Take on the NES Library

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elway’s

JUN
05
2020
0

#152 – John Elway’s Quarterback

John Elway is probably in here somewhere.

Not shown is a football spiraling across.

To Beat: Win a Single Game
Played: 3/13/20
Difficulty: 2/10
My Difficulty: 2/10
My Video: John Elway’s Quarterback Longplay

There are so many sports games on the NES, but so far the balance of them for this project is way off.  I have played several basketball, baseball, wrestling, and even volleyball games already, but most other sports have received very little or no representation yet.  For instance, I have yet to play either a golf game or a tennis game.  Until now, I had yet to play a football game either.  For one of the most popular sports in America, it is finally time for football to get its due on Take On The NES Library.  And so, for this special occasion, we are starting off with … John Elway’s Quarterback.

This game was originally released as Quarterback in the arcades in 1987, developed by Leland Corporation.  In 1988, John Elway agreed to endorse the game and so it was renamed to John Elway’s Quarterback.  The game was ported to various PCs, as well as the NES in North America only.  The NES port of John Elway’s Quarterback was released in March 1989, developed by Rare and published by Tradewest.

John Elway’s Quarterback is a straightforward football game.  It can be played solo or with two players.  At the start, you select your team out of 14 total teams.  That seems impressive but the only thing it appears to change is the name of the team on the scoring at the top.  Player 1 is always the blue team and Player 2 is always the red team.  Once you press A or B to lock in your team, play begins automatically with a kick off from the red team to the blue team.  There are no other modes or anything in this game, just single matches.  Win one game to beat the game.

Kickoff time!

The controls are pretty simple.  You use the D-pad to move around.  You always control the player with the 1 displayed over his head (or 2 as the second player).  The A button is basically the jump button.  Without touching the D-pad, A jumps straight up which is useful for intercepting the ball.  With a D-pad direction held, the A button does a dive move.  You can use this to tackle the ball carrier or sneak out a yard or two on offense when surrounded.  The B button is for throwing the ball on offense.  First hold the B button down and a cursor will be displayed.  You can move this cursor freely to aim your throw.  When you have the direction you want, let go of B to throw the ball.  On defense, B is used to switch control to a different player.

Before each down, on both offense and defense, you will choose which play you want to run.  The offense has nine different plays to run, as well as kicking a field goal or punting.  You can also select Reverse Play by pressing A when Normal Play is highlighted.  I didn’t know about this when I played, but I think it might just flip each formation from left to right.  It’s not documented in the manual at all.  The defense can choose from one of six regular plays, as well as a punt return formation and a blocked kick formation.  Use the D-pad to select the play and press either A or B to choose the play.  There is a timer and the highlighted play will be automatically chosen if you don’t make a selection.  After the snap, the other players will move in line with the play you selected.

The only other unique play element is the kick, whether it is an extra point, kickoff, or punt attempt.  At the start of the play, a cursor appears at the edge of the screen at a random position.  Before the player automatically kicks the ball, you can move the cursor with Left or Right on the D-pad to adjust the angle of the kick.

Line the arrow up to kick the extra point.

There’s really not much else to say about this game; it is a simple game of standard, exhibition football with few features.  There are four quarters of 15 minutes each, though in real time it is much shorter.  In single player, you receive the kickoff at the start of the game and kickoff to the other team after halftime.  All possessions are four downs to gain 10 years or you turn over the ball to the opposition.  I don’t believe there are any penalties of any kind.  I don’t think you can fumble the ball, but the ball can be intercepted during a wayward pass.  There are basic stats displayed at the top of the screen, from the current down and yardage, time remaining, team names, and score broken down by quarter.  Like I said, it’s a simple, no frills kind of experience, to the point where I’m struggling to be any more verbose about this game than I usually am.

This was my first time playing through this game.  This is one of those super common NES games that you see all the time when buying game lots, and the cart only price is low.  I’m not sure why you would want to buy one individually.  That said, I didn’t have this game for quite awhile when collecting.  I got it around the middle of the pack in terms of the entire licensed NES set.

My playthrough of the game went really well.  I am not sure if this was just beginner’s luck or if it is just not that hard to win.  On my first try of the game, I played for about a quarter and a half just to get the feel of it.  The score was tied 7-7, so I could have kept going and would have won, but just to be sure I started over.  I finished the new game 28-0, a shutout on my first full playthrough of the game.  I scored one touchdown each quarter.  In terms of strategy there really wasn’t much to it.  On defense, I sort of followed around whoever was open.  Then once the pass was thrown, I pressed B to switch to the nearest defender to the ball and pressed A to try and jump in front of the ball to intercept it.  That worked often enough to keep them from scoring.  On offense, I messed around with different passing plays to find an open man and then zig-zagged up the field to dodge defenders.  With the right timing and movement, it seems possible to avoid a diving defender most of the time if not all of the time.

Sneak a peek at the screen and lookie at all the plays to draw from!

When doing research for this blog post, I stumbled upon what appears to be a glitch to help make this easy game even easier.  On the offensive play screen, put your cursor on top of Normal Play and leave it there until the play selection timer expires.  Normally whatever play is highlighted when time expires is the play you get, but since Normal Play isn’t actually a play that you can select, it gives you some sort of default play to run.  For this play, you need to get space to pass right away because the defenders come at you quickly.  If you can do a successful pass to a teammate, for some reason he has incredibly high speed and should score easily.  I tested it out once just to see and it is hilarious how fast he goes.  The next time I tried it I allowed a safety, so you do want to perform this carefully in a game.

I have little experience with NES football games so it’s hard to say how this one measures up to the rest, but I would guess that this is not a very good football game.  It is competent enough at it’s best but that’s about it.  The graphics are very basic, a step up from Atari graphics but only by a little bit.  There’s no music during the game, just organ sounds and sound effects, and the little songs across other parts of the game are nothing to write home about.  The controls are the best part of this game as they are simple enough to play the game effectively.  The gameplay is bare bones with just enough there to resemble a game of football.  In whole, while this is an underwhelming game, I wouldn’t call it a bad game or shovelware or anything like that.   It’s a functional NES football game, it’s just that the NES is capable of much greater things than this.

#152 – John Elway’s Quarterback