Take on the NES Library

An 8-bit Extravaganza!

bally

AUG
01
2019
0

#126 – Xenophobe

Not nearly as menacing as it looks.

This music makes this creepier.

To Beat: Beat Level 8
Played: 5/12/19 – 5/15/19
Difficulty: 3/10
My Difficulty: 3/10
My Video: Xenophobe Longplay

Appearances can be deceiving. In the case of Xenophobe, I assumed that this game would be challenging to beat. In what little I’ve tinkered with the game before, I got beat up pretty badly. Navigating the levels are confusing and there are strong enemies everywhere I turn. I know the game is a two-player game, so I figured maybe it was just harder for a single player to manage. Well, after spending a little more time on the game, it turns out it is not that tough at all. I’ll keep saying this: I always appreciate when an easy game comes up on my list. Let’s take a closer look at Xenophobe.

Xenophobe was first released in arcades in 1987. The game was published and developed by Bally Midway. It was designed by both Brian Colin and Howard Shere, and the music was written by Michael Bartlow. There were many ports of the game to home computers, Atari systems, and the NES. The NES port was developed and published by Sunsoft and was released in December 1988 in North America only.

There isn’t much of a story in this game. You are tasked with clearing out various starships, bases, and cities from aliens known as Xenos. They have invaded these locations and you must destroy as many as you can. You also try and recover various artifacts from these areas and bring them back with you. There are eight areas in the game and you beat the game once you finish them all.

There are items to collect! Hop to it!

The main draw of Xenophobe is that is has two-player cooperative play. The screen is split in half horizontally. Each player occupying one half of the screen with shared information appearing in the center. Each player can explore the base separately or meet up and tackle the enemies together. You can play the game single player as well, in which case the bottom part of the screen does nothing but display the name Xenophobe. I’ve seen a similar setup before in Spy vs. Spy. At the start of the game, you get to pick from one of three characters: Dr. Kwack, Mr. Fogg, and Dr. Zordirz. All characters play exactly the same, but they have very distinctive and interesting designs and so they are easy to tell apart in a two-player game.

The controls for the game are a little bit wonky. It starts off simple enough. Use the D-pad to walk around either Left or Right. The B button fires a short-range gun with infinite ammo. The A button is primarily used for jumping, however there are many other operations that also require pressing A. You can crouch by pressing A when Down is held. You can fire low and do a slow crouch walk in this state. Press A to stand back up. If you hold Down and press A while already crouched, you will throw a grenade if you have one. You can pick up items by pressing A while on top of them. Sometimes a small critter enemy will latch on to you and you can get them off by pressing A. You can also interact with some of your surroundings with A. Small buttons on the wall will warp you if you stand by them and press A. You can also take an elevator appearing in the middle of certain rooms. Press A to initiate the elevator, then press either Up or Down to take the elevator whichever direction you are permitted.

The layout of each level is similar. Each floor of the base you are on is eight rooms across. The rooms on the end are blocked off by waves of electricity that hurt you and are impossible to cross. There are warp buttons that transport you to a different room. There are also elevators to take you between floors. Each level has a different number of floors to explore. The first level has only one floor but others can have as many as four floors. Each room contains one or two enemies specific to that room. As enemies are defeated, other ones will appear to take their place. Fresh enemies can show up in any room.

It might not be obvious this is an elevator room.

You begin the game with 1000 health points, and naturally, enemies and traps reduce your health. There are only five types of enemies here. Critters are tiny creatures that crawl and you have to duck to shoot them. If they touch you, they latch on to you and you have to press A to throw them off. Snotterpiller is the biggest, toughest enemy in the game. It makes large jumps back and forth across the screen, occasionally stopping to spit acidic slime. Laser balls are floating orbs with a tiny turret on them. They fly in small bursts around the room and occasionally fire. Slimes are low, slow-moving enemies that don’t post much of a threat. Finally, Spiderion is a tall enemy that hangs from the ceiling and tosses bombs when you get close. Other traps include dripping slime from the ceiling and the electric bars that prohibit you from passing through.

There are a bunch of pickups for you that the enemies drop. Perhaps the most important are the weapon pickups. The standard phaser is a slow, single shot, so any upgrades improve on that. Laser pistols fire at a very high rate. The lightning gun has reduced range and speed but deals more damage. The smoke gun is the strongest gun by far, but it has such a short range that it almost functions more like a melee weapon than a gun. These guns all have unlimited firepower and are retained until the end of the level. You can also pick up grenades which deal the most damage when tossed. Weapons aside, there are about a dozen other objects to grab. Some of them like the medicine or coffee cup add health, while the rest are just for points.

The way to clear each level is to defeat as many enemies as possible. You explore to look for weapons, items, and enemies to defeat. After killing enough enemies in the level, an orb appears that you grab to get beamed out of the space station and finish the level. There is a hidden timer going that helps keep track of one of two outcomes at the end of the stage. If you beat enough enemies fast enough, the space station is declared “cleared of Xenos” and you are awarde and end-of-level point bonus. Otherwise, the station is “overrun by Xenos” and you get no bonus. The bonus is both points and some additional health, so it is something you want to strive for. You also get bonus points for each item recovered during your run. The bonus points for items increase between levels as you acquire more items because the game keeps track of all past items collected, so your bonuses scale quickly once you have cleared multiple levels successfully.

These snotterpillars are really annoying enemies.

This was my first time playing Xenophobe. As mentioned in the intro, I’ve tinkered with the game in testing but that’s all. I didn’t play the arcade version because I don’t think I ever saw a cabinet for it. This is a common, cheap cart that I have owned at least a few copies of while collecting.

This seems at first to be a difficult game for a few reasons. You only get one life in this game and there are no continues. The big Snotterpillers can overrun you in a hurry and they constantly respawn. The levels are confusing to navigate. It seems much worse than it is. Here is my strategy and secret for dealing with this game. I guess this is the spoiler warning if you want to try and figure it out for yourself. Since the goal of the game is to defeat enemies, you don’t have to explore much at all if you don’t want to. Each room can only hold two enemies at once, including the dripping slime. Only the first two or three enemies in a room drop items, so you might want to explore a little bit, but otherwise you can stick around in the same room and keep defeating enemies as they spawn. I like to explore until I find a better blaster, but it’s not strictly necessary. The trick to fighting Snotterpillers is to jump over them as they land, then you can follow them to the wall and blast them from behind. You can do this with the normal gun with slow, rhythmic firing; a better gun simply makes it easier. If you get a bad spawn point or start to get overwhelmed, just leave the room and try from a fresh one. If I get a room emptied out, I can usually take out a new Snotterpiller before the next one spawns. From there, it’s just repeating that consistently until you get the orb to finish the stage. It might be dull playing this way, but it is effective.

While Xenophobe is probably a challenging, more engaging game in the arcade, I found the NES port to be a bit underwhelming. The graphics in the game are decent. I like the character designs a lot. I think the backgrounds can get a little too busy at times, but there are some interesting looking rooms if you search around. Sunsoft doesn’t really do wrong in the music department, but here there’s only the title music and end-of-level music. During gameplay there are only ambient sounds of the space station along with standard sound effects. The controls are sometimes cumbersome to use. The floaty jumping is both a benefit for aiming at airborne targets and a hindrance for delaying your next shot if you miss. The gameplay would have been more fun if I had more of an objective than just defeating enemies over and over. It didn’t take long for me to figure out how to effectively kill enemies, and the game became a drag once I reached that point. Xenophobe is definitely not a bad game, but it’s not an essential game either.

#126 – Xenophobe

#126 – Xenophobe

 
MAR
13
2017
2

#38 – Spy Hunter

Take pursuit of the top score as the bad guys pursue you.

The font is a bit hard to read.

To Beat: Complete the Winter season and the River section
Played: 11/21/16 – 11/23/16
Difficulty: 5/10
My Difficulty: 5/10
Video: Spy Hunter Longplay
Bonus Video: Spy Hunter Glitch

This is another first for Take On The NES Library with the first racing game covered on the site. However, if you know anything about Spy Hunter then you’ll already know that this is a loose claim at best. Since Spy Hunter is less about racing and more about combat, survival, and high scores, we will have to save the first true racer for another day.

Spy Hunter is originally an arcade title released by Bally Midway in 1983. It was supposed to be a James Bond game and it carries that kind of vibe. Spy Hunter was popular enough to spawn a pinball game bearing the same name in 1984. Later the game was ported to a host of home computers and other consoles. The sequel Spy Hunter II was released in 1987 and featured more of a 3D perspective from above and behind the car as opposed to an overhead view. The NES port of Spy Hunter was also released in 1987 and was both developed and published by Sunsoft. In 1991, Sunsoft released a Famicom title called Battle Formula which plays as a racing shooter game similar to Spy Hunter. When they brought the game to the NES, they obtained the Spy Hunter license from Bally Midway and released the game as Super Spy Hunter in 1992.

Spy Hunter experienced periods of dormancy sandwiched between a number of reboots. The next Spy Hunter game was released in 2001 along with a sequel, Spy Hunter 2, in 2003. Around that time a Spy Hunter movie was starting up but it has not yet seen the light of day. There was a movie tie-in game called Spy Hunter: Nowhere to Run that was released in 2006 anyway despite no movie release to go with it. After another long quiet spell, yet another video game reboot of Spy Hunter was developed for handhelds in 2012. There have been rumors that a Spy Hunter film is still in development as recently as 2015, but at this point it seems unlikely this will ever come to fruition.

Just crusin’ along!

Spy Hunter is a top-down racing and shooting game. You control the G-1655 CIA Prototype Interceptor as you are being chased by a bunch of enemy agents who only want to destroy you. Your task is to take out the enemy agents, protect innocent bystander vehicles, and drive as far as you can.

The controls are simple. Use the D-Pad to steer your vehicle left and right. You go faster by holding up and you slow down by pressing Down. Your Interceptor is armed with a machine gun that you can fire with the B button. If you have a special weapon you can use it with A, and the Select key will switch between special weapons if you have more than one. There is no pause feature with the game which is a significant omission as far as I’m concerned.

When you begin the game you are unloaded by the big brown weapons van and you can start driving right away. Your score counter is displayed on the upper-right of the screen and it increases as you drive. You want to stay on the pavement since you don’t get score while you are riding along the edge of the road. If you go faster you accrue points more quickly while at a higher risk of crashing. There are a number of vehicles and hazards that will get in your way from both ahead and behind so you want to maintain a decent speed. You also earn points by defeating the enemy agents. If you happen to bump into or destroy a non-enemy vehicle your score counter blinks and stops increasing for a little while.

Try to avoid shooting the regular cars.

There is also a time counter on the bottom-right that ticks down pretty fast from 999. The timer ties to an interesting mechanic concerning your lives. As long as the timer is running, you can crash your vehicle and you can get right back on the road with no penalty. The timer runs out quickly and it only counts down once at the start of the game, so this juncture is when you want to be more careful. You want to drive well enough to earn at least 10,000 points before the timer runs out. Fail to reach that score and your next crash ends your game immediately. However, if you reach that mark then you get an extra life that is shown where the timer used to be displayed. If you play really well and get to 30,000 points you get another extra life, and you can earn another life at every 30,000 points beyond that.

The enemy vehicles on the road all share the same deep blue color so you can easily distinguish them from the others. There is a skinny enemy called the Tire Slasher. You can easily shoot it with your machine gun when it is in front of you, but if it gets to your side it will deploy spikes out of its tires and try to collide with you, causing you to lose control of your vehicle completely. The second enemy agent is a thick car called a Bullet Proof Bully. Naturally this vehicle is immune to your machine gun, so the way to take it out is to bump it off the road with your Interceptor. This enemy will try and do the same to you, so be careful. The third agent is a long Limousine. This vehicle attacks you via a backseat passenger firing a pistol out the side windows whenever you run along side of it, so you want to avoid approaching it just as you want to avoid the Tire Slasher. There is a fourth enemy which is a white helicopter. This is the only flying vehicle and you can hear it coming long before you see it. The helicopter drops deadly bombs on the road that create a deadly pothole in the ground should you run over it.

The helicopters are relentless!

To help fend off the enemies, you can find three special weapons. At certain times the same brown van that drops you off at the start appears with a symbol on the top. If you get close to the van it drops a ramp so that you can drive up into the back of the van. If you do this, the van will pull over to the side of the road and drop you off with your new weapon. The weapons are indicated by letters in the upper-left corner of the screen. The one denoted by an S is the smoke screen which lets you spew a wide fan of smoke out of the back of your Interceptor. This pretty much causes everything behind you to crash, including innocent drivers which halts your score counter. The M is a homing missile that is used solely to take out the helicopter. You have to drive in a way to keep the helicopter still long enough so that you can hit it, and getting the hang of it takes some time. The O is an oil slick which drops a car-wide stream of oil behind you. The effect is similar to the smoke screen but it is much easier to target a single enemy. These weapons are useful but if you crash you lose them all.

As you drive you will occasionally find forks in the road. You have to be careful to pick a side so that you don’t crash in the median. You will also drive across long bridges. When you come out of the other side the background scenery changes. There are four different areas you drive through and each one corresponds to a season. You can bounce around a bit between the different seasons, but usually you go through Spring, Summer, Fall, and then Winter.

If you get really far into the game you will eventually come across a small branching path to the left with a small building at the end. It’s very easy to miss it when you are going fast, and it is completely optional anyway. Drive into the building and you switch over to a boat and drive on the river. There are two types of enemy boats you will encounter and no friendly vehicles to avoid. Cruise boats fire torpedoes both ahead and behind them, and speed boats drop explosive barrels you need to navigate around. Enemy helicopters can also join the fray. You can stay on the water for as long as you want, or eventually you can find a path back to the boathouse and get back on the road.

The water is more dangerous than the road.

Looking around online, it seems a common rumor about Spy Hunter back in the day was that the game eventually has an ending if you play long enough. I can put that rumor to rest: Spy Hunter is an endless game. With an endless game comes deciding on what constitutes a win. The closest thing Spy Hunter has to levels are the seasons and the river. Winter is always the last unique season you will encounter in the game, so my winning condition is to drive through the Winter scene and also survive one loop of the river.

Spy Hunter is one of my childhood games and one that I spent time with on an occasional basis. Play sessions are pretty short so this was a good choice for a pick up and play game. I never committed to it long enough to ever get really good at the game, so this was my first real shot and beating it and seeing everything the game has to offer.

Because Spy Hunter is a pretty short game I ended up recording all my attempts, so I have some hard data on my effort in beating the game. It took me 18 attempts over almost exactly an hour and a half of total playtime. 17 of those attempts took place the first night I played, and the next time I sat down to play I had my winning run on the first try. I took on the river at my first opportunity and ended up getting through it for the first time in my life. The river scene was a childhood gaming nemesis that I was super proud to finally conquer. Going from car to boat or vice versa is the only time the game stops for long enough to capture a proper picture since there is no pause feature. I managed to capture a quick image with my camera even though I hadn’t technically finished the game yet. I was able to drive well enough to pass through Winter and beat the game with a final score of 108,595.

I don’t think many Spy Hunter players have seen this snow!

My 11th attempt was where I got my highest score. I looped through Winter twice and was going pretty well when I decided to go for it and try the River. Unfortunately, I failed out pretty fast. I earned a score of 134,525. I don’t remember what happened after that but I must have been pretty disappointed that I missed my best chance to that point. I stopped recording for a little while and then started back up again a little later. Those last attempts that night were not very good so I smartly cut my losses and went to bed.

During my 4th attempt I unintentionally triggered a glitch that soft-locked my game. I was trying to drive into the weapons van when I bumped into another car at the same time. The game started the sequence of steering the Interceptor into the van without actually putting the car inside. It left my car in a state where it was hovering over the road where I couldn’t move it and no one could touch it. That’s the first time I’ve seen that happen while playing and I had no choice but to reset and start over. I bet the timing of the glitch is really tough to reproduce!

Spy Hunter is a classic game that would be a good fit it any NES collection. There may not be a lot of substance to the game, but it plays well and it is a great game to pop in if you just want to kill a few minutes. I’m just glad to say that after all these years of playing that I have finally seen all there is to see, and it didn’t take me nearly as long as I thought!

#38 – Spy Hunter