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bonk

AUG
23
2018
0

#90 – Bonk’s Adventure

Bonk here, bonk there, bonk everywhere.

What a happy caveman!

To Beat: Reach the ending
Played: 6/12/18 – 6/13/18
Difficulty: 4/10
My Difficulty: 4/10
My Video: Bonk’s Adventure Longplay

The 1990s in video games were all about the mascot platformer. The success of Super Mario Bros. was a very early frontrunner to this trend, and although mascots wouldn’t really hit their stride until well into the 90s, there are some early examples of games trying to piggyback off the success of Mario. The Sega Master System tried keeping step with Alex Kidd. Sega eventually switched over to Sonic, a formidable rival. You could say Master Higgins of Adventure Island is also a mascot with a platformer. The SNES and Genesis generation brought a lot of one-off type games with mascot platformers like Bubsy, Aero the Acrobat, Sparkster, and Ristar to name a few. The Nintendo 64 and PlayStation era stepped it up even further with big names like Crash Bandicoot, Rayman, Banjo-Kazooie, and Spyro the Dragon. Within the days of Mario vs. Sonic and the Console Wars was Bonk, a humble caveman starring in his own adventure on the Turbografx-16. There wasn’t a whole lot of console crossover in the early days, but for some reason, Bonk’s Adventure did receive a very late NES port.

Bonk’s Adventure was released first on the PC Engine in Japan in December 1989, named PC Genjin. The PC Engine became the Turbografx-16 in the US, and Bonk’s Adventure was brought over in 1990. The game was developed by Red Company and Atlus. A Famicom port called FC Genjin released in July 1993 and the NES version launched in January 1994. Hudson Soft published the NES version, however the developer is not clear. Red is mentioned on the title screen, but development has also been attributed to A.I. Company Ltd. There were three Bonk games on the PC Engine/Turbografx-16 and two on the Super Famicom, as well as some Game Boy ports and spinoffs and mobile games in Japan.

Bonk’s Adventure is a side-scrolling action platformer. You play the role of the caveman Bonk who must save the Moon Princess from King Drool. Just another cliché video game story. Bonk’s journey through Dinosaur Land will take him through many locales over the seven worlds in the game. You beat the game once you clear all the levels and beat all the bosses.

You gotta use your head.

You move Bonk around with the D-pad. Use the A button to jump. Bonk has a very strong head and he can use it to hurt enemies simply by jumping into them from underneath. Bonk will grab onto walls from the side with his teeth. In this state, you can climb the wall by jumping repeatedly. The B button is used to attack in two different ways. Press B while standing to headbutt. You can hit enemies from the side this way. While in the air, you can press B to do a flip. This turns Bonk over so that you can fall onto enemies with your head and hurt them that way. If you press B again while still in midair, he will orient himself upright again. You can do a bunch of midair spins in the air by pressing the B button repeatedly while in the air. This causes Bonk to fall much slower and you can use the increased airtime to make long horizontal jumps.

There isn’t much on-screen information to go by while playing Bonk’s Adventure. The top left corner shows three hearts. This is your health meter. Enemies can knock off your health in quarter-heart increments, but typically you lose health by half or full hearts. You can read a little more information by pausing the game. The pause display shows the current round and stage number, the number of smiley faces you’ve collected, and how many lives you have remaining.

There are several powerups to aid you in your adventure. A recurring enemy in this game is the Bani-Bana flower. They are stationary enemies that you can knock with a headbutt either from the side or above to reveal their contents. There are a few variations of the Bani-Bana flower. There are white ones that don’t give power ups, but instead launch Bonk skyward if he jumps on top of them. There is also an enemy that masquerades as a flower that leaps away when you wake it up. Since you are often left vulnerable while attempting to reveal the flower’s item, this means you will usually get hurt by this enemy if you aren’t careful.

Get powered up and crash through the bad guys.

There are many different pickups you get from the flowers. Fruit that is shaped like a carrot restores a quarter-heart of health, while red hearts give you one full heart and a big heart gives you three hearts back. The rare big white heart adds a heart to your maximum health. You begin the game with three hearts and can earn up to six. Smiling faces are collectibles that are redeemed at the end of each round. There are both small meat and big meat that power up Bonk when you eat them. You can also find little Bonk figures worth an extra life.

The small meat powerups give Bonk a head of steam, changing his form to the Grand Bonk. This is only a temporary transformation that is quite useful. As the Grand Bonk, if you do a midair spin and land on the ground with your head, it shakes the screen and damages all enemies. If you take a hit, you will go back to normal, and the effect eventually wears off anyway. If you collect the big meat, or collect the small meat again while Grand Bonk, you become invincible for a short time. You can really plow through enemies and clear a lot of ground in this state. When the invincibility wears off, you remain Grand Bonk until that wears off or you lose it.

You may see a small flower within a level. Grab it to ascend to a bonus area. There are three different bonus areas that have different rules. In the Jump the Canyons game, simply work your way to the right as far as you can while collecting the carrot-shaped fruits. Falling off or reaching the end completes the bonus game. You can earn smileys or even a 1up by collecting as many fruits as you can. You play the Flip Through the Air game by jumping off a tall ledge and flipping with B as many times as you can. The number of flips are counted up when you land on your feet at the bottom and you can earn smileys or a 1up. You earn nothing if you land on your head. The third game, Beat the Clock to Reach the Top, is the easiest one. Cling to the wall and press A to jump as fast as you can to reach the top. You earn more rewards for every second remaining on the timer.

There are bonus games you can sink your teeth into.

Most of the worlds follow a similar pattern. Many levels begin with a signpost with the round and stage numbers written on it. Levels proceed in one direction and there’s another post with an arrow on it meaning you’ve reach the end of the stage. The final stage within a round ends in an elevator that looks like a skull. Stand in front of it and press Up to take the elevator to the boss. These bosses are all large enemies that need to be bonked many times to defeat. After the bosses are defeated, evidently you knock them back to their senses. They each speak a few words of text after you finish the fight. Then you get health restored depending on how many smileys you picked up within the round.

One nice thing about Bonk’s Adventure is you don’t get set back at all if you lose a life. When you run out of health, you roll around and keel over. You can hang out in the death state for a long time while the game continues around you. Press Start to wake up with a new life and three hearts of health right where you left off. If you run out of lives, you can continue from the start of the round. This is a pretty severe penalty if you happen to lose your lives on the end of round boss. Fortunately, it seems like you can continue as often as you want.

This was my first time playing through Bonk’s Adventure. On the NES, this game is well known as one of the most expensive NES games. It’s the most expensive game I’ve played so far for this project. Here in 2018, loose carts sell for an average of $500 and complete in box copies average $800-$900. Bonk’s Adventure has consistently been in or near the Top 5 most expensive NES carts. I scored my copy in mint condition for $150 in 2014. The value of the cart was around $400 then so it was a killer deal. I just happened to find the listing for it on eBay at the right time within a lot of other NES games. That $150 bought me Bonk’s Adventure and 10 other common games.

The bosses are usually huge like this.

I had an easy time with Bonk’s Adventure. There was a learning curve to the momentum in-air. For the first couple of rounds I often missed my target while attacking from above. Powerups and health pickups were plentiful enough to help mitigate most damage taken from missed attacks. I was also bad at the bonus games at first, aside from the wall climbing one that is virtually impossible to lose. I thought the second round boss was the hardest one. It jumps around a lot and I couldn’t hit it when it jumped up into me, which sadly happened a lot. Those were the main issues I had with playing the game and I didn’t have any significant troubles otherwise. My first time through the game required one continue, but the second game through for my longplay video was a no-continue run. I didn’t check on the pause screen, but I think I ended up with about a dozen lives in reserve by the end.

Bonk’s Adventure is a quality game that is fun to play. The graphics and animation are very well done. The boss fights are really fun, though I feel they take way too many hits to defeat. The gameplay is tight and there are plenty of ways to attack enemies within the simple controls. The game can get a little repetitive, but at the same time there are a few stages where you swim or climb and it’s nice to have something different. I am not a big fan of the music. The soundtrack feels a little moodier and depressing than I would expect out of a game like this. The song during the end credits is something that would have given me nightmares as a kid playing games alone at night. It’s not objectively bad music, it’s just not for me. This is a good NES game all around. I would recommend playing the game, even if it falls short of the Turbografx-16 version like I suspect it does. But there is no reason at all to own this game unless you are a collector, grew up with it and still have your childhood copy, or got lucky and found it for cheap.

#90 – Bonk’s Adventure