Take on the NES Library

An 8-bit Extravaganza!

technologies

JUN
07
2019
0

#122 – Videomation

It’s true, video games are art.

For an art game, the title screen is very plain

To Beat: Create a Videomation
Played: 5/1/19
Difficulty: 1/10
My Difficulty: 1/10
My Video: Videomation Longplay

It is another milestone for Take On The NES Library. The NES has some truly great games, but it also includes a small handful of applications and things that are not games. Some of them I could construct some kind of goal for. You could “beat” Color A Dinosaur by coloring in every dinosaur available, for example. Videomation is the rare example of an NES cartridge that doesn’t have any ending or any sort of goal at all. The only thing I can come up with here is just to create something, so that’s what I did. Let’s take a look and see what Videomation is all about.

Videomation was released on the NES in June 1991. It was published by THQ and developed by FarSight Studios. The title screen credits Western Technologies as the developer, but multiple places online state that it is FarSight Studios. You get the full credits on the title screen if you are interested. This was a North American exclusive title.

All of your drawing will have to be done with the NES controller, but it’s not as bad as it sounds. The D-pad lets you move a cursor around the screen. This lets you point to anywhere on the screen to draw and also at the buttons on the top menu to select different options. The A button is your primary drawing and action button. Conversely, the B button acts as a cancel button or a way to let you move the cursor around without drawing. Press Select to bring up the menu. When you have made your menu selections, press Select again to get back to drawing. The Start button toggles how fast your cursor moves around the screen.

Starting out with some simple shapes

Let’s check out the menu from left to right. First up is the color palette. There are ten different colors you can choose from. Simply hover over the color you want and press A. This color applies to whatever type of operation you want to do. Some of the colors are solid, while others are dithered blends of other colors to make some in-between shades. This is the best the NES can do under its limitations. The next icon with the letter A in it lets you change the color palette. This affects both the color palette from the menu and the color palette of the entire drawing. Sometimes it is neat to change the colors of the entire drawing just to see what it looks like. Some of the color palettes have animated colors. The icon above the palette change is the line width selection. You can toggle between a thin line or a thick line when drawing with the tools.

The next group of eight icons are your drawing tools. Hover over and press A to select the active tool. The most interesting one is the arrow tool in the upper-left. This is as close as you can get to a free hand drawing tool in the game. Use the D-pad to point the arrow in the direction you want. The arrow rotates around in all directions. The dot past the tip of the arrow is where lines will start from. Press and hold the A button to move the arrow in the desired direction and start drawing. While the arrow is moving, you can change direction while still holding A, allowing you to draw curves. You can go all the way around and draw a circle if you want. Letting go of A stops the arrow and stops drawing. You can also move the arrow around without drawing by holding down the B button instead. What’s interesting is that the arrow’s movement is a bit different depending on if you are drawing or not. If you draw a curve by changing arrow direction, the arrow will completely circle around without you having to change D-pad direction. While just moving the arrow with B, the arrow stops turning as soon as it is moving the same direction you are pressing with the D-pad. It’s hard to explain, it’s just something interesting I noticed while toying around.

Too bad there is no triangle tool.

The rest of the top row are the pencil, line, and bucket fill tools. You probably know what these do already. The pencil is another simple free hand tool. Move the pencil anywhere with the D-pad and draw by holding down the A button. The line tool lets you draw straight lines, including at an angle. First, position the cursor at the start of the line. Then press and hold A and move the D-pad to where you want the end of the line. If you stop moving the cursor with A still held, it will show you a sample line without actually drawing anything. Once you let go of A, then it draws the line between the two endpoints. The bucket fill tool lets you color in an enclosed shape. The lowest tip of the paint out of the bucket icon is where filling starts. Press and hold A to fill with color. The painting algorithm colors in horizontal stripes. You can color by just briefly pressing A long enough to color just one stripe, then move the cursor around and repeat to draw as many stripes as you want. To completely fill in the space, you have to hold down A for the whole time.

The next tool on the bottom row is the circle tool. It has the same controls as the line tool. The starting position is the center of the circle. Then you can control how long and wide it is depending on how far away each cardinal direction is from the center. You can draw ovals in either direction with this tool. The rectangle tool is also the same thing as the line tool with both endpoints being opposite corners of the rectangle. The eraser tool is like the pencil tool but it erases anything drawn underneath.

The last icon in that section is the stamp tool. Selecting the stamp tool displays a new menu on top of the main menu. There you will see a row of four stamps. To use a stamp, cursor over the one you want and press A. Then press Select to get out of the menu. Use the D-pad to position the stamp and press A to stamp it down. You can continue stamping with the same one as much as you want. Back on the stamp menu, there are two buttons. More lets you see more available stamps, and the right arrow changes the colors of the stamps. The last page of stamps are letters and numbers. Place these stamps the same way as the others. To help facilitate writing text, there are additional controls. While placing letters on the screen, you can press the B button to advance to the next letter right there so you don’t have to go back to the menu to choose a new letter. If you hold the B button, then you can use Up or Down on the D-pad to cycle through all the characters. Let go of B to select that letter and then you can press A to stamp it.

It was already recognizable, but now it’s clear.

The icon with the stick figure person is the animation icon. This brings up a separate menu that functions just like the stamp menu. Cursor over the animation you want and press A to select it. When you press Select to exit the animation menu, it brings up another menu called the motion menu. Here there are five options for how you want the animation to move across your drawing. Highlight what you want and press either A or Select to play the selected animation with the selected motion. The first motion labeled Follow lets you move the animation with the D-pad. Next is the random path, and the other three are preset paths. You can walk back and forth in a straight line, around the screen in an oval, or in a wave pattern back and forth. Press either A or Select to stop the animation and go back to drawing.

Here are the remaining options. Clear lets you erase everything and start over. You will have to confirm Yes or No on clearing the screen. No Menu lets you remove the menu temporarily so that you see your completed drawing without cursors in the way. Either Select or A brings the menu back. The music note toggles the sounds on or off. Drawing operations and animations have music and sound effects that go with it and you can turn them off if you want. The final icon lets you change the cursor speed of the drawing tools. You can press Start at any time to do the same thing. There are five speeds. At the lowest speed with no bars showing, the cursor moves one pixel at a time so you can do some very fine detail drawing.

I added a little animation flair at the end.

I’m going to say this is my first time playing Videomation. I bet I have “played” it before at least a little bit when I tested my cart. It is not all that common, but when you do see one it is not expensive. This is about a $6 cart. I have had a couple of copies of this cart before. The first one I had for several years had a bad label. My current copy isn’t the best but certainly in better shape than what I had before.

This sounds silly to say, but I am not an artist and I had a little bit of anxiety figuring out how I was going to demonstrate Videomation. I settled on drawing a picture of the NES. I figured that was simple enough to draw, was something I know well, and would make use of most of the tools. I created a sample drawing that turned out okay, and I replicated that a little bit better in my recording. I was happy for the text stamps so I could label it as a Nintendo, and it was a nice bonus that Take On The NES Library fit the width of the screen. The worst part was trying to draw tiny circles for the controller ports. That turned out terrible. It’s recognizable, at least. I also forgot to shade in the lower half of the console. It’s not like it was going to be incredibly realistic anyway. I’m sure a real artist could do some amazing drawings with this tool, but for me I’m satisfied.

So there you have it. Videomation is an art, drawing, and animation tool. Anything that is not tile based on the NES I find impressive from a technical standpoint. Tools like this suffer from not having mouse or touch screen controls, but for what it is, I think the developers did a good job of providing enough features and options to give you the best control you could get out of an NES controller. Personally, I am happy I followed up a 10/10 in difficulty with a 1/10. Otherwise, I could do without Videomation and I am looking forward to playing some actual video games next.

#122 – Videomation

 
OCT
02
2017
0

#53 – American Gladiators

You can sort of get the experience with this lovely home version!

A contestant runs around the copyright page before the title.

To Beat: Reach the Ending
Played: 6/26/17 – 7/2/17
Difficulty: 6/10
My Difficulty: 6/10
Video: American Gladiators Playthrough

It wasn’t too long ago that I wrote about Rollergames, and today we have another game based on a 90’s TV show that is right out of the same mold. They were both live-action shows that ran on TV at the same time. Both shows received an NES game to piggyback off the hype. Also, although American Gladiators on NES does a little better in this regard, both NES games deviate somewhat from the source material.

American Gladiators is a US TV show that aired in syndication from 1989 to 1996. It pits two men and also two women against each other in several events culminating in a final obstacle course called the Eliminator. All the events involved the Gladiators, who are recurring athletes that have their own roles in the events to prevent the contestants from scoring. The show eventually featured many different events that came and went through the run of the show, and each episode consisted of different combinations of events. Later, there was a remake of American Gladiators that ran for two seasons, both in 2008.

I’m genuinely disturbed by the concept of lives here.

American Gladiators on NES was released in October 1991 only in the US. It was published by Gametek and developed by Incredible Technologies. This game resembles the show but does not follow its format. There is a different American Gladiators game that is much more faithful to the show. That version was developed by Imagitec Design Inc and also published by Gametek on the Sega Genesis, DOS, and Amiga in 1992. The SNES port was released in 1993.

Similar to the TV show, in the NES game you have to compete in five different events which are modified versions of specific games that appeared on the show. You have to clear all five events within so many “lives.” The events are Joust, The Wall, Human Cannonball, Powerball, and Assault. Once you clear all five events, the game advances to the next level where you get a more challenging set of these same five events. In all, you must clear four different difficulty levels of five events each before moving on to the final event, the Eliminator. If you can clear the Eliminator, then you win the game.

Let’s look at each event. First I will explain how the event is played on the show, and then I will describe how it was converted to the NES game.

Stick and move.

In Joust, a contestant and a gladiator attempt to knock each other off a raised platform with pugel sticks. In the NES version of Joust, you square off against four gladiators one at a time instead of just the single battle featured in the show. During a face-off, you can move around a bit on the platform by tapping Left or Right on the D-Pad. Press A to thrust your pugel stick at the gladiator. You can press B to thrust too but this will also inch you a step toward the gladiator. Just pressing A or B does a middle thrust, and you can also do a high thrust by holding Up or a low thrust by holding Down when you strike. You can also block by holding Left and pressing either A or B. You exchange blows with the gladiator until you knock him off the platform. Then the event briefly switches to a platformer as you must move forward jumping from platform to platform to engage the next gladiator. After you win the third fight, a super pugel stick will fly into play. If you grab it your stick will light up, then if you can land a first strike on the gladiator you will knock him off instantly. If you get hit first then you lose the super pugel stick, so make it count! If you get knocked off or fall off at any time, you lose a life.

Tap it out while making quick decisions.

In The Wall, two contestants race up a climbing wall. After a few seconds, the Gladiators will pursue the contestants attempting to pull them off the wall, preventing them from reaching the top and scoring points. In the NES event, your goal is also to climb to the top of the wall, but this time there are several gladiators that appear at various locations along the wall that you must avoid. The controls for this event are tricky and unlike anything else I’ve ever played. The idea is that the B button moves your left hand and the A button moves your right hand. You combine this button press with a direction to move that hand in all eight directions. There are handholds covering most of the wall and as long as you have at least one hand on one you will stay on the wall. The consequence of this control scheme is that you need to tap buttons quickly to move fast. For instance, to move straight up, you must rapidly alternate between pressing A and B while holding Up. It takes practice to get the hang of it. You can find a glove on the wall that lets you move very fast with just the D-Pad instead of having to tap out A and B, but it only lasts for a few seconds. Each of the four levels is a completely different layout on the wall, and you need to have mastered the control scheme to clear the last wall. If you lose the grip on both hands, or you come in contact with one of the gladiators, then you fall down and lose a life. Plus, you have to start at the very bottom of The Wall.

He doesn’t stand a chance.

The Human Cannonball event begins with a gladiator standing on a small elevated platform holding a foam pad for protection. The contestants swing on a rope from their own platform and try to knock the gladiator down to score points. The NES event requires you to jump from your platform, grab the swinging rope, and then let go at the right time to knock the gladiator down. Like Joust, there is a series of four gladiators that you knock down to finish the event. Both the starting platform and the gladiator’s platform move up and down, making the timing more difficult. At the start, you can walk left or right a bit on the platform, and then press A to jump toward the rope. If you grab onto it, then you automatically swing back and forth and you must press A again to let go and launch yourself. In some levels, during the third gladiator a glove will fly into play, and if you grab it you can move up and down the rope. Normally where you first grab the rope is where you stay until you jump off. The glove comes in handy on the fourth gladiator because there can be a trophy at the top of the rope that gives you an extra life. In this event, it is very easy to lose lives. You can fall off the platform, miss the jump to the rope, miss the gladiator on the launch, or hit the gladiator when he is blocking.

Always score in the center when it is clear.

In Powerball, there are bins filled with balls on both ends of the playfield, and there are five empty pods guarded by three gladiators. Both contestants play simultaneously by taking a ball and putting it into the pods, if they can get by the gladiators to do so. The players must cross to the opposite end before grabbing a new ball, and the object is to score as many points as possible within a time limit. The NES version of Powerball is mostly faithful to the original event. You grab a ball at either end of the playfield with either A or B. Then you have to run around the gladiators and place the ball into the pod by standing next to it and pressing the button. Just like on the show you must cross to the opposite side to grab a new ball. The difference in the NES game is that you are only allowed to put one ball in each pod. If you score on all five pods, you are awarded an extra life as well as free up all the pods so you can continue scoring anew. If a gladiator touches you, he always knocks the ball out of your hand and you have to go get a new one. This is the only event where you don’t lose a life. Just score as much as you can before the timer runs out!

Weird gladiator scrolling, but a fun game mode at least.

The Assault features a gladiator manning a tennis ball cannon, and there is a target on the wall behind him. The contestants run through the playfield dodging the fired tennis balls and reaching the safe spots. Each safe spot has a weapon used to hit the target. The contestant wins if they hit the target or reach the end of the course before time runs out, and they lose if the gladiator hits them with a tennis ball. The NES version of the game plays a bit differently. The gladiator moves back and forth at the top of the screen with the cannon no matter where you are in the course. You scroll the playfield upward and seek out weapons near a safe spot. Neither you nor the gladiator can shoot through barriers on the field. Grab a weapon by standing on the weapon icon and pressing B, then press A to launch a shot upward. Each icon gives you three shots. The gladiator will fall if you shoot him enough times, and you lose a life if he hits you three times. Alternatively, you clear the event if you reach the top of the course before time runs out. This is the only event that you can lose if the timer expires.

Platforming with random projectiles!

Once you clear all 20 events, then you begin the Eliminator. This is a long, slowly scrolling platforming level essentially. You start out by hopping between balance beams with the A button and advancing to the right. During the event, medicine balls will spray out from the bottom of the screen randomly. If they hit you then you fall, but you can save yourself by pressing Down to duck in time and shield yourself from the hit. Be careful when jumping as you can’t block hits. Eventually you come to the hand bike. Press Left or Right to move along the rail and dodge the balls. Past the hand bike are conveyor belts, and then after that is another hand bike section. Finally, the balls go away and you take a series of zip lines to the end of the course. You must time your jump off each zip line to grab the next one. If you get all the way to the end, congratulations!

Finally, here is some miscellany about American Gladiators. Across all events, there is a scoring system in place. You typically earn points by either getting past a gladiator or redeeming each second left on the timer at the end of the event. Once you clear a level of five events, you get 100 points as well as an extra life for the next level. You can also earn a continue by clearing either Level 1 or 2. When you lose all your lives, you get a password, provided you have already cleared Level 1. The password is eight characters long and the only characters are A and B. You enter the password by pressing the corresponding button, which is super convenient. There are only three passwords, one for each level from two to four. Lastly, the game features a two-player mode, but it is alternating play so it isn’t that useful.

This was my first time playing American Gladiators. I have owned the game since childhood and probably got it from a yard sale. It only took one try playing it to discover I wasn’t all that interested in the gameplay. I’m not sure why that was because I enjoyed watching the TV show on cable whenever I saw it was on, and I played NES often as a kid. I’m glad I’m doing this completion project because it gives me the motivation to play through games such as American Gladiators that I’ve owned for over half my life.

This guy is super tough for some reason.

It took me three or four days over a week to solve American Gladiators. Initially I found Powerball to be the easiest event because I always filled up the pods, only to find out later that it truly is the easiest one since you cannot lose regardless. Assault was the next easiest game for me because I am good at dodging, although that was tested during the final level. The Wall tends to be difficult for people due to the weird, exhausting controls, but I took to it quite well. Joust was the event that gave me so much trouble until I figured out how it worked. Human Cannonball to my surprise ended up being the most difficult event as the later levels had me almost pulling my hair out.

Once I got all those games figured out, it was time for the Eliminator. This event was challenging, but it was even harder to learn because I could only use what lives I had remaining after clearing all the Level 4 events. The best shot I had at the Eliminator came from playing the game from the start and accumulating as many lives as possible along the way. I had a few runs that I almost completed before recording anything, and once I sat down to record I ended up completing the game for the first time. I even beat it without continues. I had close to ten lives starting the Eliminator but I used nearly all of them up to beat it.

You really need to master the controls to solve this one.

Here are some pointers for a few of the events that tripped me up in the game. Spoilers apply here, so if you want to try the game yourself and keep your experience pure, now is the time to look away! As I mentioned earlier, Joust was my first major hang up. That was because I was playing it wrong. The opponents also strike with low, medium, and high thrusts, and you can counter each one. You counter a low strike with a medium one, a medium strike with a high one, and a high strike with a low one. The gladiators also strike in a pattern that loops, so once you see it you can predict and counter every hit. If you are fast and don’t know the pattern, you can also counter by observing his strike and attacking quickly. Moving on to the Human Cannonball event, there are a few gladiators that seem impossible to knock down because they always block you. The only way I figured out how to get past them is to swing on the rope back and forth a few times before launching yourself. In other words, if they block on your first swing, try knocking them down on your second swing. You can stay on the rope for as long as you like once you grab on. I won’t tell you which gladiators or how many swings you need to wait. If you need to know, you can see my strategy in the longplay video. Finally, a couple of basic tips for The Wall. Make sure to spend some time in a clear space learning how to move in all directions. Take it slow. This becomes very important in later levels where each incremental movement is critical. Also, it is best to set the controller in your lap and use your pointer and middle fingers to tap out the A and B buttons. The game manual recommends this since you can move around on The Wall much quicker and with less fatigue in your hand.

I’ll say that American Gladiators is an interesting NES game, but I don’t know that I would recommend playing it. It’s a novelty to see how they adapted the show into an NES game, but it’s not quite reminiscent of the show enough to invoke the nostalgia factor. The music is fine, but nothing special, and notably the iconic theme song is not in this game at all. If it is, then it wasn’t recognizable enough for me to notice it. The graphics are decent and every important element is clearly defined. It’s a mish-mash of a game. I had fun with it, but of course I always say that.

#53 – American Gladiators