Build the biggest believable burgers in BurgerTime.
To Beat: Finish 6 Levels
Played: 3/28/2017 – 3/29/2017
My Difficulty: 6/10
Video: BurgerTime Playthrough
BurgerTime is another one of the many arcade ports that made its way to the NES. I did not play the arcade version of the game, but I do have some nostalgia for this NES port. I had left the game mostly untouched for the past 25 years as just about all my experience of this game came when I was young. It’s time for me to experience this blast from the past and shed some new light on both this game and its successors.
BurgerTime was first released in arcades in Japan as Hamburger, and then the name was changed over when it came to the US. It was originally released in 1982 by Data East as part of the company’s DECO Cassette System. This was the first arcade system where one could buy a standardized cabinet and load different games to the machine using cassette tapes. BurgerTime also got its own standalone cabinet published by Bally Midway. The game received around ten ports to various computers and consoles, such as Intellivision, ColecoVision, and the Apple II. The Famicom port of BurgerTime was developed by Data East and published by Namco. It was released in November 1985. BurgerTime was brought to the NES in May 1987, this time published by the developer Data East.
There are also a number of sequels and spin-offs for BurgerTime. An Intellivision-only sequel named Diner was released in 1984 where you push balls of food to the bottom of the screen and into enemies. Peter Pepper’s Ice Cream Factory was also a 1984 release in arcades where you build ice cream cones. Super BurgerTime was a 1990 arcade game that is an enhanced version of the original concept. The Game Boy received BurgerTime Deluxe in 1991. Namco released an updated version of the original game for mobile devices named BurgerTime Delight in 2007. Lastly, a 3D version of the game called BurgerTime World Tour was released in 2011 on Xbox Live Arcade and the Playstation Network, with a Wiiware version arriving in 2012.
BurgerTime is a single screen action game. The screen is filled with platforms and ladders, and there are various slices of hamburgers, buns, and toppings across the board. You control the chef Peter Pepper as he must use all the ingredients on screen to build gigantic hamburgers underneath the level. You do this by running across the ingredients causing them to fall to the level below. If an ingredient falls on top of another one, it falls as well potentially setting off a chain reaction. Once all the burgers are assembled, you complete the round and move on to the next stage.
A game like this wouldn’t be complete without enemies, and there are three different types in BurgerTime. They are named Mr. Hot Dog, Mr. Egg, and Mr. Pickle. All three enemies behave in the same way by following you around the board. Mr. Hot Dog is the most numerous of the enemy foods. Mr. Egg appears in fewer numbers and he tends to be a little bit smarter as he tracks you. Mr. Pickle appears in the later levels and also tends to be a bit smarter like Mr. Egg. The only way the enemies defeat Peter Pepper is to run into him, so you should always be on the move.
Peter Pepper can use the ingredients to his advantage in dealing with the enemies. If one of the ingredients falls on an enemy, they get squished and you get points. After a few seconds, a new enemy will take his place and join the fray. You can also displace enemies by dropping an ingredient they are standing on. Not only does this knock out enemies for a short time, but it also causes the ingredient to drop more ledges than when dropped alone. You score double points for each additional dropped enemy on the same ingredient, so this is the best way to rack up points in a hurry as well as clear the level more quickly.
The only weapon our chef has at his disposal is pepper. It is only limited to a few uses but it is incredibly useful to get out of a bind. Simply press A or B to throw a dash of pepper in the direction you are facing. Pepper stuns all enemies it touches and you can run right through them without getting hurt. It can be used as an evasive move if you get trapped, but you can also use it to stack several enemies together on top of an ingredient and then drop them all at once for huge points. You get five peppers at the start of the game and you can acquire additional ones from powerups that appear in the middle of the level periodically. Depending on the level you will find an ice cream cone, a cup of coffee, or a bag of fries that give you points as well as pepper.
BurgerTime has six levels and it only takes a couple of minutes to clear each one. However, it’s a challenging game. At first, it gets overwhelming being chased around by four or five enemies at one time. After getting used to it, the first couple of levels are pretty straightforward. The third level requires you to work your way up through narrow space to reach the top part of the stage. This is a solid test for understanding how the enemies route their way across the level in order to navigate around them. The fifth stage has long platforms without branching paths, leading you to get trapped easily if you aren’t careful. The final stage is nasty, including several ingredients placed on dead ends. Having several shots of pepper handy goes a long way to clearing it. After all six stages are finished, the game loops back to the first level with faster enemies. It will keep looping until you run out of lives.
BurgerTime was one of the very first games my family owned for our NES. If memory serves it was the third game we owned after Super Mario Bros./Duck Hunt and Pinball. Therefore, BurgerTime is among my earliest gaming memories. I do remember beating this game as a child by hoarding pepper for the final stage and setting up a super combo with all the enemies included. As we collected new games, I put BurgerTime on the back burner for many years. I played it again in 2015 when it showed up as a NintendoAge contest game. I did not beat the game that week, but now I got to beat the game again for the first time since I was 7 or 8 years old.
I beat BurgerTime in one late night, but it wasn’t easy. Stage 6 is the most challenging by far, but Stage 5 is the make it or break it level for me. I typically have to use a lot of pepper because it’s easy to get surrounded on the long platforms, and I need to hold on to as much pepper as possible for the final level. When I did reach the final level, I had some close calls. I was one ingredient drop away from beating the game on my first attempt. On a couple of later tries I botched some near finishes with several lives remaining. I completed the game on my ninth attempt, and I finished it off by playing into the second loop until I lost all my lives.
The one thing I run into trouble with in this game is moving on and off ladders. You have to be lined up with them pretty close to center before you can climb them. To get off, you must be at the very top or bottom before you can move laterally. The inability to make precise movements when you get stuck on an edge makes BurgerTime much more frustrating than it should be. I like it when games automatically nudge you the rest of the way if you start to switch direction just a tad early. That would have really come in handy here.
BurgerTime is a serviceable arcade game port that plays just fine on the NES. As this port is based on an older game, the presentation matches the arcade version. However, on the NES it comes off as a bit sparse. The graphics are plain and include solid black backgrounds. The music is one continuous, droning loop and the sound effects are simplistic. Gameplay is what matters most, and BurgerTime has it where it counts. Rounding up the enemies and dropping them in bulk is satisfying, as is crushing them with a bun or lettuce leaf. It’s fun to play for high scores and it’s fun to work through all the levels. BurgerTime is not a bad choice to consider adding to your NES collection if you are interested in 1980s arcade games.