Take on the NES Library

An 8-bit Extravaganza!

range

AUG
09
2019
0

#127 – Shooting Range

A Zapper game with a strangely accurate title.

The title colors glow until text appears, so lame!

To Beat: Beat the Normal Game
To Complete: Get the best ending in both the Normal Game and Party Game
What I Did: Completed the game
Played: 5/17/19
Difficulty: 4/10
My Difficulty: 4/10
My Video: Shooting Range Longplay

Now that I’ve come upon yet another Zapper game already, I decided to do a little digging trying to piece together my own list of Zapper-compatible licensed NES games for tracking purposes. The unlicensed list is easy, just Baby Boomer and Chiller. For licensed games, most lists I’ve found are incomplete. Complicating things are a few games that use the Zapper partially, or worse, at one random spot in the game. Putting everything together, it looks like there are 16 licensed games that utilize the Zapper with most of them being Zapper only. Shooting Range is already the 5th Zapper game played for this blog.

Shooting Range was developed by TOSE and published by Bandai. It was released in June 1989 in North America only and is an NES exclusive. Really, that’s all the information there is on Shooting Range.

There’s no story to be found here but there are a couple of different modes to play. The Normal Game takes place over four stages where you fire at targets that appear in themed scenes. This is the main mode of the game. The other mode is called Party Game and you try and shoot as many targets as you can within the time limit. In both modes, up to four players can play alternating to see who can get the biggest score. To beat this game, you need to clear all stages in the Normal Game. There are also different ending screens depending on how many points you score in the Party Game.

Just a normal day out west.

I think Shooting Range has a double meaning here. Sure, it’s a shooting range where you fire at targets. The primary mechanic in the game is that you use both the D-pad and the Zapper at the same time, using Left and Right to “range” across a wide view while you also aim and shoot at targets. This is a cumbersome setup for me since I prefer to hold the Zapper with both hands to keep it steady. You will need to constantly pan back and forth looking for targets to shoot so you really need to play this with both Zapper and controller in hand simultaneously.

The goal of the Normal Game is simple enough. Various targets will appear on screen holding up a red and white pinwheel which is what you shoot to earn points. The bottom of the screen shows your level score and total score on the right and the level timer and energy bar on the left. You lose energy when you shoot and miss. You lose the game if you run out of time or energy, so you must be both quick and accurate. Each stage has different criteria to finish the stage and move on to the next. Upon completing each level, you earn some bonus points for any leftover time or energy.

When starting up a new Normal Game, first you select either Level 1, 2, or 3. These are not the stages themselves but more like a difficulty level. To my knowledge, the only change is how much time you have to start each stage. Levels 1, 2, and 3 give you 300, 250, and 200 seconds respectively. Next up is the scoring screen. This shows your scoring breakdown per stage, as well as any bonus points that roll up into your total score. The Stage Clearing Point area is what the point threshold is for certain stages. I confused this for actual points on my score at first. Then you go to a screen displaying all the stages in the game. Shoot anywhere to start playing a level.

During the Normal Game, shooting some targets also reveals an item. The same characters tend to drop the same things. Most of the items are just circles with letters in them. Simply shoot it to collect it. The little E boosts your energy by two bars, while the large E gives you four. A reverse E deducts a couple of energy points, so avoid them. The C gives you 100 points, while the W gives you 1000. The W is different in that it doesn’t get dropped by anyone and you will sometimes just find it. There is also an hourglass item that gives you 50 more seconds on the clock.

That middle creature flips back and forth quickly.

The first level in the game is Western themed. The goal here is to earn 5000 points, at which point the level ends abruptly. There are Native Americans, gun-slinging criminals, and flying birds for targets. Some of the birds are worth 500 points, while others are worth much fewer, depending on how they fly around. The second level is pretty similar to the first. Here you need 7000 points to clear it, but this time it is ghost house themed. There are monsters such as witches, vampires, and ghosts. One monster flips his pinwheel back and forth rapidly and it is hard to hit.

The next level is the bonus game. This one is just a single screen with no controller required. There are two rows of bottles on the wall and random ones will flash all white. Shoot them while they are all white to break them. This level ends when either all bottles are broken or you run out of time. You always get sent to the next level no matter how well you do.

The final stage takes place on the moon. There are various types of aliens to shoot at here. Instead of meeting a point threshold, as soon as the timer hits 100 seconds remaining, a large brain alien appears. It’s a boss battle! The brain floats around the whole screen in a wave-like pattern and only fully reveals its pinwheel every so often. This is a tough fight with the limited time left, but if you can beat it then you win Normal Game. If you fail here or in any other stage, you can continue, but you lose all your points in doing so. I think continues are supposed to be unlimited, but I didn’t always see it happen so I’m not sure how the continue system works. This is a short game, so once you get the last boss down you can play through the game again trying for a high score. You can enter your initials on the high score screen and see your accuracy too.

The Party Game is a much simpler mode than the Normal Game. This is just a single screen with some targets to hit. There are no items or energy, just you and the timer. Lights in the background appear and shooting them causes the pinwheel to pop up along the bottom. Shoot as many of these as you can. If you miss a pinwheel, then you need to shoot another light to restart the sequence. It’s too bad you can’t play this simultaneously with another player because it would be fun to compete for targets. Either way, try to score as high as you can before the timer runs out.

Even the floating brain has caught pinwheel fever.

This was my first time playing Shooting Range. I can’t recall if I played any of the game during cart testing. Usually with the peripheral games I boot them up to see if they run without glitches and then I put them away without trying the gameplay. I know that I watched TMR beat this game for NESMania and it was one of the last games he completed for his project. I had some familiarity with the game though I forgot most of it. This cart isn’t too hard to find and sells for around $8-$10.

This was a short game that I cleared within a couple of hours. I needed more than a few attempts to clear the final boss, but that was all. If you score high enough at the end, you earn a medal. The bronze medal is at 30,000 points, a silver is at 35,000 points, and you need 40,000 to get the gold. Now your score for the first two levels is pretty well set since those stages end by point thresholds. One tactic is to stockpile energy and cash them in for bonus points at the end, but that doesn’t always pan out and doesn’t give you near enough points anyway. The other thing you can do is play on the easiest difficulty since more time means more points at the end of the stage, even if that only adds just a tiny amount to your total. The secret to getting the gold is to earn the bonus points as shown on the scoring screen, and the only way to get them is to play the bonus level perfectly without missing. Doing so is challenging. My strategy was to go at the top row first left to right, then the bottom row. After a few bottles gone, the next ones seem to line up well and you can take them all out quickly. On my run I ended up with over 50,000 points which was above and beyond what I needed. In Party Mode, the score you want to aim for is 35,000, which I accomplished on my second try. All those attempts at To The Earth not long ago sure paid dividends!

Shooting Range is a brief Zapper experience that ultimately doesn’t add up to much. It is interesting that it has different themes for each level. Even the Party Game has a different feel than the Normal Game’s levels. The music is mostly forgettable but not bad. The controls are a little wonky for a Zapper game. They aren’t difficult to comprehend by any means, but I simply didn’t find it that comfortable to have to use both the controller for scrolling and the Zapper for firing at the same time. Thankfully the game was easy and short enough that it wasn’t a huge issue until the end boss. However, the controls combined with the short play time makes Shooting Range not that great of a game.

#127 – Shooting Range (Normal Game)

#127 – Shooting Range (Party Game)