Take on the NES Library

An 8-bit Extravaganza!

perfect

OCT
09
2017
0

#54 – Championship Bowling

The lone NES bowling title gave me more than I bargained for.

A cute penguin also runs across this screen!

To Beat: Score 250 or higher
To Complete: Bowl a Perfect Game of 300
What I Did: Completed the Game
Played: 7/12/17 – 7/17/17
Difficulty: 4/10
My Difficulty: 4/10
Video: Championship Bowling Perfect Game

Have you ever played a game expecting one thing and then got something significantly different? I have experienced that a little bit in this project so far. Take The Immortal as an example. I expected an adventure game with puzzles, but I wasn’t anticipating combat resembling Mike Tyson’s Punch-Out!! at all. Championship Bowling is clearly a simple bowling game, but as I sought the highest score it morphed into a puzzle game, requiring me to look for patterns and techniques to crack its code.

Championship Bowling was released on the NES in December 1989. It was published by Romstar and developed by Another Ltd. The Black Bass is the only other NES release developed by Another, though they did release a couple of adventure games on the Famicom in their brief history. This was the second game published by Romstar on the NES, just a couple of months after Twin Eagle. Championship Bowling was also released on Famicom in 1991, published there by Athena. It is the only bowling game on the NES.

Championship Bowling emulates a standard, regulation round of bowling. There are ten frames each consisting of ten pins arranged in a triangle, and the object of the game is to roll the bowling ball down the lane trying to knock down as many pins as possible. You get two throws per frame unless you get a strike by knocking them all down on the first throw. Strikes are the way to get the best scores, but you can do well by picking up the spare on the second throw. After the 10th frame is completed, the game is over. You can see your score, high scores, and choose to play another round if you wish.

At the title screen, you can choose the number of players and which bowling lane you want. Championship Bowling supports up to four players! You can also choose from five different lanes. Each one has a different color scheme in game as well as unique effects on the ball path such as speed and curve of the ball. You press Left or Right to change the number of players, and press Up or Down to choose the lane. Then press Start to advance to the character selection screen.

There’s a good selection of options.

On the next screen, each player makes further selections. You can choose from one of four bowlers and each one has some slight differences in gameplay. Use the D-Pad to highlight the desired bowler and press A. Then enter in your initials. Press Up or Down to cycle through letters and press A to choose each initial. Finally, choose which bowling ball you want. You can pick a 7 pound, 9 pound, 11 pound, 13 pound, or 15 pound ball. Again, each ball handles a bit differently and each one is a different color. One weird thing here is if you play multiplayer, Championship Bowling requires two controllers. Odd numbered players use controller 1 and even numbered players use controller 2. One controller is all you really need since play is alternating, so this is a strange choice. Once all players make their selections then it’s time to bowl!

At the start of each frame, your player stands at the bottom of the screen. Use Left or Right to set where you want your bowler to stand, then press A. Next, the Control meter on the left will show a ball automatically moving in a half-circle arc. This determines the kind of spin placed on the ball. You must press the A button with good timing to get the spin you want. After spin is chosen, then the power meter bar quickly moves up and down. This determines how hard you throw the ball, and like the Control meter this also requires good timing with the A button. After all that, the bowler will go ahead with those selections and throw the ball. If you bowl a strike, you get a little celebration and play moves on to the next player or next frame in single player. Otherwise, you get a second throw to try and clean up the remaining pins.

There is some other useful information on this screen. You can see the high score in the upper-left which defaults to 200. The lower left shows which player is bowling, the current frame, and the scoring for this frame. On the right side, you see a top down view of the lane which is useful for lining up shots. Above the pins is a display that lights up the number of each remaining pin after the first throw, just like something you would see on the display at a real bowling alley. Additionally, before you start your timing selections, you can press B to see the scorecard for your entire round thus far.

After everyone has finished bowling, you are taken to the high score screen. Initials and score are added for every player that scores well enough to place on the board. There are trophies displayed here with scores underneath them that suggest you should be aiming for those scores. When you are finished, you go back to the title screen. Championship Bowling is a simple, straightforward experience.

Here you line up your shot and time the meters.

I think this is my first time playing through Championship Bowling. I have cleaned and tested every cart in my collection, and it’s possible that I played a whole round when I tested this game. This was definitely my first time playing this game seriously. It’s a common cart and I don’t recall when I bought the game. I know I have picked up some in game lots over the years so that’s likely where my copy came from.

The manual has a topic about getting the perfect strike, and the idea proposed there is the same as actual bowling. You want to aim the ball between the front pin and either one of the pins in the second row. Not only that, but you also want to hook the ball between those two pins to get the best possible pin action and best chance to get a strike. In the game, you want to do the same thing. Position your bowler to the right of the pins and curve the ball to the left. (Do the opposite if the bowler is left handed.) With the right positioning, angle, and power, you can hit the sweet spot and get a strike most of the time. I say most of the time because the same shot doesn’t always work.

I mentioned the trophies on the high score screen. The lowest one reads 250 points, then 275, and lastly the perfect 300. Championship Bowling has three different ending screens for meeting each one of those thresholds. The way the scoring system works, you must score several strikes in a row to best increase your score. I was able to find the sweet spot that gives me a strike most of the time, and then I was able to pick up the spare on the frames where pins were remaining. It took many games to find this spot as well as home in on the timing to hit it every time. After playing for some time, I could play a round that let me have enough consecutive strikes to score well within the 250s. That was good enough to get one of the endings and consider the game beaten, but that wasn’t good enough for me.

This was the point where the game turned into this larger puzzle of how to narrow down my options and sequence the events to bowl a perfect 300, and I’m proud to report that I achieved it. I have bowled at least five perfect games with my strategy and it does seem to be consistent. So now I will reveal the ultimate strategy for the perfect game in Championship Bowling. This is the official spoiler alert. You can jump down to the closing paragraph now if you want this game to remain shrouded in mystery.

Strikes are very exciting!

There really are many variables at play here that can change everything, and I narrowed some of them down pretty quickly. I tried just about every position, angle, and speed. Before bowling even begins, I tried all the different lanes, all the different characters, and all the different balls. Right away I put a focus on powerful shots, and in turn I could eliminate three of the five lanes that slow the ball down considerably. Lane 1 is the right lane for this strategy. I also knew a strong hook was important, so I read the manual and it says the upper-right character has the best hook. It’s tough to tell, but I believe the characters do have minute differences and so I stuck with that character. This is the base that I started with.

My next discovery was the semi-consistent strike shot. There are lane markings shaped like triangles arranged in an upside-down ‘V’ pattern. You want to position your bowler to the left of the second lane marker from the right so that the right side of his head is just barely to the left of that lane marker. For the spin control, you want to stop the cursor on the far bottom-left. For the power, you want the bar all the way to the top, or one notch below full power also works. The best ball for this is the 13 pound ball. This exact shot with this ball is 100% effective for the first three frames, while any other sized ball has a small chance of failure.

The fourth frame is where this strategy falls apart. Using my shot technique here causes the ball to hook more sharply, leading to missed pins. To make matters worse, sometimes the game waits until the fifth, sixth, or seventh frame to start missing. Now somewhere around here I did figure out another shot variation that gives occasional strikes, and that’s good and important, but I still have the problem of not knowing when I can deploy this other weapon. This leads to my next discovery. The longer you play, the more randomized the game becomes. I got into the habit of hitting the reset button when I missed a strike to start over and eventually I realized that puts the game into a slightly different state than starting from power on. Once I resorted to shutting my NES off and turning it back on for each new game, I began to get consistent results! Now I could put everything together and get the perfect game I’ve been working toward!

Oooh, I wonder what my prize is!

Here is the complete strategy. Choose Lane 1 and the upper-right bowler. Choose whatever initials you want and select the 13 pound ball. There are only two shots you need to learn. The first shot is the same one I covered above. Position your bowler so that the right side of his head lines up with the left side of the second lane marking from the right. Angle the ball as far left as possible, and go for either full power or one notch below full. Let’s call this Shot A. The other shot I will call Shot B, and it is nearly identical to Shot A. You want the same lane positioning and the same power for both shots, however the angle for Shot B is at a 45-degree angle on the left. Use Shot A on frames 1, 2, 3, and 5, and use Shot B for all remaining frames. If you mess up Shot A a little bit, there’s a chance you can still get a strike. However, you need to be precise on each Shot B or you won’t get a strike. It took me a long time to figure this out because Shot A magically becomes effective again once you make a mistake, so I was led down the wrong path of using it way more often than I should.

I recorded video of bowling the 300 game, but Championship Bowling had one final, bizarre trick up its sleeve. I had been playing the game on my CRT with my AV-modded top-loading NES that I use for quick games or testing carts, but I record gameplay using my flat screen TV and the AVS system. There was a bit of a timing difference that I eventually got used to, but it turns out that my shot sequence above fails on the fifth frame while using the AVS. I suspect that the starting states of the top-loading NES and AVS are not exactly the same. Like I said, it’s completely strange and unexpected. While playing from a fresh boot of the AVS, I needed to use Shot A on frames 1, 2, 3, and 6 while using Shot B on the others. It’s just swapping shots on frames 5 and 6. That sequence is what I recorded in the video. Perhaps different consoles or emulators have a different shot sequence.

For not having any other NES releases to compare it to, Championship Bowling stands on its own anyway as a solid bowling game. The game has good controls and even though it only has as a few songs and melodies, they are catchy and well done. The graphics are nice and clear, although some lanes had poor color choices for the power meter making it hard to see. Each bowler has several frames of throwing animation and the pin action is pretty good considering what the NES is capable of. I’m also thankful the game is not completely random or otherwise I would have given up by now. It’s far from flashy, and the experience wears off quickly, but Championship Bowling is a capable NES game disguised as a surprise puzzler.

#54 – Championship Bowling

 
NOV
22
2016
0
Fisher-Price: Perfect Fit Box Cover

#30 – Fisher-Price: Perfect Fit

Can you make all the pieces fit? I sure hope so!

Fisher-Price: Perfect Fit Title Screen

Could this title screen be any more perfect?

To Beat: Complete any round
To Complete: Win a round on the highest difficulty against the computer
What I Did: Completed the game
Played: 9/16/16
Difficulty: 1/10
My Difficulty: 1/10

As discussed here on this blog before, there were many companies that wanted to get a piece of the NES pie, including popular toy maker Fisher-Price. Developed for kids, Fisher-Price: Perfect Fit was just the game I needed to check off the list as I have been waiting to balance out all that time spent on mastering Ikari Warriors. Contrary to the title, this game isn’t exactly a good fit for the current NES collector or player unless you want to feel that satisfaction of completing any old NES game.

Fisher-Price was founded in 1930 by Herman Fisher, Irving Price, his wife Margaret Evans Price, and Helen Schelle. They originally made wooden toys but eventually switched to plastic in the 1950s which helped the company continue to grow. The Quaker Oats company bought Fisher-Price in 1969 after Herman Fisher retired. Fisher-Price became an independent company once more in 1991 and was bought in 1993 by Mattel.

In addition to their toy lines, there were a number of PC games bearing the company name. Three of these games were ported to the NES: Perfect Fit, I Can Remember, and Firehouse Rescue. The earliest release of these three was Firehouse Rescue but it turned out to be the last of the NES ports so I will be covering that one last. These three games appear to be the only console releases of any Fisher-Price video game. The early Fisher-Price games are all published by GameTek, and Perfect Fit on NES was developed by Beam Software. This was a US exclusive title.

Nice and simple!

Nice and simple!

Perfect Fit is a game meant for young children, so the controls and rules are quite simple. The object of the game is to match up pieces with their places on the puzzle. These pieces can be letters, numbers, toys, and other objects like that. One at a time, these pieces will drop down a chute on the left side of the screen. On the puzzle there will be silhouettes of these objects. You have to move the current piece on top of the matching shadow and press A to put the piece down. Get it right and the next piece will come down, but if you get it wrong you will hear a buzz and you get to try again with no further penalty. Place all the pieces correctly and you win! There are three puzzle boards to solve and you win the game when you complete all three.

There are three difficulty levels. Level One has few pieces to solve so this mode is great for a first time young player. Level Two introduces a flip mechanic. In this mode there are two fields below the chute labelled “Flip Image” with arrows. One field is for flipping the piece horizontally and the other is for vertical flips. If you need to flip the piece to get it to match up, simply place the piece over the appropriate field and press A to flip the piece in the direction indicated by the arrow. This difficulty also introduces a time limit and scoring. In Level Two you get six minutes to finish all the three puzzles and for every second left at the end of the game you are awarded 10 points. Difficulty Level Three is the same as Level Two but with a stricter time limit of three minutes and 20 points awarded for each remaining second at the end.

I put my thing down, flip it and reverse it...

I put my thing down, flip it and reverse it…

This game has a two player mode where players take turns solving their own puzzles and compete for the higher score in the scoring modes. Before starting the game you get to enter your name for display on the level start screen and high score screen. There is also a single player mode versus the computer. The CPU opponent is named Electro. Ultimately this gives no advantage when playing. It’s mildly interesting watching the AI bumble through piece placement. I found while playing that the AI always attempts to place the piece in the correct spot but does not know which way to properly flip the piece, so it will alternate between horizontal flips and vertical flips and test each time to see if the piece actually fits. Despite the slow going it seems to be able to solve all the puzzles in time.

One minor oddity about the scoring system is that the way to get the best scores is through Level Two difficulty. There is a maximum score and points are essentially lost the longer the game goes on. That maximum score is the same for Levels Two and Three but the point loss is twice as fast in Level Three as it is in Level Two. The high score chart is shared between these difficulty levels. I suppose if the game designers really cared about scoring then there would be some kind of point bonus just for playing on the harder level.

His best is not good enough!

His best is not good enough!

This was my first time playing Perfect Fit and there’s a pretty good chance that it will also be my last time playing the game. While playing I completed all difficulty settings both alone and with the CPU player. It was overkill even though the game didn’t take too long. I also played with my daughter in the room to see how interested she would be in the game. She is not quite two years old yet so she’s not really ready for the game yet. She does enjoy holding the controller and pressing buttons for a few minutes, and she also knew what each of the letter and number pieces were. I think the graphics may be a bit too primitive for her to recognize any of the other pieces when I asked her what they were.

There’s really not much else to say about Perfect Fit. It plays well but doesn’t do much to hold your attention. Kids today have much better options for introductory gaming. The only thing perfect about it is that is it a very easy game to clear for the sake of an NES completion project like this one. Perhaps there’s a benefit here for easing a child into using a game controller if he or she is interested in playing NES games. Otherwise there’s really no reason to play Perfect Fit.

I played through Perfect Fit on my NES top loader and not long after that I received my AVS console. Aside from a few exceptions like Zapper and R.O.B. games, going forward I will be playing everything else with my AVS. I also have started capturing footage starting with the next game so there are gameplay videos coming soon. I didn’t make one for Perfect Fit but I don’t think it’s a big loss!

Fisher-Price: Perfect Fit Ending Screen

#30 – Fisher-Price: Perfect Fit

Fisher-Price: Perfect Fit High Scores

#30 – Fisher-Price: Perfect Fit (High Scores)