Take on the NES Library

An 8-bit Extravaganza!

ryu

JUL
24
2020
0

#154 – Little Ninja Brothers

Putting the RPG figuratively into Kung-Fu Heroes.

It comes in all wiggly!

To Beat: Reach the ending
Played: 4/7/20 – 5/9/20
Difficulty: 8/10
My Difficulty: 8/10
My Video: Little Ninja Brothers Longplay (Part 1) (Part 2)

I was really looking forward to playing Little Ninja Brothers.  It was a game that I knew nothing about when I started collecting NES.  To find an action RPG I had never heard of was very intriguing, since no one talks about this game in various discussions on NES titles.  It wasn’t until I dug a little deeper that I discovered that this was the sequel to Kung-Fu Heroes.  All of these things made my interest grow more and more.  That to me is the real beauty of a long project like this.  Finding interesting, largely undiscussed games and playing through them to find out what they are really like.  On paper this seems like my kind of game, and in the end, I enjoyed my playthrough as I expected.

If you want a little more background on this game, check out my review of Kung-Fu Heroes.  Little Ninja Brothers is the second game in the Super Chinese series.  Super Chinese 2 was developed and published by Culture Brain in all regions.  It was first released in Japan on the Famicom in May 1989.  The North American version, localized as Little Ninja Brothers, came out in December 1990.  The European version released in 1991.  The game also saw a Virtual Console release on Wii U in PAL regions in 2015 and in North America in 2017.

This game has a simplistic story line.  An emergency TV broadcast goes out across Chinaland.  It is from Blu Boltar, lord of the Yoma Clan, who has captured the emperor.  The Little Ninja Brothers themselves, Jack and Ryu, set off on their quest to defeat Blu Boltar.  This adventure will take you all across Chinaland.  Simply follow the events of the story and conquer the Yoma Clan to beat the game.

Oh, his name is Blue because he is blue.

There are several options to choose from when starting the game from the RPG option on the title screen.  You can start from a new game or continue a previous game with your password.  Next, choose either a single player or a two player game.  Player 1 goes as the red-clad Jack, and Player 2 gets to play as the blue-dressed Ryu.  Then you can choose the text speed from either Fast, Normal, or Slow.  Finally, select the difficulty level between Hard, Normal, and Easy.  The neat thing is that you decide from all of these options every time you play the game.  For example, if you want a second player to join your saved game or switch the difficulty level around, you can do that as you see fit.  For all of my play sessions, I did single-player, fast message speed, and hard difficulty.  Finally, if you chose Password, you will enter that in here before play begins.  The passwords themselves are long and variable, usually ranging from 30-40 characters long, with the character set of capital letters, numbers, and some symbols.  Taking photos of the passwords was really helpful for a game like this.

At first, the game looks and feels like a turn-based RPG.  The game begins with an introductory cutscene explaining the base story.  Your adventure starts out on the map where you can walk around and explore.  You emerge out of a temple and there’s a town nearby.  You can go in the town and talk to people to figure out what you are supposed to do next, as well as buy items and equipment there to aid you.  All seems standard until you get into the battle scenes and the real fun begins.

Battles begin with images of the enemies you will be fighting as well as their relative experience level.  You can choose to Fight or Run away.  Should you end up in battle, now you are in a single-screen action arena with enemies emerging from the sides of the screen.  These battles are identical to the fighting in Kung-Fu Heroes.  You can walk in four directions with the D-pad.  The A button punches, causing you to lunge forward.  Holding a direction with the B button performs a moon sault kick.  For this move you leap into the air and hurt enemies by landing on them.  These are the basic moves you have at the beginning and they are more than enough to deal with the enemies at hand.  More enemies will spawn as you defeat them, but once you beat enough enemies the rest will run away and you will collect your experience points and money.

Battles are plentiful and dangers are high.

You can collect some items from your journey within the battle scenes.  Most of the arenas contain rocks that you can bash with your punches.  It is common for some of the rocks to generate items that float around the screen until you collect them with a punch.  Question balls are the most common item you’ll find.  They either give you an M adding to your M count at the top of the screen or a skull which depletes your M count back to 0.  When you have 6 M marks, you can use the Mighty Ball which makes you temporarily invincible.  Rocks may also hide treasure chests that contain various items shown as you collect them.  K marks add 5 Dragon Kicks to your stash.  These are performed by pressing B without any D-pad direction held to start.  Hearts restore some of your HP.  You can also collect throwing stars.  You can hold up to 8 in reserve for later use, but sometimes they activate immediately.  Throwing stars are tossed during punching when activated.  Another item collected in battle is a Boo Bomb.  When used, the screen shakes stunning most enemies in place.

To further enhance your fighting capabilities, you need to go to the towns and buy items and equipment to build yourself up.  There are several recurring stores throughout the villages of Chinaland.  The convenience store lets your perform configurations during your journey, such as changing the number of players, reviving your second player, viewing experience points to the next level, and viewing your password.  The tool shop lets you buy consumable items, such as sweet buns to restore HP, skateboards to allow you to escape during difficult battles, whirlybirds to teleport between towns you’ve visited, and batteries for the Dragstar allowing you to drive across the map quickly without any random battles.  There is also a weapon shop where you can buy equipable weapons and other items.  You can buy things such as throwing stars, punch power increases, robes, shields, amulets, and talismans.  These increase your battle capabilities, give you defense boosts, or debuff your enemies in various ways.  You can pick up a sword that you can swap with your punch attack in battle at any time.  The sword is more powerful and can defeat some enemies unharmed by punches, though you do not gain as many experience points from enemies when using the sword.  Finally, you can buy a few kinds of candles to light up darkened caves.

If you want to use some of your new items or equipment in battle, you can select them from the menu during battle.  Press either Start or A+B to bring up the menu.  You have two choices of Equipment or Items.  The Equipment menu is mainly used for switching between your punch and sword.  You also use this sub menu to summon the Mighty Ball if you have 6 M marks.  The item menu is where you use your consumable items, such as healing buns and throwing stars.  Another technique you have access to through the Item menu is the Surger.  The technique is gained whenever you purchase a new type of throwing star and it requires using a throwing star to activate.  The Surgers have different names throughout the adventure, usually named as some kind of wave.  Activate the Surger through the menu, then punch anywhere in the air to deal damage to all enemies on screen.  I believe you can use it throughout the entire battle multiple times, but I barely used it during my play so I’m not the expert on it.

It’s not a race … slow and steady!

There is also a menu that you can access from the world map screen or within towns and dungeons.  Just press A.  Here you can talk to someone in front of you, call an ally to help in a handful of specific situations, or access the subscreen which contains several options.  You can browse your items and use some consumables like your healing items.  Status displays your experience point, experience level, max HP, base attack power, and your current stash of money.  Equip lists out your equipment, simply enough.  The Treasure option shows some special items you’ve collected.  Finally, you can access the password at any time to continue play later on.

In a few places during the game, you may be asked to participate in some field training.  This takes places in a split screen view with some different controls.  In a two-player game, each player takes one half of the screen, while in single player you take the top half and the computer plays the bottom half.  This is a timed event where you have to run all the way to the right, sometimes collecting items or popping balloons along the way.  The controls are a little different here.  You run by mashing the A button.  You use the D-pad Up and Down to steer a little bit or Left to turn around if needed.  Kicks and dragon kicks are performed as normal.  While it appears you are racing against the other player, you are really just aiming to complete before the timer runs out.  These field events typically give you some kind of special item needed on your journey.  It is just a fun little diversion and I thought they were fairly easy to clear.  (Dragon kicks are your friend!)

As if all the RPG trappings of this game weren’t enough, this game takes it all the way there with the occasional turn-based battle.  Primarily these are boss battles but in some situations you’ll go up against normal strength enemies.  You have pretty much the full complement of moves that you have in the action scenes at your disposal in the turn-based combat.  You can punch, kick, dragon kick, and use items like your sword, throwing stars, surgers, and even the mighty ball.  With two players, both of our heroes get a turn, but in single player you can call your partner to join the battle, which you absolutely should do right away.  This computer-controlled partner mimics many of your choices and will default to an attack otherwise.  The fights are shown animated so you can see which attacks land and which ones miss.

Occasional turn-based battles turn this into a classic RPG.

The progression in this game is straightforward but your journey doesn’t have to be.  The primary objective is to collect seven bells that are used to open up the way to the final boss in order to save Chinaland.  You will most likely go about this in order.  The map is somewhat linear but you do have some freedom to explore.  You can skip towns and caves that are required and save them for later, but you probably won’t want to.  The enemy levels out in the field jump up pretty high if you travel too far, guiding you back to something easier.  Make sure to use all the hints from the townspeople to take the easiest way through by hitting all the major landmarks roughly in order.  This is a pretty tough game as it is, so you don’t want to make it harder on yourself.  There was one place in particular, a dark cave, that I explored way too early and spent a lot of extra time figuring out early.  The only penalty for death is losing half of your money, so if that’s not a big deal to you, feel free to explore as you like.

This was my first time playing Little Ninja Brothers.  As previously mentioned, this was one I was looking forward to trying after not knowing about it before collecting.  This is an uncommon game that has risen in price.  Cart copies sell now for around $50.  I bought mine on eBay for $20 shipped along with Bart Vs. The Space Mutants and Ninja Gaiden, which really was a nice deal looking back on it.

I would say my playthrough of the game was a little rocky.  The first thing I noticed is that gaining levels goes slowly in the game.  You need a lot of experience, the battles can be lengthy, and the reward for winning isn’t that high.  There are other things that slow the game down.  Many battle scenes have water which drains half your health should you fall in.  Losing money on death was a little annoying early on, particularly early in the game when I was grinding for equipment.  It took several failures and losses to earn enough to get what I wanted.  The screen scrolling is a little annoying in the game.  You have to get pretty near the edge to scroll, and there are graphical artifacts on the sides as you scroll before the game engine begins drawing the proper tiles.  You have to go out of your way to reach some dungeon areas that contain items you need.  A few hours in I reached my first turn-based battle and it was a huge upturn in difficulty.  Some bosses have a stun attack that block you from taking turns, and if you have bad luck you can get stuck for a long time.  Once or twice, I got stunned for what felt like a dozen turns, enough to put me in the grave without being able to fight back.  This game is out to get you for sure.

Plenty of sights to see in Chinaland!

With all that said, there were some good things about this playthrough that I am happy about.  The first is minor, but the entire game took me 16 hours to complete, which was fewer hours than I would have expected.  The game has a quirky sense of humor that caused me to legit laugh out loud at least once during my playthrough.  It isn’t common for games of this vintage to not take themselves too seriously.  The best part was at the very end when I beat the final boss.  The last section leading up to the final encounter is a real slog.  Small spoilers ahead.  First you go through a long, winding, dark maze with plenty of tough fights.  Past that you have to go up a mountain path with all new enemy encounters as well as doorways that can send you backward.  Finally, you reach the end, probably depleted of health and items, and have to go up against the hardest boss.  I had to repeat the lead up to this fight a few times, but luck saved me and I only needed one try at the boss.  The start of the fight was rough as both I and my partner got stunned and I took some hits early on.  I didn’t have any healing items left either.  Good thing for me the stunlocks were very short and I put him away when I was one hit away from death.  When I looked up the final boss in an FAQ after I beat him, I saw that he has a healing move that he didn’t use.  He would have beaten me for sure had he healed, so I really got away with one there.

Little Ninja Brothers takes the base game of Kung-Fu Heroes and turns it into an RPG-style adventure, one that I really had a fun time with.  I would say the graphics are average or a bit above.  I like the character portraits during important conversations and some of the enemy designs are cool, some only appearing one time in the game.  The music is upbeat and cheery for the most part, even in the caves.  The controls feel tighter than in the original game and don’t have any touchy controls like unsheathing the sword in Kung-Fu Heroes.  Gameplay has a lot of variety from the field training stages, RPG battles, and top-down action.  The one major knock on this game is that the base fighting gets repetitive and you need to grind out lots of battles to level up.  The difficulty is up there even when you level up a lot, and that may also be a turn-off.  I thought this game was fun and definitely worth playing, living up to the hype I had for it.

#154 – Little Ninja Brothers

 
DEC
05
2017
0

#59 – Ninja Gaiden

“I will get my revenge!”

A very unassuming title screen.

To Beat: Reach the ending
My Goal: Beat the game without continuing
What I Did: Beat the game using three continues
Played: 9/24/17
Difficulty: 9/10
My Difficulty: 3/10
Video: Ninja Gaiden Longplay

Traditionally, ninjas were ancient Japanese fighters trained in martial arts who focused on stealth, espionage, and assassination. With the rise in popularity of the idea of ninjas, and many Japanese game development studios looking for game ideas, it makes sense that ninjas would be well represented in video games. One of the most well-known games on the NES, and perhaps one of the more well-known ninja games altogether, is Ninja Gaiden.

Ninja Gaiden began as two separate games by two different teams from the developer Tecmo. The arcade game is a beat-em-up game in the vein of Double Dragon, while the NES game is a side-scrolling action platformer influenced by Castlevania. While the arcade game fared well, the NES Ninja Gaiden was a huge success, earning high praise and numerous honors. The Famicom version was released first in December 1988 under the name Ninja Ryukenden, meaning Legend of the Ninja Dragon Sword. The NES version was released in March 1989. The word gaiden in Japanese means side story, but Ninja Gaiden is not a side story in any way. The developers just like how the name sounded. Ninjas were considered taboo in Europe, and so their version of the game was named Shadow Warriors and was released in August 1991. It was also ported to the PC Engine in Japan in January 1992. Tecmo is both the developer and publisher for all versions.

He will, indeed!

Since the NES game, Ninja Gaiden has become a long running series. The NES got two more installments, and all three games appeared on the SNES compliation cart Ninja Gaiden Trilogy. Ninja Gaiden later had unique games on the Game Boy, Sega Master System, and Game Gear, as well as a cancelled version on the Mega Drive. The series went dormant until 2004 when the mobile game Ninja Gaiden X was released. That year also saw the beginning of the modern series with the 3D action game on Xbox simply titled Ninja Gaiden. That series would spawn two sequels in 2008 and 2012 respectively. There was also a Nintendo DS game called Ninja Gaiden: Dragon Sword.

Ninja Gaiden is a side-scrolling action platformer where you play the role of Ryu Hayabusa. The Hayabusa family has guarded the legendary Dragon sword for many generations. Ryu’s father, Ken Hayabusa, engaged in battle with another ninja and was defeated. After Ryu learned of his father’s demise, he finds a letter from his father. Ken writes that Ryu must go to America with the Dragon sword if he does not return. Respecting his father’s wishes, Ryu heads for America to take on the danger he surely knows is laid out ahead.

Ninja Gaiden is heavily laden with story and this is the main feature of the game. This was one of the first games to feature cinematic cutscenes to advance the story. The game plays out over six acts, and before each act there are these extended segments detailing Ryu’s adventure. Sometimes there are cutscenes in the middle of acts, but this doesn’t happen often. It was very novel to see this story play out as you go through the game, for the first time through at least. On subsequent playthroughs they might become more of an annoyance. Fortunately, they can all be skipped quickly so you can focus solely on just the action.

Ryu hangs off walls a lot.

You control Ryu with the D-Pad. You can walk with Left or Right and duck by holding Down. Press A to jump. You have full control of Ryu from side to side while airborne. You can cling to walls by jumping onto them and Ryu will hang on indefinitely. Press the directional button away from the wall and jump to kick off the wall. You can jump back and forth between two walls close together to climb. If the wall contains a ladder, you can freely climb up the wall with Up or Down, otherwise you must jump off. The B button slashes your sword. You can attack with the sword while ducking or while in the air. If you slash while standing on the ground, you can’t move until the animation finishes. Attacks go quicker than the whip in Castlevania but it’s a noticeable delay. Hold Up and press B to use special attacks if able. The Start button pauses the game.

The status bar at the top of the screen gives you all the information you need. The top left is your score indicator, and below that is the level timer. Underneath that is P which indicates how many lives you have remaining. The counter next to lives represents your spiritual strength, according to the game manual. This represents your subweapon ammo, and next to it on the status bar is an icon for which special weapon you currently hold. On the right side of the status bar, you see the stage number, your health meter, and the health meter of the boss.

These blue lanterns hold all kinds of stuff for you.

In yet another similarity to Castlevania, each level features a candle or some other stationary object that you can slash with your sword to earn powerups. Enemies don’t drop anything in Ninja Gaiden so this is the only way to power up, but you see them all the time. The most common of these is a square icon that increases your spiritual strength. The common blue item gives you five points of strength, and the red one gives you ten. There is an item that looks like a pot with feet that just gives you points. The blue one is worth 500 points and the red one awards you 1000 points. An hourglass freezes time briefly, causing all enemies and projectiles to stop moving and keeping new enemies from spawning. A potion will restore six points of health. The Ryu emblem gives you an extra life but only appears a few times in the whole game. The icon with the ring of fireballs is called the invincible fire-wheel. As its name suggests, it makes you invincible for a short time while destroying any enemy you touch.

The other item drops you get are your special weapons. You can only hold one at a time and can’t switch back if you collect a new one. These cost spiritual strength points which may vary for each weapon. The weakest weapon is the small blue throwing star. You throw a tiny straight projectile and it costs three points. The windmill throwing star is a large orange shuriken that costs five points. You throw it ahead and it comes back at you like a boomerang. If you jump over or dodge it, it will go behind you and come back. If you keep avoiding it, you can keep it on the screen circling you for a while for maximum effectiveness. The powerup with a single flame on it is the art of the fire wheel. This weapon costs five points and throws large rings of fire up and away from Ryu. Lastly, the blue swirl weapon gives you the jump and slash technique. This deploys by pressing B in the air with no need to hold Up on the D-Pad. It causes you to ball up while slashing constantly, ripping you right through enemies and bosses. It is incredibly powerful. The major downside to this technique is that it replaces your sword attack while jumping, so it burns through your spiritual strength very quickly. But here’s a tip: If you hold Down and press B while in the air, you will always swing your sword, saving you precious strength points.

Poor enemy soldier!

You will travel through many interesting locales and fight different types of enemies throughout the game. You visit the city streets, a mine, snowy mountains, a cliffside, and various temples just to name a few. Enemies often consist of other people who punch, swing swords, fire guns, throw knives, etc. There are also animals that are out to get you like tigers and bats. Anyone who has played this game know that the birds are the worst. They fly at you and turn around to make another pass if they miss, and you need good timing with your sword to defeat them. They often show up near pits and they can easily knock you down to your death, and they drain your health quickly to boot.

There is a boss battle at the end of each act. Each boss gets a full health bar and your sword does one point of damage, so you must keep at it to take them out. The game manual explains that most of the bosses are members of The Malice Four and were hired by the main villain. Defeating the boss awards you points for both time and spiritual strength remaining, and you get to watch the bad guys explode as score is added up for a pleasant bonus!

Ninja Gaiden is a challenging game, no doubt, but there are a few ways the game gives you breathing room. Each act is split up into several levels, and sometimes the levels have checkpoints within them at screen transitions. Ninja Gaiden only scrolls horizontally, but sometimes you need to go up or down a screen and that counts as a checkpoint. Losing a life within a level sets you back to the checkpoint. If you lose all your lives, you can continue from the start of the current level. You get infinite continues which is a great help in beating the game. Dying on the boss, however, sends you back to the start of the previous level. This is a more severe punishment than dying prior to the boss, but it’s bearable.

Action-packed boss fights are always a plus.

The reason why a game with infinite continues like this gets a 9/10 difficulty rating is what happens at the end of the game. I’ll say this is a spoiler, but if you’re reading this you probably already know what happens. The final act in Ninja Gaiden is quite challenging, featuring large sections of bottomless pits with plenty of enemies to knock you into them. The end of the act contains not one, but three final bosses. Contrary to the rest of the game, taking a death at any one of these bosses sends you back to the beginning of the act. This makes the first time through the game very difficult because you have to slog through all these tough levels per each attempt at this final set of bosses. The only solace is that once a boss is defeated, he stays dead and you don’t have to refight him. I know one of you readers has already turned your nose at my rating here, and to you I say that it’s easier for me too because I’ve beaten the game so many times. Undeniably, it’s a steep challenge the first time through!

Ninja Gaiden is one of the games from my childhood collection and I have beaten it countless times. I didn’t read many gaming magazines, but it was all over the ones I had and so I had to own this game. We bought it used somewhere, and that led me and my family to track down the other two games individually. Today it isn’t a hard game to find and it consistently costs around $10 for a copy. I’ve had several copies pass through my hands that I’ve sold, and I still have a few extra copies as of this writing.

I don’t remember the first time I beat Ninja Gaiden. I was probably 9 or 10 years old when I first beat it, and it has been one of those staple NES titles that I replay at least every couple of years. I beat the game this time with little trouble. I had in mind to beat the game without continuing but I wasn’t sure if I would. After all, that final level still trips me up after all these years, and I have only done it once before a few years ago. Lately, I have been playing these NES games through a couple of times just to have a decent enough run for YouTube. I don’t recall the last time I beat a game once and then moved on. The only deal breaker here was that I wouldn’t accept a run where I died on any of the final bosses. On this run, I needed three continues to clear the final area but I did beat the final bosses without dying. That’s good enough for me, and besides, I’m sure there are plenty of people out there that have beaten the game without continues or without dying on YouTube. If you need to witness something closer to perfection, then you can watch someone else do it. I have so many more games to play!

Clearly, I have no chance here!

I have a few streamers on Twitch that I watch regularly. One of my favorites is Arcus87, the current world record holder for speedrunning Ninja Gaiden. He has beaten the game in 11:39.93 as of this writing. In the beginning of this year, I watched him put in hundreds of attempts just to improve upon his own record by a tiny margin. I missed watching him set the record live, but I saw a couple of near misses and some other incredible moments. I learned a lot about this game just by watching, but I can’t say it translated into making me a better player.

Ninja Gaiden is one of those classic, essential NES games that should be considered for any NES collection. It has nice graphics and music, good boss fights and enemies, good control with versatile weapons, and a story that ties it all together. It is also the very definition of Nintendo Hard, with constantly respawning enemies capable of knocking you into pits at any time, especially those birds. The endgame cruelty is quite extreme as well. The difficulty may be a turn off, but the game is relatively kind in the early going and the story might grip you enough to want to grind through it. Ninja Gaiden is fun to play, and if somehow you haven’t given it a chance, I give it my recommendation.

#59 – Ninja Gaiden