Take on the NES Library

An 8-bit Extravaganza!

randy

JUN
14
2019
2

#123 – WWF Wrestlemania Challenge

The next in the series both added and removed challenge.

This is very detailed for the NES.

To Beat: Win the eight-man tournament
Played: 5/2/19 – 5/3/19
Difficulty: 4/10
My Difficulty: 4/10
My Video: WWF Wrestlemania Challenge Longplay

I seem to have hit a steady stream of NES wrestling games. It took almost 100 games to get to the first one, and now I seem to get one every 10-20 games. I am pretty sure this pace won’t keep up and that this will be the last NES wrestling game for a while. I guess I’ll have to wait and see! This was the easiest one of the genre I’ve played so far, which is something I’m always grateful for. Let’s take a look.

WWF Wrestlemania Challenge was developed by Rare and published by LJN. It was released on the NES only in November 1990. The game also saw a PAL release in 1991. This is the second of four WWF Wrestlemania games on the NES. This game, like the first, was developed by Rare. However, different developers would work on the other two games.

There is no story to this game. This is just a good old fashioned wrestling game between several characters featuring several different modes of play. The primary mode is the single-player eight-man tournament. The wrestlers you will face in this mode, in order, are Brutus “The Barber” Beefcake, Ravishing Rick Rude, Big Boss Man, Hacksaw Jim Duggan, Andre the Giant, “Macho King” Randy Savage, Hulk Hogan, and Ultimate Warrior. When I say you will face them, I do mean you. You will play the role of the wrestler You, taking on each opponent one at a time. It’s too bad that there’s no customization at all, so the role of You is just a generic white guy. Anyway, if you defeat all wrestlers in all matches, you win the tournament and beat the game.

You are the hero this time.

The controls are more simplified in this version of the game. Use the D-pad to walk around in all eight directions. The ring is oriented like a diamond here so there will be quite a bit of diagonal movement. The A button is used for basic strikes. Tap the A button to do a punch. Press and hold the A button to do a secondary move, such as a kick or headbutt. The B button performs a stronger move. The move depends on which direction the opponent is facing. If you are facing each other, B does a bodyslam. If you approach the opponent from behind, then B does a different move. Most wrestlers have a power move that is performed by pressing both A and B together. This can burn your energy faster, so don’t overdo it. If the opponent is laying on the mat, you can press A to attack. You can also press B here to do a pin, but you have to be lined up with the bottom of the fallen opponent to pin. The different moves will vary depending on the wrestler, but these are the basic controls for all moves.

You have some other move options as well. You can climb up on the turnbuckle in any ring corner by walking up to the turnbuckle and pressing A and B together as you press against it. Once you climb up, you can do an attack by pressing A. While airborne, use the D-pad to aim your attack. You can leave the ring the same way you climb on the turnbuckle by walking into the ropes and pressing A and B together. Be careful not to stay out of the ring past the countout or you will be disqualified. You can dodge an opponent’s power move by pressing both A and B together. If you are being pinned or are caught in a submission move, toggle between Left and Right on the D-pad to break out of it.

To win the match, you will have to pay attention to the energy meters of each wrestler. They are displayed on either side of the ring apron, which I think is a nice touch. Each successful move decreases the opponent’s energy meter. Using power moves will deduct a small amount of energy for each attempt. Avoiding attacks for awhile will also slowly increase your energy. To pin your opponent successfully, you have to run him almost completely out of energy. I believe you can force your opponent into submission with certain moves when low on health, but I didn’t see that happen.

Get his energy low, then pin. It’s that simple!

That’s about it for the core gameplay, but there are some different modes to choose from. One is the tag team match. You can control two wrestlers one at a time against a pair of opponents. Here you can switch between the two by going all the way into your corner of the ring and pressing Select. Each wrestler has a separate health meter and the man in reserve slowly gains stamina while inactive. Tag team matches are won when one of the wrestlers in the opposing tag team is pinned or disqualified. It is possible for teammates to both be in the ring together, but one of the two is subject to a countout if he doesn’t return to his corner. There are a couple of special controls here that occur when on top of the turnbuckle. If you are on the turnbuckle of the opposing team, you can kick the opposing, inactive wrestler by pressing B. Similarly, you can attack your own inactive teammate from the turnbuckle by pressing both A and B together. Another similar mode to the tag team match is the Survivor Series. There are two teams of three wrestlers each with only one active at a time. You can tag other teammates into the match. This time, each wrestler must be eliminated from the match individually. When all wrestlers on one team are eliminated, the other team wins.

There are quite a few variations between these different modes. They are broken down in the menu by either One player vs. Computer, Player vs. Player, or Two Players vs. Computer. There are four single player modes. The eight-man tournament is the main mode but you can also play a single exhibition match, you can control both members of a tag team in a match, and you can form a team in a Survivor Series. For two players competitively, you can engage in a one-on-one match, a tag team match, or a Survivor Series. There is only one two-player cooperative mode which is a tag team tournament against four computer-controlled tag teams.

Sometimes you get hit by a super move, that’s life!

You do get an ending screen for each mode. The text varies depending on what kind of match you won. In a way, you could consider any of them an ending, but most people would agree that winning what amounts to a single player campaign is the real criteria for beating the game. To that end, the game makes it a bit easier in this mode by giving you a couple of continues if you lose a match. You get an instant rematch should you lose, but if you lose three matches then you have to start all over.

This was my first time playing WWF Wrestlemania Challenge. This is a game I pulled off the bottom of my list that I wasn’t originally going to play so soon. I don’t recall when I picked this game up. The WWF games were reasonably popular, but only the first game is the one that is most commonly found. Still, I don’t think WWF Wrestlemania Challenge is too tough to track down. It should be easy to find for around $5-$10.

I didn’t have too much trouble with this game, beating it on my third attempt. I figured out somewhat of an exploit on this game. I wasn’t able to do this every time, but it was consistent enough to beat the game. I noticed the opponents either actively chase you or run away from you. If they run away, go get them! I would hit them with my B button move and then slam them when on the mat. If they come after me, I would retreat to either the top or bottom corner. Once in the corner, face toward the oncoming wrestler and mash the B button. It’s something about that corner where the opponent doesn’t line up with you soon enough to attack and you can get your move in first. The opponent then runs away and you repeat the cycle until you pin him with less than one health bar left. Using that method, I beat the game without using any continues pretty quickly.

A corner strategy worked out well for me.

As an aside, this game provides a turning point for my master game list for this project. I’ve mentioned my master list setup a few times but I’ll recap here. I initially removed a large chunk of games from my randomized game list and placed them at the very end. Lots of sports games, these wrestling games, and others were handled this way. About a year into the project I had a change of heart and decided to pull some of those games forward periodically. I’ve been aggressively promoting games lately and I have reached the inflection point where if I keep this pace up, I will have all those back-of-the-list games finished way earlier than the rest. Also, it has been troublesome and time-consuming managing what amounts to two lists. Finally, I have reconsolidated. Those less-desirable games have been spread out through the rest of the list and will appear more organically instead of me deciding on a whim to play one. I am now pleased with the structure of the overall game list, while still managing, for the most part, to keep the remaining games and their order a big secret even from myself.

Back to WWF Wrestlemania Challenge, I think this is a pretty decent wrestling game. It’s not quite as good as Tecmo World Wrestling, but it’s easier to play and much less demanding on my forearm strength and trigger finger. There are several different wrestlers with many modes and variations on game play, including a few different multiplayer modes. Controls are simple for a wrestling game and don’t require memorizing different moves. You still have to remember a lot of controls, but it comes easy in my experience. The graphics are nicely drawn and animated, and the music is decent as well. It is a touch on the easy side, but that is okay with me. It doesn’t quite live up to the name of WWF Wrestlemania Challenge in the difficulty department. That’s really the only complaint I have from this otherwise solid game.

#123 – WWF Wrestlemania Challenge

 
SEP
25
2018
0

#96 – WWF Wrestlemania

Whatcha gonna do brother when Hulkamania runs wild on you?

Shiny colors!

To Beat: Win the Tournament
Played: 8/6/18 – 8/8/18
Difficulty: 6/10
My Difficulty: 6/10
My Video: WWF WrestleMania Longplay

I was a teenage boy and for a season I was really into professional wrestling. I happened to get interested in WCW during the time when it overtook WWF in popularity, and then I unceremoniously got out of it sometime before WWF acquired it. The NES wrestling games vastly favored the WWF license over WCW with four NES titles to one. I am familiar with many of the WWF stars from this period as they eventually crossed over into WCW. Hulk Hogan on the cover of NES WWF WrestleMania, for instance, was a huge part of the nWo and his entry into that group was very shocking for me as a young fan. Playing this NES game rekindled a lot of nostalgia for that period in my life. Of course what matters now, nostalgia aside, is if the game is any good.

The current WWE began in 1952 as Capitol Wrestling Corporation and was created by Jess McMahon and Toots Mondt. It was part of the broader National Wrestling Alliance, or NWA. The owners at that time, Mondt and Jess’s son Vincent, withdrew from NWA in 1963 over a dispute and created the WWWF, which eventually rejoined in NWA in 1971 and was renamed to the World Wrestling Federation, or WWF, in 1979. Vincent McMahon Jr. created Titan Sports in 1980 and bought Capitol from his father in 1982. Vince Jr. helped usher in the WWF Golden Age in the 1980s. WWF acquired its main competitor, WCW, in 2001. In 2002, WWF was renamed to World Wrestling Entertainment, or WWE, after a dispute with the World Wildlife Fund. WWE is currently the biggest professional wrestling promotion in the world.

WWF WrestleMania is the first of four WWF licensed NES games. The other three games are WWF WrestleMania Challenge, WWF WrestleMania: Steel Cage Challenge, and WWF King of the Ring. WWF WrestleMania was developed by Rare and published by Acclaim Entertainment. It was released in January 1989 on the NES in North America only.

Awww yeah, wrasslin’!

WWF Wrestlemania is a straightforward professional wrestling game. There are six characters to choose from: “The Million Dollar Man” Ted DiBiase, Bam Bam Bigelow, The Honky Tonk Man, “Macho Man” Randy Savage, Andre the Giant, and Hulk Hogan. Matches take place between two wrestlers in the ring until one of them wins by pinfall. The game supports up to six players though only two may play at one time. One or two players can play a standard match, or one to six players may compete in a Tournament format. To beat the game, you have to win the Tournament mode in single player.

At the start of the game you will choose the number of players and the corresponding mode. A name entry screen appears for each player after the mode is chosen. Use the D-pad to move the cursor and press A to make selections. Names are up to six characters long. For multiple players, odd numbered players use the first controller and even numbered players use the second controller. After name entry, choose from one of the six wrestlers. Press Up or Down to choose. You will see his profile picture and some short stats. Press A on the one you want. After all selections are made, you will see the Pre-Bout screen with the participants of the next match. Now the fun begins!

Fights take place on a single screen with the stats on top and the match on the bottom. On each side of the top of the screen are the character portraits and the vertical energy bars for each player. In the center is the match timer and the bell that rings at the end of the match.

Bam bam on Bam Bam.

The controls are a little more complex than they first appear. You walk around the ring with the D-pad and you can walk in all directions. You can press either A or B to do some basic strikes against your opponent. From here it gets more complicated as some wrestlers can’t perform certain moves. I won’t go into all these details, but the manual has a couple of charts detailing all this and I suggest you look that up before trying this game. One more thing all wrestlers have in common is running mode. Press and hold either Left or Right, and then hold A to engage running mode. You can let go of the D-pad, and then let go of the A button to stay locked into running mode without touching any of the buttons. You will rebound back and forth between the ropes until you press a button to get out of the mode or your opponent gets in the way.

The remaining moves can only be performed by some wrestlers. While in running mode, you can press A or B to do a running attack. You can do a different move by pressing either A or B while holding Up or Down. One of these, usually with the B button, is how you pin your opponent when they are laid out on the mat. If you have your back to the opponent and press A and B at the same time, you will do a strong back move. If you are facing your opponent and press A and B together, you can do a bodyslam. However, you need to have more energy than your opponent to pull off the bodyslam, otherwise you will default to the back move. Finally, some wrestlers can do a move off the turnbuckle. To climb up on the turnbuckle, you need to engage running mode while all the way at the bottom of the screen. Just as your approach the corner, press B. If your timing is good, you will climb onto the turnbuckle and then dive off all in one move. Even though there are turnbuckles at the top of the screen, you can’t climb on those. Weird, I know.

To win a match, first you need to drain all of the energy from your opponent. When he’s down, you need to pin him. Stand next to him and press either Up or Down combined with either A or B depending on your wrestler to pin. A three-count will start, and if your opponent is still down at three, the bell rings and you win the match. Often, just getting the energy bar emptied is not quite enough to keep him pinned down. Sometimes he will get up right away and other times he will stay down for quite some time. You can get a feel for when he will stay down longer than usual with some experience. On the flip side, your opponent is also trying to drain your energy and pin you too. You will rise automatically if you are knocked down with energy remaining, but if you don’t, mash the Up button on the D-pad to get up as quickly as you can.

High octane pinning action!

There are a few additional mechanics and things to look out for in the game. Energy meters slowly grow over time. You have to keep up the offensive or your opponent can get back into the game. There is an additional way to earn back some energy in the form of a powerup. That’s right, this game has a powerup called the energizer. Each wrestler has his own energizer listed in the game manual. Energizers appear from the top left of the screen, go across the top of the ring, and then exit on the right side. You want to collect your energizer if you are near it, and likewise you want to keep your opponent away from his. There is also an anger mechanic. If someone gets hit a bunch, his skin will change color from pink to red. Moves do more damage while in this angered state.

The timer is of some importance as well. There is no timer in a standard match, either single player or two-player. In fact, a two-player match with one person is a great environment for practicing moves and timing, all without worrying about the timer. The timer runs in tournament mode only. It counts up to three minutes, and if there isn’t a winner to that point, the match is considered a draw. You will get an instant rematch, and these will continue until there is a clear winner.

To win single-player Tournament mode, you pick a wrestler and then you have to win against all other wrestlers in order. You can tie via the timer as many times as necessary, but lose once and you’re out. A multi-player tournament functions more like an actual tournament. The computer controls the remaining wrestlers and everyone plays each other once for a total of fifteen matches. Whoever wins the most matches wins the tournament, and the tiebreaker is whoever has the quickest average match time over matches won.

Ooooh, that’s gonna leave a mark.

This was my first time playing WWF Wrestlemania. This game was originally on my deferred list, but I can’t remember why I put it there other than my general disinterest in sports games. This is one of the most common NES games out there. Right now, I have four extra copies I haven’t bothered to sell yet. It only costs a few dollars if you want a cart.

I did not have the easiest time beating this game. I decided to go with “Macho Man” Randy Savage (RIP) as he was one of my favorite wrestlers growing up. Taking the wrestlers in order means The Million Dollar Man is the first wrestler, and he really is a pushover for the most part. For a while I couldn’t beat anybody else. I found trying to beat anyone else in a fist fight is useless. Those guys can rifle off back moves quickly before I could barely get out one. Running attacks are more useful especially if you can knock the guy down with them. You can go right into another running attack and knock him down as soon as he gets up. This strategy doesn’t work on the heavier wrestlers. My path to victory was abusing turnbuckle moves. The problem then is getting the opponent into the corner with you to get in range for the move. I try to get the opponent to run after me into the corner so I can climb the turnbuckle. Knocking him down gives me enough room to back up and run again. I tried to time it so that I was climbing up when he got up. That way he will chase me into the corner, trying to take advantage of having my back to him. I can get into a loop, but it doesn’t always last. Your timing has to be really good too so that you don’t miss the turnbuckle climb. I think the presence of the timer, combined with energy regeneration, encourages repeating powerful moves over and over to win. It might be a cheap way to win but it worked for me. I can win most of the time with this strategy, but even then, winning all five matches was a little harder than it seemed.

Take this opinion with a grain of salt because I haven’t played any other wrestling games on NES, but I don’t think WWF Wrestlemania is all that good. Rare usually makes fun games but not this time. The level of presentation and polish from a Rare game is still there. There are some nice graphical effects on display. The character portraits look pretty good on the NES. Everything up to the gameplay is solid, and then the annoyances begin. I had a tough time lining up properly with the other wrestler, and when I did I would get beat down before I could get enough hits in. Movement around the ring is cumbersome and slow. It’s easy to get trapped in the corner and hard to get back out. The act of pinning a wrestler is a lot harder to perform than it should be. The timer gets in the way of a more thoughtful match, resulting in exploiting moves just to win in time. These control and balancing issues add up to a more frustrating experience than a fun one. I hope later games are better than this one.

#96 – WWF Wrestlemania

 
AUG
10
2017
0

#49 – Kings of the Beach

No crowns required to be kings in this four-player volleyball game.

Very chill setting!

To Beat: Win a tournament
To Complete: Beat the game on the Difficult setting
What I Did: Completed the game
Played: 4/7/17 – 4/13/17
Difficulty: 5/10
My Difficulty: 5/10
Video: Kings of the Beach – Tournament Mode Final Matches

I am not good at sports. I still like to play them when I get the chance even though I wasn’t blessed with any ability. If there’s one game I am at least decent at, it would be sand volleyball. I organized a weekly sand volleyball night with a bunch of friends for several years, and that afforded me the opportunity to practice often. Now don’t let me fool you, I’m still not all that good at volleyball. However, I am pretty good at playing video games. Therefore, it shouldn’t be that much of a stretch for me to complete one of the few NES volleyball games.

Kings of the Beach is a volleyball game developed and published by Electronic Arts in 1988 on DOS. It was ported to the Commodore 64 in 1989 and the NES in January 1990. Ultra Games published the NES port. However, it is unclear if either Konami or Electronic Arts developed this version of Kings of the Beach. The game was only released in the US.

Kings of the Beach is a two-on-two beach volleyball game. You play as professional beach volleyball players Sinjin Smith and Randy Stoklos. In single-player mode, you only control one character and your partner is computer controlled. The main draw for single player is the Tournament mode. Here you will play against other pairs of players in five different locations all around the world. To win the tournament mode and beat the game, you must win three consecutive matches at each of the five beaches for fifteen total matches.

Interesting cursor choice!

At the start of the game, you move a green cursor around in an overhead map of the beach. This is your menu. The first place you will want to go is the registration tent, which is the game’s options menu. To start, you can assign either a controller or computer control to Smith, Stoklos, and two other competitors. Kings of the Beach supports up to four players simultaneously using the NES Four Score accessory. Next, you can choose between cooperative play or competitive play. This is only needed for a two-player game to decide if you want to play on the same team or not. You can set the difficulty of computer opponents to either Easy, Medium, or Difficult. You can choose if you want to play either a single set or a three-set match, and you can toggle the sound on and off. Choose Exit to Beach to go back to the main menu.

The other menu options are for practice or setting up a game. At the top of the screen there are three beaches labeled Bump, Set, or Spike. If you choose one, you are put in a practice beach where you get easy setups to practice the basic moves. Press Select at any time to exit the training and go back to the menu. At the lower left of the menu is the Match option where you jump directly into an exhibition match with the defined settings. This is the mode you want for a three or four player game. The bottom right part of the menu starts up the Tournament mode. You can select either a new game, or continue a previous game with a password. After that you jump right into the action.

Kings of the Beach plays by standard volleyball rules. Each side has two players and each point starts with a serve from the back of the court. Each side can hit the ball up to three times before hitting it over to the opponent’s court, and teammates must alternate hits. If the ball lands in your opponent’s court, the opponent hits the ball more than three times, or the opponent hits the ball out of bounds, then you win the point. The serving team is the only team that can score, otherwise the non-serving team gains control of the serve if they win the point. In a single set match, the first team to fifteen points wins. In a three-set match, teams play to twelve points per set. In either case, teams must also win by two points. This means play will continue beyond the required winning score until a team leads by two.

Bump, set, spike!

The basic strategy of beach volleyball is to use your three hits to bump the ball, then set the ball, and finally spike the ball. You will use the D-pad to move your player around the court. Quite often you will move on your own to the spot where the ball will land as it’s heading toward you, but sometimes you need to position yourself properly. The ball casts a shadow on the sand that will guide you toward where you want to stand. Press A to bump the ball in the air toward your teammate. To set the ball, press B. To spike the ball, press both A and B. The spike is a powerful jumping hit toward the opponent. You will need to focus on timing for all hits, but spiking the ball requires the best timing. The idea is to run up to the net and jump, meeting the ball with your hands at the top of your jump. For all hits, you can guide it in a direction using the D-pad in conjunction with the hit.

The above moves are mostly offensive moves, but you do have a couple of defensive moves at your disposal. If you know the opponent will spike the ball, you can move up against the net and press A and B together to jump up and attempt a block. Sometimes you can repel the ball right back into the opponent’s court for a quick point. Stoklos has his own signature block called the Kong block, which is very powerful. The other defensive move is called the dig. This happens automatically whenever the ball is just far enough out of reach normally. You will make a dive toward the ball to bump it back up into the air. I didn’t seem to put myself in good positions to do this very often, so in my experience it was left to chance.

Serving the ball effectively is a vital skill. When it’s your turn to serve, you can move up and down the line to put yourself in the position of your choice. There are three different ways to serve the ball. The easiest method is the underhand serve. Simple press A and B together to lob a slow serve at the opposite court. You want to pay attention to the flags that indicate wind direction because an underhand serve may come up short if the wind is blowing in hard. The overhand serve is more powerful. Press A to toss the ball straight up, wait for the ball to come down, and then press B to do a standing, overhand hit. You can use the D-pad to aim the ball while serving. The most powerful serve is the jump serve. Like the spike, it’s the most difficult serve to perform. Press A to toss the ball just before, but this time press A to jump and hit the ball. The more powerful the hit, the more likely the opponent will be unable to return the ball.

With the right timing, the jump serve is the best one.

One neat thing you can do is argue a call with the referee. Every now and then the line judge will make a mistake on a ball that lands near the lines. If you think a bad call went against you, then you can run up next to the judge’s stand and press Start to dispute the call. You will see your player make a scene as persuasively as possible. If you are successful, the referee reverses his call and you get the ball! If the judge disagrees, then he will shake his hand no and hold out a penalty card. This can be either a yellow card or a red card. The yellow card is just a warning, but if you lose a second disputed call in a set the referee will give you a red card instead and you lose a point off your score. Your opponents and even your partner can dispute a call on their own. One key thing is that if you want to dispute a call, you need to decide quickly and get over to the referee right away to plead your case. You lose your opportunity to argue a call if play advances to the next serve.

As stated earlier, to complete Tournament mode you must win fifteen total matches broken up into groups of three. After you win three consecutive matches on the same beach, you get a password for the next beach. The passwords are up to eight characters long and are normal words that are easy to write down or remember. I noticed that the passwords are the same for each beach no matter what difficulty or length of match. For instance, you can win the first round of matches on the Difficult setting with three-set matches, and the next time you play with the password you can select Easy difficulty and single set matches. You can play however you want!

This was my first time playing Kings of the Beach. The game was a later addition to my collection, but it is pretty common and inexpensive so I have had a few copies pass through my hands. I am not a huge fan of sports games even though I enjoy playing a little volleyball. Chances are I would not have given Kings of the Beach much of a chance if not for this project. Chances are I will also say this same thing about many other future games!

Digs are done automatically. This one was successful!

For my playthrough, I decided on playing single set matches on Medium difficulty. I played as the default Smith and let the computer play Stoklos for me. My intent was to learn the game on Medium difficulty and then go back and play the game again on the Difficult setting. At first, Medium difficulty was enough of a challenge. I understood the fundamentals early on, and other than some mistakes with spiking I was already playing well enough to make some progress. My struggles came in the third match of any beach. I could play well enough to win the first two matches, and then I would lose the third and have to start over at the top. That is awfully frustrating. Kings of the Beach became a fight of attrition and required some good old fashioned grinding to seal the win.

It seems like many sports games have some kind of exploit or tactic that makes life much easier. I found one such tactic that helped me win points much more often. The first thing is I needed is the setup to spike the ball myself. Usually this required getting the first hit on the return so that I could get the third hit and spike, but sometimes I would take the spike myself on the second hit instead. It’s a little riskier but it can catch the opponent off guard. My spike position was up against the net either slightly above or below the center. I would spike toward the corner of the net and the closer side line. For example, if I set up below center, I would aim for the lower line near the net, and do the opposite when closer to the top. The opponent tended to favor guarding the larger area so I could sneak it in on the other side close to the line without either player getting to it. That trick does not always work, but it works often enough to be useful.

My partner is disputing a call unsuccessfully.

I beat the entire game on Medium over the course of a few days. Once I accomplished that, I bumped up to the Difficult setting and repeated the final three matches with the last password. If I can beat the last beach on Difficult, then I should be able to beat any other configuration, so I didn’t bother repeating anything else on Difficult. I did not notice any significant changes between Medium and Difficult settings. Perhaps the opponents make fewer mistakes or make powerful serves more often on the higher settings, but I could not tell the difference. With my spiking tactic, I could score more often than not regardless of difficulty. I recorded my video of the final set of matches on Medium difficulty, and then played the final matches again on Difficult unrecorded. The ending is the same on either difficulty.

I would have considered the game more difficult overall if not for the fact that the computer controlled Stoklos handled nearly all the defense for me. Actually, my computer partner played very well in general and handled many situations better than I could have. Most of the time he plays close to the net so he can utilize his powerful Kong block. My job was to back him up and try to get to anything hit past him if I could. We worked together well on the offensive side too. He is a good spiker and serves very well. He’s not a perfect partner and makes mistakes that are unavoidable, but in my opinion he is a more consistent player than I am. It’s a pleasant surprise to have a competent computer player for once!

There are not many volleyball games on the NES to compare, but I think they did well with Kings of the Beach. The game sets itself apart somewhat for having a simultaneous four-player mode. It also performs well as a single player game. The computer controlled players are competent both as opponents and partners. The graphics and music are well done, just as you would expect in a Konami game. The game is a tad lengthy and repetitive, but it’s just the nature of the game so it hard to fault Kings of the Beach for that. If you are looking for an NES volleyball game, you won’t do wrong with Kings of the Beach.

#49 – Kings of the Beach