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volleyball

SEP
12
2018
0

#94 – Volleyball

Nintendo’s Black Box Volleyball is the only game of its kind on the console.

Good on the players to practice before getting started.

To Beat: Win a single match
To Complete: Win a match against Russia
What I Did: Won a match against Korea
Played: 7/15/18 – 7/17/18
Difficulty: 7/10
My Difficulty: 7/10
My Video: Volleyball Longplay

If you have been following my project closely, you probably will disagree with my initial tagline. After all, I have already played an NES volleyball game already in Kings of the Beach. The only other games are Super Spike V’Ball and the unlicensed Venice Beach Volleyball. The main difference between these games and the original Volleyball is that the other games are beach volleyball and this one is standard volleyball. That means this game is a full six-on-six match while the others are strictly two-on-two. I can see why two-on-two volleyball makes sense on the NES. A four-player sport is perfectly suited as a Four Score title, and fewer characters on screen reduces the amount of flicker and graphical issues. It’s interesting to me that the first volleyball game on the NES is the only one to tackle a standard game, and it does a noble job of it. It’s also quite a bit more challenging than I bargained for.

Volleyball first launched on the Famicom Disk System, releasing in July 1986 in Japan. The NES version arrived in March 1987, and the PAL version followed in November 1987. It was developed by both Nintendo’s R&D1 division and Pax Softnica. Interestingly, this game is credited on the title screen to Tomoshige Hashishita (written T. Hashishita), which is unusual for early Nintendo games. I don’t know if that means he was the main developer, designer, or perhaps the sole creator of this game.

As mentioned in the introduction, Volleyball is the only NES game that covers a standard game of volleyball. Two teams of six players each play in a normal game. You can play in either the men’s or women’s league. In a two-player game, each player chooses his or her own team, while in single player, you will play as the USA team. There are eight teams in all to pick from. There are no additional gameplay modes in Volleyball, so winning a single match is good enough for completion.

Nice touch to animate teams lining up.

The game is structured in the same way as other volleyball games on the system with the same mode of play. One team earns possession of the ball and one player serves the ball from the back line into the opponent’s court. Each side may hit the ball three times before they are required to return the ball to the other court. A team earns the serve if the ball falls within the opponent’s court or the opponent fails to return the ball after three hits into the team’s court. If the serving team wins the serve again, they also score a point. Each match consists of up to five sets. In each set, the score is reset to 0-0 and the first team to 15 points, while also winning by two, wins the set. The first team to win three sets wins the match.

A good place to start with this game is the training mode. This is selectable from the title screen and you go straight into playing without choosing teams. This is for single player practice only. There are two differences between training and the standard game. First, the speed of the ball is decreased, and second, the active player’s uniform changes to red. This will help you see which character you are allowed to control at any given moment. Certain game situations force you to control only a subset of the team at one time, so training mode gives you an immediate visual of who you control so you can get the hang of it.

The scoring display is at the top of the screen during gameplay. The viewpoint scrolls from left to right to follow the action and the scoreboard is in the center making it visible at all times. The three-letter team abbreviation is displayed vertically on the appropriate side. Next to that is a column of five rectangles. This represents each set and the team that wins each set has their light turned on. The current set will blink on both sides of the scoreboard. In the center is the score for the current set. Below that are a series of lights that show which team is the serving team.

Good timing on your serves is always helpful.

The first thing you will need to do in single player is serve the ball. The server waits behind the back line for the referee to blow the whistle. Press A to toss the ball in the air and then press A with good timing to hit the ball to the other side. If you hit the ball early, you will do a high serve, and if you wait until the ball is low to the ground, you will perform a low serve. Be careful not to let the ball hit the ground or you lose the serve. You can also aim the serve by holding a direction on the D-pad while you hit the ball.

The D-pad controls the team members while the ball is in the air. There is a line close to the net on each side called the spike line, and there are three team members on either side of the line. You control the set of three players behind the line if the ball is hit toward the back, and you control the three players by the net if it is hit near the net. The ball casts a shadow on the court and you use this to anticipate where the ball might land according to its flight path. The ball often gets hit high above the playfield to where you can’t see it, and the shadow is usually all you can go by. Get into position and press either A or B to receive the ball. The B button is a low hit that is not often used. The third hit automatically sends the ball to the other side of the court.

You can also aim the ball a little bit while receiving. Simply hold the D-pad in the desired direction of the hit as you smack the ball. Holding down the button also locks the player in position and he or she cannot move unless you release the button. If you press toward the opponent’s court, you will hit the ball there even if you aren’t on the third hit. Another wrinkle is that if the center player receives the ball and you direct the ball either up or down, control is locked to only the player on that side in the same row.

Spiking is an essential skill here.

You can spike the ball on the third hit. The first hit is the bump, second is the set, and third can be the spike. Get the player into the position where the ball is expected to land, then press B to jump. Hold the button and you will spike the ball at the top of your jump. You can also aim the spike with the D-pad. You can cross spike with Up or Down, or do a feint by holding back toward your court. The spike is a difficult move to pull off with the arc of the ball and anticipating the shot without seeing the ball the whole way.

On defense, you can block the spike in much the same way. Simply press and hold the B button to jump by the net. If you press the D-pad toward the net, you will do a double block with two defenders. Optionally, while the ball is in the opponent’s court, you can press A to bring the front row of defenders together in a tight row automatically. One big difference here is that you cannot direct the ball on a block directly with the D-pad like you would in other situations. The direction of the ball coming off the block is determined by the angle of the block. For instance, if you block the ball using the right side of your body, the ball will shoot off to that side.

There’s a few more tidbits about the game. The seven teams you compete against are Russia (USSR), China, Cuba, Japan, Brazil, Korea, and Tunisia. These teams are in order of difficulty from hardest to easiest as determined by head to head ranking in the 1981 and 1985 World Cup tournaments. At the start you can select from either the men’s or women’s teams which determines the speed of the ball during play. In addition to player sprite changes, the ball moves faster in men’s mode than women’s mode. Lastly, teams switch sides after each set. If the match is tied two games to two, teams will switch sides in the middle of the set once one team scores eight points.

I love getting the other team to whiff on a hit like this.

This was my first time playing and beating Volleyball. Despite being a pick up and play style game, this is not one I spent much time with in testing carts. I do recall this was my 400th licensed NES cart I bought for my collection. That wasn’t planned or anything, just how it worked out. I have had a few copies of this game pass through my hands. The game primarily is found in the original 5-screw form factor, but there were some copies made after the conversion to 3-screw carts. I have a couple of 3-screw variants of Volleyball that are a bit more valuable than the 5-screw cart. The game sells for around $10 for a loose cart.

I had heard that Volleyball is a difficult game that you might not expect, and I agree with that assessment. I really wanted to beat the hardest team, Russia, but first I started on the opposite end with Tunisia. I ended up winning my first match in four sets, giving me a false sense of security for the harder difficulties. The Tunisia team makes a lot of miscues that you can benefit from. I played a few matches with Russia and got destroyed every time. My best single set over all attempts was a 15-4 loss. I played the middle difficulty Japan team a few times and also got my butt handed to me. I did figure out an exploit on serving against Japan. When on the left court, I could hit a low serve to the bottom right corner and the defender would whiff on it most of the time. That could only help me win two sets and I didn’t play well enough to win the entire match. I settled with beating the second-weakest team, Korea, but it was a close game. I won in five sets 15-10, 15-12, 5-15, 13-15, 15-8. That match was the one I recorded for my longplay. I had thought about stepping up a team at a time just to see the toughest team I could beat. I didn’t have a chance to win against a tougher team before leaving on vacation, and I wanted to move on to something else once I got back home. As much as I wanted to stick it to the Russians, this would have to be good enough.

The ball can easily go above the screen.

I had some issues with the game that made it difficult to play. I found the controls got in the way of keeping the ball in play. One example is if a ball is hit near the spike line. Either the front row or back row will be active at once, and sometimes I anticipate that the ball will land in a spot where the inactive group should get it. There is a little bit of time to recognize which group of players is moving, but I found it wasn’t enough for me to recover from a misjudgment. Another control issue occurs when setting the ball with one of the middle players. Setting off to one side leaves only the player on the same side active for the spike. I guess I just messed up the controls in the heat of the moment, but I left myself in situations too many times where I hit the ball to a non-moving player. Defense in Volleyball is really challenging and I just could not figure it out consistently. The ball moves so fast enough on opposing spikes that you really need to block. A successful block requires both good jump timing and good positioning. If the opponent hits the ball off the edge of one of your blockers, it flies off the court and there’s nothing you can do about it. I also either spiked or blocked the ball into the net a lot. It’s so cramped by the net that I can’t tell the outcome until the referee sorts it out. I didn’t play long enough to tell if either bad timing or bad luck caused issues with maintaining possession of the ball. It was a struggle at times to string points together but I managed the best that I could.

Black Box Volleyball is a noble, early effort on the NES, but I didn’t really have a lot of fun with it. The graphics are extremely basic, but that’s to be expected for an early game. Simple sprites help keep the action fast while avoiding graphical flickering. The music is not that bad. There are some shared sounds and songs from other early games Nintendo put out, but they are good enough. The action is very fast. Normally I find that a good thing, but I think that works against the game in this case. Too often the ball gets hit high in the air and you are left to guess when and where it will land, with not much time to react. Good luck defending enemy spikes or smacking the ball through their defenses. The speedy pace, difficult teams, and some control issues further mar the experience. It’s not an awful game, but there are better NES volleyball games.

#94 – Volleyball

 
AUG
10
2017
0

#49 – Kings of the Beach

No crowns required to be kings in this four-player volleyball game.

Very chill setting!

To Beat: Win a tournament
To Complete: Beat the game on the Difficult setting
What I Did: Completed the game
Played: 4/7/17 – 4/13/17
Difficulty: 5/10
My Difficulty: 5/10
Video: Kings of the Beach – Tournament Mode Final Matches

I am not good at sports. I still like to play them when I get the chance even though I wasn’t blessed with any ability. If there’s one game I am at least decent at, it would be sand volleyball. I organized a weekly sand volleyball night with a bunch of friends for several years, and that afforded me the opportunity to practice often. Now don’t let me fool you, I’m still not all that good at volleyball. However, I am pretty good at playing video games. Therefore, it shouldn’t be that much of a stretch for me to complete one of the few NES volleyball games.

Kings of the Beach is a volleyball game developed and published by Electronic Arts in 1988 on DOS. It was ported to the Commodore 64 in 1989 and the NES in January 1990. Ultra Games published the NES port. However, it is unclear if either Konami or Electronic Arts developed this version of Kings of the Beach. The game was only released in the US.

Kings of the Beach is a two-on-two beach volleyball game. You play as professional beach volleyball players Sinjin Smith and Randy Stoklos. In single-player mode, you only control one character and your partner is computer controlled. The main draw for single player is the Tournament mode. Here you will play against other pairs of players in five different locations all around the world. To win the tournament mode and beat the game, you must win three consecutive matches at each of the five beaches for fifteen total matches.

Interesting cursor choice!

At the start of the game, you move a green cursor around in an overhead map of the beach. This is your menu. The first place you will want to go is the registration tent, which is the game’s options menu. To start, you can assign either a controller or computer control to Smith, Stoklos, and two other competitors. Kings of the Beach supports up to four players simultaneously using the NES Four Score accessory. Next, you can choose between cooperative play or competitive play. This is only needed for a two-player game to decide if you want to play on the same team or not. You can set the difficulty of computer opponents to either Easy, Medium, or Difficult. You can choose if you want to play either a single set or a three-set match, and you can toggle the sound on and off. Choose Exit to Beach to go back to the main menu.

The other menu options are for practice or setting up a game. At the top of the screen there are three beaches labeled Bump, Set, or Spike. If you choose one, you are put in a practice beach where you get easy setups to practice the basic moves. Press Select at any time to exit the training and go back to the menu. At the lower left of the menu is the Match option where you jump directly into an exhibition match with the defined settings. This is the mode you want for a three or four player game. The bottom right part of the menu starts up the Tournament mode. You can select either a new game, or continue a previous game with a password. After that you jump right into the action.

Kings of the Beach plays by standard volleyball rules. Each side has two players and each point starts with a serve from the back of the court. Each side can hit the ball up to three times before hitting it over to the opponent’s court, and teammates must alternate hits. If the ball lands in your opponent’s court, the opponent hits the ball more than three times, or the opponent hits the ball out of bounds, then you win the point. The serving team is the only team that can score, otherwise the non-serving team gains control of the serve if they win the point. In a single set match, the first team to fifteen points wins. In a three-set match, teams play to twelve points per set. In either case, teams must also win by two points. This means play will continue beyond the required winning score until a team leads by two.

Bump, set, spike!

The basic strategy of beach volleyball is to use your three hits to bump the ball, then set the ball, and finally spike the ball. You will use the D-pad to move your player around the court. Quite often you will move on your own to the spot where the ball will land as it’s heading toward you, but sometimes you need to position yourself properly. The ball casts a shadow on the sand that will guide you toward where you want to stand. Press A to bump the ball in the air toward your teammate. To set the ball, press B. To spike the ball, press both A and B. The spike is a powerful jumping hit toward the opponent. You will need to focus on timing for all hits, but spiking the ball requires the best timing. The idea is to run up to the net and jump, meeting the ball with your hands at the top of your jump. For all hits, you can guide it in a direction using the D-pad in conjunction with the hit.

The above moves are mostly offensive moves, but you do have a couple of defensive moves at your disposal. If you know the opponent will spike the ball, you can move up against the net and press A and B together to jump up and attempt a block. Sometimes you can repel the ball right back into the opponent’s court for a quick point. Stoklos has his own signature block called the Kong block, which is very powerful. The other defensive move is called the dig. This happens automatically whenever the ball is just far enough out of reach normally. You will make a dive toward the ball to bump it back up into the air. I didn’t seem to put myself in good positions to do this very often, so in my experience it was left to chance.

Serving the ball effectively is a vital skill. When it’s your turn to serve, you can move up and down the line to put yourself in the position of your choice. There are three different ways to serve the ball. The easiest method is the underhand serve. Simple press A and B together to lob a slow serve at the opposite court. You want to pay attention to the flags that indicate wind direction because an underhand serve may come up short if the wind is blowing in hard. The overhand serve is more powerful. Press A to toss the ball straight up, wait for the ball to come down, and then press B to do a standing, overhand hit. You can use the D-pad to aim the ball while serving. The most powerful serve is the jump serve. Like the spike, it’s the most difficult serve to perform. Press A to toss the ball just before, but this time press A to jump and hit the ball. The more powerful the hit, the more likely the opponent will be unable to return the ball.

With the right timing, the jump serve is the best one.

One neat thing you can do is argue a call with the referee. Every now and then the line judge will make a mistake on a ball that lands near the lines. If you think a bad call went against you, then you can run up next to the judge’s stand and press Start to dispute the call. You will see your player make a scene as persuasively as possible. If you are successful, the referee reverses his call and you get the ball! If the judge disagrees, then he will shake his hand no and hold out a penalty card. This can be either a yellow card or a red card. The yellow card is just a warning, but if you lose a second disputed call in a set the referee will give you a red card instead and you lose a point off your score. Your opponents and even your partner can dispute a call on their own. One key thing is that if you want to dispute a call, you need to decide quickly and get over to the referee right away to plead your case. You lose your opportunity to argue a call if play advances to the next serve.

As stated earlier, to complete Tournament mode you must win fifteen total matches broken up into groups of three. After you win three consecutive matches on the same beach, you get a password for the next beach. The passwords are up to eight characters long and are normal words that are easy to write down or remember. I noticed that the passwords are the same for each beach no matter what difficulty or length of match. For instance, you can win the first round of matches on the Difficult setting with three-set matches, and the next time you play with the password you can select Easy difficulty and single set matches. You can play however you want!

This was my first time playing Kings of the Beach. The game was a later addition to my collection, but it is pretty common and inexpensive so I have had a few copies pass through my hands. I am not a huge fan of sports games even though I enjoy playing a little volleyball. Chances are I would not have given Kings of the Beach much of a chance if not for this project. Chances are I will also say this same thing about many other future games!

Digs are done automatically. This one was successful!

For my playthrough, I decided on playing single set matches on Medium difficulty. I played as the default Smith and let the computer play Stoklos for me. My intent was to learn the game on Medium difficulty and then go back and play the game again on the Difficult setting. At first, Medium difficulty was enough of a challenge. I understood the fundamentals early on, and other than some mistakes with spiking I was already playing well enough to make some progress. My struggles came in the third match of any beach. I could play well enough to win the first two matches, and then I would lose the third and have to start over at the top. That is awfully frustrating. Kings of the Beach became a fight of attrition and required some good old fashioned grinding to seal the win.

It seems like many sports games have some kind of exploit or tactic that makes life much easier. I found one such tactic that helped me win points much more often. The first thing is I needed is the setup to spike the ball myself. Usually this required getting the first hit on the return so that I could get the third hit and spike, but sometimes I would take the spike myself on the second hit instead. It’s a little riskier but it can catch the opponent off guard. My spike position was up against the net either slightly above or below the center. I would spike toward the corner of the net and the closer side line. For example, if I set up below center, I would aim for the lower line near the net, and do the opposite when closer to the top. The opponent tended to favor guarding the larger area so I could sneak it in on the other side close to the line without either player getting to it. That trick does not always work, but it works often enough to be useful.

My partner is disputing a call unsuccessfully.

I beat the entire game on Medium over the course of a few days. Once I accomplished that, I bumped up to the Difficult setting and repeated the final three matches with the last password. If I can beat the last beach on Difficult, then I should be able to beat any other configuration, so I didn’t bother repeating anything else on Difficult. I did not notice any significant changes between Medium and Difficult settings. Perhaps the opponents make fewer mistakes or make powerful serves more often on the higher settings, but I could not tell the difference. With my spiking tactic, I could score more often than not regardless of difficulty. I recorded my video of the final set of matches on Medium difficulty, and then played the final matches again on Difficult unrecorded. The ending is the same on either difficulty.

I would have considered the game more difficult overall if not for the fact that the computer controlled Stoklos handled nearly all the defense for me. Actually, my computer partner played very well in general and handled many situations better than I could have. Most of the time he plays close to the net so he can utilize his powerful Kong block. My job was to back him up and try to get to anything hit past him if I could. We worked together well on the offensive side too. He is a good spiker and serves very well. He’s not a perfect partner and makes mistakes that are unavoidable, but in my opinion he is a more consistent player than I am. It’s a pleasant surprise to have a competent computer player for once!

There are not many volleyball games on the NES to compare, but I think they did well with Kings of the Beach. The game sets itself apart somewhat for having a simultaneous four-player mode. It also performs well as a single player game. The computer controlled players are competent both as opponents and partners. The graphics and music are well done, just as you would expect in a Konami game. The game is a tad lengthy and repetitive, but it’s just the nature of the game so it hard to fault Kings of the Beach for that. If you are looking for an NES volleyball game, you won’t do wrong with Kings of the Beach.

#49 – Kings of the Beach