Take on the NES Library

An 8-bit Extravaganza!
NOV
23
2021
3

Happy 6th Anniversary!

Today is the six-year anniversary for Take On The NES Library!

The obvious theme for this year is that things have slowed way down – and I mean way down – but I’m still at it and I haven’t given up.  Nor do I plan to!  Just like last year, this should have been a year of great progress when in fact it was by far my slowest year to date, for a number of reasons that should be made very clear and very quickly.  Let’s look at the numbers year over year.

Year Beaten Total Beaten Yearly Average Days/Game End Date Average Difficulty
1 38 38 38 9.6 7/14/2033 5.5000
2 24 62 31 11.8 6/27/2037 5.4355
3 43 105 35 10.4 1/5/2035 5.3238
4 35 140 35 10.4 1/3/2035 5.3286
5 30 170 34 10.7 7/30/2035 5.2118 *
6 11 181 30.17 12.1 1/27/2038 5.2155

* This changed from last year because I must have amended some difficulty ratings.

That’s definitely a steep decline, isn’t it?

The same problems that plagued me last year are still present, and I suspect they will for the next few years at least.  While streaming on Twitch has been great fun, it has cut into the time I would normally have spent playing, and also changes how I play games, to some extent.  Requiring recordings of full games is the way to go moving forward, but the computer setup and video editing and all that stuff takes up more time.  My writing has also suffered as I’m now a full year behind on blogs, but that’s more of a motivation thing.  (Don’t worry I am still going to write up every game, however long it takes.)  All that said, the real reason for the slow output is all in the specific games I played.

Year 6 has been bookended by two very long games.  Ultima: Exodus overtook Ikari Warriors as my longest game in terms of days from start to finish, spanning close to 4 ½ months from Thanksgiving to early April.  I spent over 50 hours in gameplay time to beat it, mostly grinding enemies and trying my best to understand exactly how the game works.  It definitely surprised me in how long it took to clear it, and I still needed direct tips from Twitch chat to finish it off.  On the other, current end, I am nearing the end of a long season in Bases Loaded 4.  There’s nothing I can do there but grind it out until it’s over.  Even playing a lot of it offline, it still progresses slowly, mostly because I only bother setting everything up if I’m going to have at least an hour to play.  Now I did get involved in some other stuff that took up more free time, so it has been about four months since I started Bases Loaded 4.  Right there that is 2/3 of a year on just two NES games for this project.

The good news is that the middle four months of Year 6 is much more encouraging over the long term.  From mid-April through mid-July I finished 10 games.  That included some longer-than-average stints with The Uncanny X-Men and Lunar Pool.  10 games in a 3-month period are in line with some of my more prolific stretches in beating NES games.  That gives me hope for making better progress next year and beyond.  It really comes down to the random selections of the games.  There are plenty of long games left on the list that could come up at any time, or I might get a long stretch of shorter games and make a ton of visible progress.  I think I am going to stop setting short-term goals for myself on this project, aside from the overarching goal of just sticking with it.  This is a marathon, not a sprint, and I don’t care if I come in last place as long as I finish.

There were some special events and other activities that have taken up my free time.  In February I learned the speedrun to Rush ‘n Attack as part of an event in the Salsa Shack Discord and I spent a couple of weeks doing runs of that game.  The biggest thing for me was I got involved in a Dragon Warrior Randomizer tournament in late summer.  I streamed weekly races for about a couple of months.  I did really well too, finishing 3-2 in the first five rounds and losing in the subsequent brackets in the first round to the eventual tournament winner.  I think that is something I will remain involved with in the future.  In fact, I have been playing Dragon Warrior Randomizer regularly since the tournament because it’s fun to play.  I have also messed around with Earthbound randomizers which are extremely fun as well.  I’ve gotten hooked on some Switch games too.  I dedicated time to both Bowser’s Fury and Metroid Dread when they came out and I have sunk over 50 hours into Dicey Dungeons.  There is always time for modern gaming.

In a programming note, I have decided to discontinue the Year in Review articles I previously wrote.  They took a lot of time to put together that could be better spent elsewhere.  This year would have been a weird one to write up with so few games finished, plus I have just now gotten to the point where I would have written the article covering last year’s games.  Instead, I think it makes sense to use this space to cover some remarkable feats or surprises that happened over the last year of playing.  It will be brief, but I’ll do that now:

  • The ending sequence of Ultima: Exodus was one of the most unexpected things I’ve seen in an NES game to date.  It was incredible.
  • Bases Loaded 3 surprised me when I finished the game in one sitting.  The Bases Loaded series traditionally requires a full season of play, but the third game has a unique rating system and you have to get a perfect score against the highest level team to secure the victory.  I was able to beat it in only three games.
  • I think my playthrough of Lunar Pool was the most impressive feat I accomplished.  You need to learn how to clear some specific stages well while also mastering the feel of the game to win all 60 levels in a row.
  • The Uncanny X-Men might be the worst NES I’ve played through so far.  Truly miserable.

That about wraps it up for this year’s reflections post.  While I’m not surprised that I’m still plugging away at this, six years of this is starting to feel weighty and significant.  Such a long way to go, but I’ve come so far too.  I look at my shelf of games daily seeing plenty of exciting games left to play and probably some more gems and surprises buried in there too.  It keeps me going, definitely.  Thanks for reading!

Posted In: Misc
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comment : 3
  1. Peco de Guile

    Metroid Dread got e’erbody! haha!

    But that is an amazing year amigo! You were a champ grinding out Ultima, and Bases Loaded 4 like you are! I also think that the marathon mentality will serve you well while striving for this longterm goal.

    Stinkin’ Salsa Shack and their events pulling you away!! 😉

    Look forward to all the glawrious things 2022 will bring for you and your journey, friend!

  2. CabinGAME_Fever

    Just wanted to say well done on your journey thus far and good luck for the future as you move forward. I was reading this because i was afraid you might have had to give up because I haven’t seen any updates in a long time but I’m so glad that’s not the case. The effort and time youve put into your site, reviews and of course games is so impressive. To say I understand the pain is perhaps a little more justified than some given that I too have beaten a ‘partial’ part of the NES library myself, namely the full UK release run which was 234 licensed games. I actually finished last year after 12 months of constant daily play(it was covid year), and I know full well the insane suffering at the hands of culprits such as Lunar Pool, High Speed, Gumshoe, Days of Thunder, Swords & Serpeants, To The Earth, Xevious, Dragons Lair etx etc… I too did beat everything on original hardware without cheats with the exception of the infamous Ikari Warriors for which I did use ABBA till the final stage. Your reliance to beat that game without ABBA is simply unbelievable, because it still took me weeks to do it with! There are of course many many crazy hard titles that never saw release here, not least Ulitma:Exodus or even Arkanoid, so I fully bow down to your continued commitment to this challenge.

    I just wanted to say that I also understand the wave of commitment that comes with the social media and review side of your workload and its effect on the ultimate goal of the challenge. I have experience the duality of building a social media following and balancing it with the gaming. It’s hard and it no doubt takes away from the overall thing; gaming. I have never commited even half the time you do into that side of things and for that I again commend your efforts and want to thank you it because I’ve really enjoyed not only finding you but more over reading your excellent reviews about your experiences with games so few people know the reality of beating.

    I wish you all the luck with the remaining hundreds of titles and hope you enjoy that victory one day when it’s all over.

    Cheers
    CabinGame_Fever

    • arnpoly

      Thank you very much for your thoughtful comments! Congratulations on completing the UK set, a huge task in its own right, with more games than I have finished to date! Glad to see we have similar thoughts on the hardest games. The ones you mentioned that I have not yet played are already on my radar as ones to look out for.

      My work continues over here, going slowly though I am not giving up! I have been working on the next review this week. I should have it finished soon and have it posted. I will try to pick up the pace again as I have much catching up to do!

      Thanks again, and best of luck with your next gaming or gaming project!

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