Take on the NES Library

An 8-bit Extravaganza!

eugene

MAR
01
2019
0

#111 – Smash TV

Big money! Big prizes! I love it!

No music, but nice detailed title graphics!

To Beat: Reach the ending
Played: 1/2/19 – 1/4/19
Difficulty: 8/10
My Difficulty: 5/10
My Video: Smash TV Longplay

I had Super Smash TV on the SNES growing up. I probably got it from a yard sale or something, but I remember spending a lot of time playing the game. I wasn’t really that good at the game though. Maybe that version is really tough to beat. I didn’t know the NES had a port of the game until I started digging deeper into the library. With as frantic and sprite heavy as the SNES version is, it blows my mind that they even tried to replicate this style of game on the NES, let alone pull it off. Even though I still can’t believe this game exists on the NES, I’m glad it does.

Smash TV is a 1990 arcade game both developed and published by Williams. The game creators are Eugene Jarvis and Mark Turmell. The game was ported to several home consoles under the title Super Smash TV. The home computer versions, as well as the NES version, retained the Smash TV name. The NES version was released in September 1991. It was developed by Beam Software and published by Acclaim Entertainment. The game also had a PAL release in 1991.

Smash TV takes place in 1999. Thankfully, we didn’t get this timeline where TV has become ultra-violent. Game shows have turned into life-or-death competitions with huge prizes at stake for the survivors. Smash TV is the biggest hit show at the time where one or two contestants fend off hundreds of opponents in the arena in hopes of becoming grand champions. You play the role of one of these contestants as you try to survive over four levels.

Defeat enemies from all sides.

This game is a top-down twin-stick shooter game. Hordes of enemies appear from the four doors on each side of the room. Your job is to shoot down all of the threats that appear before you can move on to the next room. Of course, since it’s a game show, you also want to pick up as much cash or prizes as you can carry. Clearing each room opens at least one exit to an adjacent room. There is a map that shows which rooms connect so that you can plan your way to the boss room at the other end of the stage.

The basic controls are simple enough but tricky to use. Use the D-pad to move in all eight directions. The A button fires your weapons in the direction you are moving. The B button lets you focus your firepower in the last direction you shot so that you can shoot and move in different directions at the same time. This is a far cry from the arcade version where you had two joysticks for independent walking and firing at all times. The SNES version with the four face buttons on the controller worked well for a twin-stick setup. Fortunately, there’s a much better way. Smash TV on NES features a two-controller setup. Plug two controllers in and hold one in each hand with the D-pad at the top. The controller 1 D-pad moves the player while the controller 2 D-pad controls shooting. Smash TV has a two-player mode and supports four controllers so that both players can enjoy the two-controller setup. I highly recommend playing this game with the dual-controller option.

Your standard weapon is a pea shooter with unlimited ammo. While sufficient, you will do better with different weapons. Pickups appear on the ground as square icons while you fight. There are three special weapons. First is the scatter gun. This gives you three-way shooting which clears up a lot of space. Next are the missiles. These are powerful, piercing shots that can take out a row of enemies or even some stronger ones in just one hit. The spew weapon looks like a grenade and fires a swarm of short-range projectiles out in front of you. Each of these three weapons has limited ammo. Underneath your score is a green bar that indicates how much ammo you have. Grab a new weapon to change weapons or grab the same one to top off your ammo.

You need to be a real weapons powerhouse.

There are other helpful pickups too. Cash, gold bars, and presents are just for points, so while not necessary for survival, this is kind of your goal and you might as well grab some. The shoes increase your walking speed, but it seems to last just for your current screen and you lose it if you die. A circular ring icon is the shield, which makes you invincible so you can defeat enemies by running into them. This is given to you by default when you begin a new life. The icon with triangles gives you ninja blades. These are five blades that circle around you and wipe out enemies. Individual blades eventually go away after hitting so many targets. This powerup stops you from moving all the way to the edge of the screen, so that’s something to keep in mind. A little person icon gives you an extra life.

There are several types of enemies to deal with. Most of the enemies are standard grunts that always move toward you. Others take more effort to defeat. Orbs bounce around the playfield and shoot lasers. Shrapnel bombs walk the perimeter before exploding into shards that kill you. Tanks absorb a lot of firepower before going down. Wall gunners are very resistant to firepower and repeatedly shoot at you. Huge robot snakes slide around the screen and you have to destroy each piece of it to put it down. Red swarmers are many little red dots that clump together and fly around the screen. There are also stationary mines that kill you if you take a wrong step.

After the first screen of each stage is completed, a map is displayed. This shows the end level boss room as well as any treasure rooms. These rooms provide you with a bunch of cash and prizes from the moment you step inside. The rooms then get filled with enemies and tend to be more difficult than other rooms. These are good places to go if you want a high score.

Each stage ends in a boss battle. The arcade version has huge bosses that weren’t possible on the NES hardware. On the NES, they are smaller in size and seem to be easier fights than on other platforms. The cobra boss takes on a different form than the arcade version so that fight is the most different from the others. No matter what, you have to use a lot of firepower to put them out of their misery.

Mutoid Man is still recognizable here.

You begin each stage with five lives. Extra life pickups appear at random, but they tend to show up often. Due to the nature of the game and all the constant enemies, death is common. This is a problem for a few reasons. There are no continues in the game so you have to start all over if you run out of lives. You are capped at nine lives and can’t pick up any more beyond that. Also, each new stage after the boss puts you back at the default number of lives, so there’s no benefit to stockpiling lives in early levels since they don’t carry over to later stages.

I beat Smash TV once before back in 2014 as part of the NA weekly contest. I got 4th place that week with a score over 12 million points. I don’t remember where I picked this game up. It’s not very common but not too expensive when you do find a copy. Carts cost around $10. An interesting side note on collectibility is that Acclaim at one point manufactured their own carts. This matters because their carts have poorer quality labels where the glue bleeds through the white part of the label and the label fold starts to chip a little bit. My copy of Smash TV looks really good all things considered, but some of my other Acclaim games are not so hot.

While Super Smash TV is challenging enough that I haven’t yet finished it on my own, the NES port of Smash TV is easier. That’s not to say the game is easy at all. I didn’t have a lot of trouble with the game playing it for myself. There’s a bit of luck involved if you happen to run into more extra lives than usual, but skill is king and what will push you through. To that end, using the two-controller setup is essential for succeeding in this game. I tried out the normal control setup for a level or so and managed okay, but that would become a problem in the later levels where the enemies get tougher and the screens take longer. There’s no substitute for having separate movement and shooting controls in all directions.

Twin-stick shooting is so helpful when surrounded.

This game was tough to pin a difficulty on. I’m not so sure my past experience beating the game helped me that much. It was more my skill with this style of game. I don’t hear about people playing and beating this game very much. In the contest I played in 2014, only four people beat the game, and there were a lot of skilled gamers playing then. I don’t think this is an undesirable game that people are avoiding because they don’t think it’s fun to play. My gut tells me that this is an above-average game in difficulty that I happen to be good at. Having no continues bumps it up a notch too.

One thing I noticed playing this time was that my ending score was significantly lower than what I scored back in 2014. I played through all levels taking the top route just because I like consistency. The first stage has only one treasure room that is located on the top route so I just stuck with that path in the other levels too. Based on my 2014 score and forum posts from that week, I am pretty sure the lower routes in the other two stages are more lucrative for scoring. Points in this game are highly correlated with the number of enemies defeated. This leads me to believe that in general the upper routes have fewer enemies and therefore are easier than the lower routes. The ending doesn’t change on score or route or anything like that, and there’s no difficulty setting, so just pick whichever way you want.

There’s one more interesting tidbit about this game. The arcade version and at least the SNES version from my experience feature keys as item pickups. After the third stage boss, there are key rooms that unlock depending on if you hold enough keys. The manual for the NES game briefly mentions both key rooms and keys. However, there are no keys to pick up in the NES version at all. You still get to play the key rooms anyway between the third boss and the final boss which is often considered the fourth and final level of the game. It’s just a small, weird oversight of the NES port.

Smash TV is a really fun action game and the NES port is a great one to play. The gameplay and controls are both excellent. Movement is responsive and enemies get blasted constantly. The graphics are on the simplistic side, but the sheer number of enemies and bullets rendered on screen at the same time is awfully impressive for the NES. There is some sprite flickering which is to be expected, but there is either infrequent or no slowdown. The music is okay but gets repetitive and takes a backseat to the action anyway. The game is also repetitive and lengthy and will wear out your thumbs after some time. Smash TV on NES is an admirable port and worth playing for NES fans, even though I like the SNES version much better.

#111 – Smash TV