Take on the NES Library

An 8-bit Extravaganza!

terminator

FEB
08
2019
0

#109 – The Terminator

I’ll be back.

You’re missing the whole three frames of zooming out.

To Beat: Reach the ending
Played: 12/17/18 – 12/19/18
Difficulty: 7/10
My Difficulty: 7/10
My Video: The Terminator Longplay

I wasn’t actually supposed to play The Terminator yet.  I had a different game scheduled for this slot that I could not get running on my AVS.  It was a weird case where I could get the game to play on a stock console but not the AVS.  That’s what I use to help record my longplays, so not having it playable there was a temporary dealbreaker.  I skipped ahead one game to The Terminator, which conveniently puts it right next to RoboCop, another 1980’s gritty action film franchise that is tied together through the RoboCop vs. the Terminator series.  RoboCop did well enough in its conversion to the NES, so let’s see how The Terminator fared.

The Terminator film was released in 1984.  It was the first major film both directed and written by James Cameron.  The movie is about a cyborg sent from 2029 back to 1984 to kill Sarah Connor.  The future intelligence network known as Skynet plans to initiate a nuclear holocaust but would be foiled by John Connor, Sarah’s son.  A Resistance soldier, Kyle Reese, also goes back to 1984 to save Sarah from the Terminator so that John can be born and eventually lead the Resistance to victory.  The movie was made on a small budget with little hope for success, but the reception was positive and the film was a financial success.  The Terminator became a franchise, spawning five feature films with a sixth movie slated for 2019, many comic books, and a television series.  Of course, there have been many video games based on the series and franchise.

There were several games based on the first Terminator movie.  Sunsoft was set to create the first Terminator video game for the NES, but the license expired before the game was finished.  Sunsoft would go on to retool and release the game anyway as Journey to Silius.  The first Terminator video game was an action-adventure game on DOS in 1991.  There were later games on the SNES, Sega Genesis, and Sega CD.  The NES version was released in December 1992, created by Radical Entertainment and published by Mindscape.  The game had a PAL release also in 1992.

The future is so slimy.

The Terminator on NES more or less follows the plot of the movie.  You play as Kyle Reese, the resistance soldier from 2029 on a mission to save Sarah Connor from the Terminator.  You go through several missions.  You start in 2029, then you go back to 1984 and find Sarah, then you escape from the Terminator, and finally head into a factory where The Terminator is destroyed.  There are six missions total and you beat the game once all are finished.

The Terminator is a side-scrolling action platformer, mostly.  There are a couple different modes of play that appear periodically in the game, so the controls vary as well.  The platforming sections where you play as Kyle usually have the same controls.  You use the D-pad to move around.  This is a game where the B button is used for jumping.  When standing still you do a taller jump than when you are moving, and there is also a slight animation that occurs before you go airborne.  The A button uses weapons, which are typically either punches or kicks but can be guns, grenades, etc.  You can press Select to switch between weapons.  There is an icon at the top that shows which weapon is active, along with any required ammo.  The Start button pauses the game.

Sometimes there are items on the ground that you can pick up.  Just like in RoboCop, you have to stand over them and press Down to duck and pick them up.  Mostly you will find hearts that restore some of your health.  You can also find pickups like grenades or other special items that are stage specific.  Enemies don’t drop these so you have to keep an eye out in the stages.

Wow! Two grenades!

The first stage has some unique considerations from most of the other stages.  Kyle Reese starts out with a machine gun when he is in 2029.  Press and hold A to fire the gun.  You will automatically squat down before letting off firepower, so like with jumping you have to allow time for the animation to complete.  Bullets are unlimited.  While holding A to fire, you can press Up or Down to aim your gun at a different angle.  You also get grenades for use on distant targets.  First Select the grenades, then press A to lob them.  The longer you hold A, the farther you throw.

Near the end of the level, you have to hop in a pickup truck and avoid attacks from Skynet as you approach the base to time travel.  This is an auto-scrolling segment moving to the left.  Press Left to speed up and Right to slow down.  The truck is equipped with a gun and you can adjust its angle by pressing Up and Down.  The A button fires the gun.

The second level puts you in 1984 without any of your equipment you had in 2029.  You have to rely on punches and kicks to make it through, in fact you are stuck without a gun or grenades for the rest of the game.  Press Select to choose which weapon you want and press A to attack.  You also find baseballs in this stage alone that you can throw to ward off enemy dogs.  They don’t do damage but act as a distraction.

In Levels 3 and 5, instead of traveling on foot you drive vehicles.  Unlike the truck section in Stage 1, these are top-down driving sections.  You use the D-pad to steer your vehicle Left and Right.  Press Up to speed up and press Down to slow down.  These are looping stages and all you have to do is travel far enough to eventually end the stage.  There is a counter on screen that shows how much further you have to go.  When it reaches zero, the level is complete.  Of course, you will be pursued by the Terminator in a vehicle of his own.  You take damage when he bumps you or shoots you.  You can fire back if you want for points, even though I don’t think it slows him down any.  Press B to fire to the left and press A to fire to the right.

I was surprised to see driving in this game.

You begin the game with two extra lives.  Falling off the stage or running out of health costs you a life.  When you run out of lives, it’s Game Over and there are no continues to bail you out.  The only way to earn extra lives is through scoring.  You get a new life every 50,000 points.  Scoring is slow enough where you will only gain a life or two through casual play.  Every little bit helps with this one.

This was my first time playing through The Terminator.  I didn’t mention it up above, but this is one movie I have actually seen.  I haven’t watched all of The Terminator films but I think I have seen the first three or four.  This was one of the first NES games I picked up in the summer of 2013 when I decided to get back into NES collecting for good.  It was in the same lot of games where I got Alien 3.  Each game averaged out to $5 in that purchase, which is much better than the $20-$25 a Terminator cart will cost today.

This game has a reputation for being difficult.  One review I read said the game is impossible.  It is a difficult game but not nearly as bad as it was made out to be.  After all, I completed it for the first time after three days of playing.  I can see where that impression comes from just from the first level alone.  I’m confident that the first stage is the hardest part of the whole game.  First things first, you have to cope with the jumping.  The collision detection is pretty bad.  You have a large character sprite and the exact bottom-center pixel of the character is where you need to touch a ledge in order to land on it.  Inevitably you will miss ledges and fall to your death.  Furthermore, you are pursued by enemies that appear at random and can knock you down or drain your health fast.  You have to allow time to get your gun out, and the grenades are both limited and difficult to aim properly.  Early in the stage you have to navigate some small conveyor belts with these enemies, and you can fall off into the pit while you have your gun out firing.

This truck part is just awful.

All that is just the first half of the stage.  The rest of it is even worse.  At the top level, you first need to jump across moving platforms that inhibit and influence your jumping in unexpected ways depending on which direction they are moving.  Later are these ankle-biting turrets.  Some you can duck under and fire, while others are too low to handle that way.  You can take them out with grenades and the tricky aiming.  Or you can go toe-to-toe with them with your gun and lose a bunch of health in the process.  If you survive that, then you have to do the truck section.  I can’t for the life of me figure out how to dodge the attacks from above.  Since you can’t jump here, you have to rely on changing speeds to dodge.  The terrain is hilly and you are always bouncing around and can’t reliably aim your gun.  It’s really tough and I got stopped here my first day after many tries.  Survive that part, and you have to outrun another machine with the truck.  I don’t believe it is possible to dodge this at all; I survived through attrition.  You would think that would be the end of the stage, but nope, there is one more platforming section.  This features retractable spikes and platforming across single tile ledges with pits underneath.  This is where the collision detection flaws are most evident.  This game was not designed for precision jumping but you have to do it anyway several times over.  You are also limited on lives since you’ll probably lose at least one life just getting this far.  While not super easy, the game lets up a lot after beating this stage.

There’s one trick that really helped me figure out this game.  I learned it from the Angry Video Game Nerd in his The Terminator review.  There’s a great spot in the first stage where you can camp out with your gun and defeat unlimited enemies without suffering any damage.  Get set up properly and hold down the A button to rack up the points and lives.  I know this was deliberate and I don’t know why, but you max out at only six extra lives.  It takes about two to three minutes per extra life and it gets tiring to hold the button down for the ten or fifteen minutes needed to grind.  The Nerd used a monkey wrench and clamped down the A button on his controller instead.  I am not a handy guy at all, but I do have a monkey wrench, though I have no idea where I left it.  I improvised by finding something heavy and stable enough to set down on top of the controller to keep the button pressed.  Having six lives each attempt gave me the leeway I needed to learn the rest of the game quickly.

The Terminator also features a door maze with cops.

By the time I beat the game initially, at best I could get through the whole game with only losing two lives.  I spent one in the truck part of Stage 1 and another in the driving portion of Stage 5.  Playing normally without grinding gave me enough points for two extra lives, so I had a couple extra to spare anywhere else just in case.  While recording my longplay video, I died both in Stage 1 and Stage 5 as expected.  I burned one spare life in the final stage, giving me a somewhat comfortable win.  Once you know what to do, the game is short.  I finished my playthrough in about 20 minutes, which is about half the time it would take if I needed to grind for lives.

The Terminator is a lackluster NES game.  The character graphics in-game are kind of dopey looking.  The environments look just okay.  The best graphics are the digitized character portraits between the stages.  The music and sound effects are bland where they exist at all.  The controls are okay and you can get used to the floaty jumping.  However, the poor collision detection makes the already loose controls much more difficult to manage.  The vehicle sections, while a nice break from the platforming, are not that interesting or involved.  The high level of difficulty right out of the gate is a big turn off as well, and no continues and few lives mean you may not be spending much time with this game.  As far as Robocop vs. Terminator is concerned, on the NES, Robocop wins in a landslide.

#109 – The Terminator

 
FEB
08
2016
0
Journey to Silius Box Cover

#14 – Journey to Silius

This is one journey that is well worth going on!

Another sweet title screen tune!

To Beat: Reach the ending
Played: 1/25/16 – 1/29/16
Difficulty: 8/10
My Difficulty: 8/10

Okay, now we’re talking! Probably the biggest thrill of Take On The NES Library is whenever a random game shows up that I’m really excited to play and Journey to Silius fits the bill completely. Appearing on many “hidden gems” NES lists over the years, I think the cat is let out of the bag on this one. It’s a little pricey as a result but not too expensive and it’s a game that fits well in just about any NES collection.

Journey to Silius was released in the US in September 1990, just after the Japan release in August 1990 named Raf World. It was developed by Tokai Engineering and published by Sunsoft. Tokai Engineering developed three games for the NES: Blaster Master, Journey to Silius, and Super Spy Hunter. Their first game was a Famicom only game called Ripple Island and their fifth and final game is Albert Odyssey on the Super Famicom.

Journey to Silius is a run-and-gun action game. You play the role of Jay McCray as he fights a terrorist group responsible for the death of his father. You can jump and shoot a basic hand gun and you can also duck and shoot low. There are six weapons total but you only start with two and have to acquire the other four along the way. The initial special weapon is the shot gun that is a three-way shot useful for reaching high enemies. The machine gun is like the hand gun with rapid autofire. Homing missiles target the enemy for you. The laser gun shoots a beam that blasts through enemies. The grenade launcher is a single but powerful straight shot.

Quite a few enemies pose a challenge even early on.

Jay has both a health bar and a gun energy bar indicated on the upper left of the screen. The hand gun has infinite shots but the other weapons drain your gun energy gauge. This is shared between all the weapons and when it runs out you can only use the hand gun. Enemies will occasionally drop a blue power up that refills a portion of your gun energy, and enemies can also drop a red powerup that restores some health.

This is kind of an aside, but one criticism I have about the game is the low drop rate on the powerups. The blue ones show up often enough but the red ones drop far less often. In most playthroughs I see maybe two or three health drops total, and I bet someone could play the whole game without seeing a single one. They pop up so infrequently it’s hard to believe that they exist at all. I once encountered two in a row and I didn’t know how to handle it! It would have been nice if I actually needed the health at that time.

There are five levels in total: Outside a deserted space colony, an underground tunnel, the enemy headquarters, the enemy spaceship, and the enemy factory. These are all horizontal scrolling levels with the occasional brief vertical section mixed in. Each level except the last has a mini-boss at the end that drops a new special weapon when defeated and there is also a main boss at the end of each one. The mini-bosses are unique enemies a bit larger than the normal ones but the end level bosses are huge and fill up the screen. You only have three lives with no way to gain any extra lives which contributes to the overall difficulty. The levels have checkpoints scattered about so there isn’t a ton of ground to gain back if you die, but if you lose all your lives you have to continue back at the beginning of the stage. You are only allowed three continues before having to start all over from Stage 1 so it’s important to take your time and preserve as much health as you can as you progress deeper into the game.

Some serious firepower here!

I remember renting and playing Journey to Silius when I was a kid. I overlooked it quite a few times in favor of something else and once I did rent it I don’t think I got very far in the game. I was really into games that had score at the time and Journey to Silius doesn’t have any points, so looking back I’m surprised I gave it a chance at all.

Journey to Silius was one of the first games I tracked down individually when I hunkered down to pursue the rest of the NES licensed set. I learned an interesting thing today. When doing some research on the game I Googled it and it pulled up my eBay order for the game in the search. I guess Google searched my gmail and noticed I had ordered it, so you can use Google to look up past orders. It’s a little unsettling that they can do that. Anyway, I won it in an auction on eBay in 2013 with no picture for $5 plus shipping. A few weeks after that my local store got a copy of the game in and I bought it for $3 which was a great deal so why not! I ended up with a third copy that I bought in an eBay lot in practically mint condition and that’s the one in my collection.

I have played the game in the past couple of years but I never committed to beating the game before. That recent experience did give me a bit of an edge for the first half of the game. Overall it took me four attempts to beat the game. My first two runs ended at the Level 4 boss and Level 5 boss respectively, and on my third try I regressed a bit and died earlier in Level 5. My fourth and winning run was quite the rollercoaster of emotion … at least it was for me. I will be spoiling the endgame so if you’re looking to avoid spoilers just skip the next two paragraphs. It’s okay, I don’t mind!

Huge boss, huge claw, huge pain!

My final run started out as just about the perfect run. Mind you, I’m not saying that I’m so good that I can get far without taking damage, but on this run I limited it enough to keep alive. I made it all the way to the Stage 4 mini-boss before I took my first death and I finished the level on my next life, so I reached the final level with the two lives remaining and all three of my continues. Of course, this is where the wheels fell off. The first four levels I found myself taking things slow and focusing on killing the enemies quickly and with this strategy the game is pretty straightforward after enough attempts. The last level completely changes things. It’s an auto-scrolling level with a heavy emphasis on platforming with no enemies to shoot at all. You are fighting against the level and the level is just brutal. There are crates that fall, lava that flows down from the ceiling, conveyor belts, moving crushers, you name it. I find the jumping to be a little bit inconsistent and that becomes a problem when every jump matters. The game expects you to jump off of moving crates as well. There’s one part in particular where the best way to get through is to jump on a moving crate as soon as it scrolls on screen. Missing that, which you absolutely would the first time through, leaves you only one more narrow opportunity to get through or you have no choice but to die. It takes a lot of practice to get through this level and being the last level you have to work hard to get that far in the first place.

Pretty soon I burned through my lives and had to continue. Pretty soon I used up all of my continues too with nothing to show for it. The worst is when you are interacting with a moving platform and you somehow get pinched and immediately die. It feels like such a cheap death and this happened to me two or three times. In times like this my emotions can really vary. I can get pretty frustrated at time but here I wasn’t even angry. I first laughed it all off and accepting all these weird deaths and that shifted to getting despondent. I was already thinking about having to start the game all over again. My last continue started off better. I got a good start to the level before dying and on my second life I was finally clearing some difficult obstacles but draining health quickly in the process. At my last sliver of health I got hit by a falling crate for my second death, but somehow during the death animation I teleported into the boss room and finished dying there. I wish I knew how that happened, but I’ll take it. My last life began at the boss and I had a game plan after dying there once before in a prior attempt. It didn’t go the best but it was okay. However after the boss there is a second, final boss which is a tall humanoid robot. There is no refilling of your health and weapons before the fight so I was left with no gun power and about a third of a health bar left. I got backed into the corner and ducked, which turns out to be a safe spot since the boss stops advancing that far against the side and is unable to punch you when you duck. I got him stuck in a loop! After observing the timing for awhile I could jump up to shoot him in the face and resume ducking while missing his punches. It took a bit of time and I got down to my very last sliver of health but I beat the boss and beat the game. Whew! That was one of my best wins in quite awhile!

Falling crates on conveyor belts while scrolling. It’s tough!

After the ending and credits, you go back to Level 1 exactly as you ended the final boss fight. So I started over with no weapons and that sliver of health. I kept going and it didn’t take long before I ended up dead and back at the title screen. From what little I played it didn’t seem to be any more difficult, and I couldn’t find any information on it so it looks like there is no hard mode here.

I think this has sort of become well known regarding this game, but originally Journey to Silius was supposed to be a licensed game based on the movie The Terminator. Somewhere during development Sunsoft lost the Terminator license so they took the work that was already done and retooled it into the game we got today. There is a licensed Terminator game on NES that I haven’t played much, but I think Journey to Silius is the better game of the two. Also, the game has a really good soundtrack. Naoki Kodaka is the composer for the game and his style tends to revolve around using the NES DPCM sound channel to play bass samples. The Stage 2 music is a deep, moody track and is a favorite among NES music enthusiasts.

Journey to Silius is a lot of fun to play and I’m glad that the game is getting more recognition in NES collecting circles. It feels good to beat this one having tinkered with playing it off and on!

Journey to Silius Ending Screen

#14 – Journey to Silius