch of easy platformers.  I have already beaten such games as DuckTales, DuckTales 2, Chip ‘n Dale Rescue Rangers, Puss ‘n Boots, and Wacky Races, all within the first 20% of this project.  Let’s see how Felix the Cat stacks up against those titles.

Felix the Cat is a cartoon character created in the late 1910’s.  Felix was either created by the cartoonist Pat Sullivan or his lead animator Otto Messmer.  His first appearance was in the short animated film Feline Follies in 1919 before he was even named Felix.  The cartoon cat’s popularity waned in the late 1920s in part due to making a late and poor pivot to movies with sound.  The Felix the Cat comic strips lasted in various forms from 1927 through 1966.  He also had a TV series from 1959 to 1962 produced by Joe Oriolo, who would go on to obtain the full rights to Felix the Cat in the 1970’s.  There have been a scattering of films and cartoon shorts related to Felix the Cat throughout the 1990’s and 2000’s.

Felix the Cat managed to get a single video game.  Felix the Cat was released on the NES in North America in October 1992 and a PAL release also in 1992.  A Famicom release in Japan appeared to have been planned but was cancelled.  A Game Boy port was released in North America and Europe in 1993.  It features the same game play but with fewer levels.  Hudson Soft developed and published the NES game.  The Game Boy version was developed by Hudson Soft as well but was published by Electro Brain in North America and Sony Electronic Publishing in Europe.

He’s a mischievous cat.

Felix the Cat is a straightforward platformer game.  The story is just another version of the typical trope.  The evil Professor has captured Kitty Cat and wants Felix’s Magic Bag of Tricks.  Felix of course uses the powers available from the Magic Bag to go and rescue his girlfriend.  The game takes place over nine areas, including multiple rounds per area.  You win the game when you clear all nine areas and save Kitty Cat.

The controls are what you expect from a platformer game.  Use the D-pad to walk around.  The A button jumps, and the B button attacks.  You can press Down to crouch for dodging, but it doesn’t make your attacks any lower.  The manual says you can hold Up and jump with A to jump higher, but it doesn’t work.  You don’t really need a higher jump anyway.

The primary gimmick to this game is that Felix has many different weapons he can produce out of his Magic Bag.  Felix can only use one of these at a time.  The default weapon is a punching bag which is a short-range attack.  By collecting hearts and powering up, Felix undergoes a short transformation and either changes his outfit or his gear, enabling him to switch up attacks.  One upgrade gives Felix a top hat and he can radiate a circle of stars that damages nearby enemies.  Other transformations give Felix a vehicle to ride in and some projectile attacks.  The effects of powering up depend on which level you are in.

The locals are angry and you must fight back!

As you go through the levels, you will find tokens shaped like Felix’s face.  For every ten of these you collect, a heart appears that you grab to power up.  When you do this, the game displays a series of ten small hearts in the upper left corner of the screen.  This acts as your timer for the powerup as they slowly dwindle away as you play.  For every five Felix tokens you collect, you will create a few milk bottle powerups.  Each of them restores two hearts to your meter.  Collecting a heart also fills up your meter.  As long as you keep a steady pace through the stages and keep collecting tokens and powerups, it is not too difficult to remain powered up.

Felix does happen to be pretty fragile.  One hit from an enemy or falling into a pit loses a life.  This puts you back to the default state.  Levels have checkpoints at arrow signposts and you go back there when you die.  Powerups are great in that they also act as a shield when taking damage from one of the bad guys.  When you are powered up and take a hit, you simply drop back a level.  Many stages provide Felix with three distinct levels of powerups which gives you some leeway if you make a mistake.  I found that I played slowly and conservatively at the start, and then got progressively more aggressive and quicker once I knew I could take damage and still be alright.

Each of the nine areas in the game can have multiple rounds.  Levels are straightforward left-to-right affairs with some verticality to them as well.  The last round in the area ends with a large magic bag.  Stand on top of the bag and press Down to enter the bag and go to the boss fight.  The bosses in this game are simple and take just a few hits to beat.  You then earn a nice point bonus and move on to the next area.  Sometimes you are treated to a small cutscene where you take a phone call from the evil Professor before pressing onward.

You can descend into the magic bag to get prizes.

You can also find the large magic bags within individual levels.  Some are on the main path and others are found high up off screen that you can reach through platforming or bouncing on large springs.  Enter these bags to go to a bonus room.  These rooms consist of several Felix tokens and contain an exit magic bag.  Leaving the bonus area can sometimes drop you off further ahead in the level.

There are other types of stages than just platforming levels.  There are swimming levels, flying levels, and even a space level.  There are different transformations you get to support these other stage types.  For example, you can fly in an airplane or man a hot air balloon.  In these levels you have to keep pressing A to stay afloat or to swim around.  Variety never hurts in a game like this.

Extra lives are very easy to come by in this game, even though there are no extra life pickups to be found.  For every 100 tokens you collect, you earn a new life.  Collecting a heart while fully powered up gives you an additional Felix, and you also get a life for every 50,000 points.  If you can get through the first area or so without taking any damage, you are well on your way to stocking up for the rest of the game.  Should you run out of lives, you can continue up to three times.  Continuing places you at the start of the current round, which is a slightly worse position than a normal death.

Cats aren’t afraid of water if they have a submarine.

I have played and beaten Felix the Cat once before as part of the Nintendo Age weekly NES contests a few years ago.  It was a one-life contest and I got near the end on my first life over just a few tries.  I went ahead and beat the rest of the game then just to see what was left.  This is a later release that is uncommon.  I have owned a few copies of the game cart.  Two I bought at local game stores.  One cost $12 and the other cost $10.  They were selling for $30-$40 at the time so it was a no-brainer to pick them both up.  I acquired a third copy as part of a mega haul of games I found on eBay late in 2014.  A loose cart of Felix the Cat now costs upwards of $60.

I didn’t have any trouble beating Felix the Cat again.  This is an easy game to beat for the very first time playing if you are any good at platformers.  There are quite a lot of areas and the levels themselves seem to go on and on at times.  It feels that you are making progress for most of the game, with a few sections that seem like they will never end.  Some parts of the game do take some careful play to clear effectively, but by then you probably have a huge stash of lives to burn so it’s no big deal.  I think the game takes about an hour to beat if played blind, maybe longer that that if some of the later sections cause some problems.  My longplay video took a little over 45 minutes with a little over half a dozen deaths.

Felix the Cat is a good NES game but isn’t anything special.  The game plays and performs very well.  The graphics are cute and nicely animated.  Felix has a lot of expressions in all his movements and attacks.  The controls are spot-on and handle properly through all the movement variety the game has to offer.  The gameplay is solid but nothing more.  Don’t get me wrong, the game is good, it’s just that it feels so ordinary.  This is the kind of game that you can shut your brain off and mindlessly play.  You’ll have a good time doing it for the first or second time, and then there’s not much reason to go back to it.  I bet some players get bored of it and quit partway through.  From my perspective, it’s hard to have a problem with a game that plays great and is just a bit bland in gameplay. 

#105 – Felix the Cat

 
JUL
31
2018
0

#85 – Danny Sullivan’s Indy Heat

Bringing the heat!

Even the logo is heating up!

To Beat: Finish 9 races
My Goal: Get the high score
What I Did: Finished three loops with a score of 544
Played: 5/17/18 – 5/18/18
Difficulty: 1/10
My Difficulty: 1/10
My Video: Danny Sullivan’s Indy Heat Longplay

As evidenced by my review of Bill Elliott’s NASCAR Challenge, I am not a fan of racing video games. Danny Sullivan’s Indy Heat is a bit of an outlier in that I find it mostly enjoyable. The differences between the two games are clear. Bill Elliott’s NASCAR Challenge focuses on realism and the grind of a full season. Danny Sullivan’s Indy Heat is a pick-up-and-play arcade style game. If I have to play a racing game, I’d rather do it the Danny Sullivan way. It helps too that this game is unbelievably easy.

Danny Sullivan is a former racer who primarily competed in open-wheel car racing. His career began overseas competing in Formula Three and Formula Two racing. In 1982 he debuted in the PPG Indycar series in the US, and the next year he was recruited by a team in Formula One, which is the highest level of open-wheel auto racing in the world. He only competed there in 1983 before returning to the US and the PPG Indycar series in 1984. He won the Indianapolis 500 in 1985, the premier race in North American auto racing, and he also won the PPG Indycar series championship in 1988. Danny Sullivan briefly dabbled in NASCAR in 1994 before retiring from auto racing for good in 1995.

Danny Sullivan was well known enough to star in his own game, Danny Sullivan’s Indy Heat. It was originally a 1991 arcade release, developed and published by Leland Corporation. The game was ported to the Commodore Amiga, Atari ST, and Commodore 64 in 1992 in Europe. Those versions were developed and published by Sales Curve. The NES version was released in August 1992 in North America, and also appeared in Europe in 1992. This port was developed by Rare and published by Tradewest.

Is that a Transformer in his glasses?

Danny Sullivan’s Indy Heat is a top-down single-screen racing game. You compete with four other racers, including Danny Sullivan in the yellow car, across multiple laps of nine different tracks. In single player mode you control a red car. The game continues to loop over all nine tracks again until you lose too many races, and sadly there is no real ending to the game.

The controls are simple. While driving, you hold A to accelerate and release A to brake. The B button uses a turbo for a quick speed boost. You steer with Left and Right on the D-pad. Up and Down have no function in the game so there’s no need to worry about shifting gears. You also use Left and Right to enter your initials at the beginning of the game or to select any upgrades later on. Both the A button and B button are used to confirm selections. The Start button starts the game and pauses the action during a race. That’s all there is to it!

The first thing you’ll do in the game is press Start on the name entry screen. Danny Sullivan’s Indy Heat supports up to four players at the same time with the NES Four Score accessory. First player gets the red car, second player blue, third player green, and fourth player white. Danny Sullivan is always the yellow car for a total of five players. Each race has five drivers going at once and computer opponents fill in all remaining slots. You will first enter your initials and then the driver you want. The driver selection is just cosmetic so pick the one that looks the neatest or most like you or whatever. The game proceeds once all players have made their selections.

Make Danny do all the work.

From here the game shows the location of the next race, but before you get to the action you can select upgrades for your car. You begin with $100,000 to spend on your vehicle any way you want and you win more money the more you play. The easiest way to jump into the action is to let Danny choose your upgrades for you. Danny’s Choice is pre-selected, so press A or B if you want him to choose. He will spend as much available money as possible on what he considers the best upgrades automatically. Then you can press A to begin the race.

Here are the upgrades you can pick from if you want to decide yourself. Turbos cost $30K for a pack of 10. These are quick bursts of speed you can engage at any time during a race by pressing the B button. You begin with 60 of them and can hold up to 200. All remaining options are permanent upgrades for your car. Brakes cost $30K and let you stop faster when you let go of A. Tire upgrades cost $40K each and better tires let you reduce skidding on the track and give you better turning speed. The Crew option costs $40K and lowers the amount of time you will spend in pit lane. MPG costs $50K per upgrade and gives you better gas mileage so you don’t have to make pit stops as often. Finally, the Engine upgrade increases your acceleration for $50K each. You start at level one across the board and can upgrade each option as high as level ten over many races.

Now it’s time to race! Gameplay is in the top-down view and you can see the entire race all at once. The action is very straightforward, simply drive along the track in the direction everyone else is going. Left always turns your car left and Right always turns your car right relative to the direction you are driving. It might be a little disorienting to turn your car while heading downward, but with a little experience it becomes second nature. If you need a little burst of speed for any reason, simply tap B to use a turbo.

I don’t know why the highway runs across the track.

The bottom of the screen displays specific information color-coded within a small box for each player. The left side of the box is the condition indicator of the car. This lets you know if you are okay or if you need to make a pit stop. The middle contains an indicator for your RPMs and what gear you are driving in. The right side displays a bar on top for fuel and a bar on bottom for your turbos. Fuel decreases as you drive, and turbos decrease as you use them. Even though you can purchase many turbos, your car can only hold 25 at a time, so the bar indicates how many you have while in the car.

Somewhere on the track is a large sign that displays other information common to all drivers. The top part of the sign shows who is winning the race. The sign displays which lap each driver is on, color-coded to match the race car, as well as the position order. If your color is on top, you are leading the race. The final lap is displayed as F. Below that shows how many total laps are in the race along with the time elapsed for the current race.

You will need to make pit stops in the game. The indicator on the bottom of the screen lets you know if you need to pit, and also a member of your pit crew in your matching color will hold up a sign on the race track letting you know that way. To pit, simply drive onto the spot in pit lane of your color. You don’t have to let go of the gas or anything. You will stop automatically and your pit crew will go to work, repairing any damage to your car, refueling the car, and maxing you out on turbos. Keep in mind that the race is still going on while you make your pit stops, so make them count.

Pit stops allow you to refuel, repair, and replenish turbos.

Danny Sullivan’s Indy Heat has a damage system as well. If you collide with a wall too hard or another racer rams into your car, you will see small pieces fly off. If this happens too many times, either the front or back of your car will catch on fire, reducing your driving performance dramatically. You can make a pit stop to fix the damage, but this will set you behind a lot if you need to make an extra unscheduled pit stop because of this. This can also work to your advantage because you can intentionally damage Danny or any of the other drivers, putting them in the same predicament and giving you the upper hand.

There are nine tracks in all. They are Western Canada, New Jersey, Southern California, Michigan, Illinois, Ohio, Eastern Canada, Colorado, and the Tradewest Speed Bowl. All tracks are five laps long except for eight laps in Illinois and twelve laps in the Tradewest Speed Bowl. The two longer races are simple, round tracks, while the other ones can have several twists and turns.

At the end of each race, you earn both points and money depending on how well you do. First through fifth place earns you 20 points and $100,000, 16 points and $90,000, 14 points and $85,000, 12 points and $80,000, or 10 points and $75,000 respectively. You will see the standings for the current season of nine races. Then you have the opportunity to spend the money you just earned on more upgrades for your car. For the Tradewest Speed Bowl, both the points and dollar amounts are doubled. In addition, there is a bonus dollar award after this race depending on the final standings from the entire season of nine races. This award money is also double the purse for any individual race. You end up with a huge influx of cash for finishing the season that you can put toward the first race of the next season.

Get knocked around too much and your car catches fire.

If you are unable to win a race, you lose a life. You get three lives to start the game. You can’t earn any more of them, and there’s no way to see how many you have remaining. If you lose all three lives, you can continue up to three times. Losing a life always puts you at the next race no matter how badly you do. When all lives and continues are exhausted, your final score is shown and ranked against the high score chart.

I have played Danny Sullivan’s Indy Heat before as part of the NintendoAge weekly contests. I only played a couple of times that week and performed reasonably well for a new player. I bought my copy at a game store for $8 sometime in 2014. I had never been to this game store about an hour away from home, so I made the most of it and bought a small handful of games for solid prices. This is an uncommon game, so I was happy to snag a copy the first time I saw it for sale. The game sells for around $20 now, mostly due to relative rarity.

I knew I could beat the game again since I did it once before during those contests. I decided I would play through the game twice, once to warm up, and again to record. I set a soft goal for myself of reaching the top score on the high score list, so I had to earn over 500 points to do that. I had not reached that score when I played the game for the contests, and on my first attempt this time I still fell short. Lucky for me, during my longplay video I earned 544 points over exactly three seasons of racing. I lost the Tradewest Speed Bowl on my last life, meaning I earned a bunch of bonus money that I wasn’t able to put to use. That didn’t matter anyway since I had maxed out on upgrades late in the third season. I was happy getting that far in the game with a nice score.

Danny becomes too much to deal with at the end.

One aspect of the game that can be really annoying is Danny’s aggressiveness level. If you are behind in the race, Danny eases up and goes slowly. He gets more aggressive if you start closing in on him, and if he is behind you he goes all out. This is often referred to as rubberbanding, as if you and Danny are connected by an invisible rubber band and he is easily able to close the gap between you two if he is behind. There is a tricky balance when making games to build this kind of effect into the game without making it visibly appear to be unfair. In this game, the developers didn’t come up with a good way to balance the difficulty other than to give Danny impossibly high speed when he is trailing. The rubberbanding here is one of the more severe cases I’ve seen. Losing a race because Danny drives faster than you possibly can is both frustrating and unfun. The best technique I found was to stay just ahead of Danny at all costs so that he will at least keep pace with you. Earlier in the game I could skip a pit stop late in the race and just turbo my way through the course if I ran out of fuel. Later on, Danny will become too much to handle unless you can play perfectly for a long time.

Having said all of that, you might be wondering why on earth I could rate Danny Sullivan’s Indy Heat a 1/10 in difficulty. If you have been paying close attention and done the math, you may have figured it out already. You can see all the races and effectively beat the game without doing much of anything at all. The key is that you don’t have to repeat levels in this game if you lose a race. With three continues of three lives each, plus the three lives you start with, you can have up to twelve lives total. With only nine races, you can lose every race and still go partway into the second season. I tried it for myself and it works. Start each race and put the controller down. Coming in last each race still gets you 10 points and a trip to the next race. Make sure to continue when given the option. You don’t even have to buy upgrades. With the bonus points from the final race, you can earn 130 points and 8th place on the high score list by barely lifting a finger. I’m not saying you should play the game this way, but if you wanna stick it to that rubberbanding cheat I can’t say I blame you.

Danny Sullivan’s Indy Heat is a fun racing game. For a single screen game, there is plenty of variety in the race tracks and there’s enough room to get around them. The tiny car sprites are well detailed and animated. I didn’t notice much flickering where I might have expected to see some. The track details are also well drawn. The music is solid as well. Four player games don’t come around often, and I imagine this would be a fun one to try with a group of people. The only real downside is the frustrating rubberbanding AI of Danny Sullivan. In the long run of this NES completion project, this game will only be memorable for how simple it is to see everything in the game without actually needing to play the game. That only affects me, and I certainly don’t mind an easy clear on occasion. For everyone else, this game is worth at least one try.

#85 – Danny Sullivan’s Indy Heat

#85 – Danny Sullivan’s Indy Heat (High Score)