Take on the NES Library

An 8-bit Extravaganza!

miracle

AUG
03
2018
0

#86 – Kung-Fu Heroes

Punch, kick, and flip your way through this challenging action game.

The title logo palette changes, I think this color looks best.

To Beat: Reach the ending
To Complete: Reach the ending without warping
What I Did: Completed the game
Played: 5/19/18 – 5/26/18
Difficulty: 9/10
My Difficulty: 9/10
My Video: Kung-Fu Heroes Longplay

As you may know, before I started Take On The NES Library, I generated a randomized list of games and I am clearing games in that order. Once that list was set, I have completely ignored it aside from revealing only the next game in the list as I finish new games. I love the mystery of it all and I’m glad I’m doing it this way. Still, there are a few games that I remember where they fall on that list. For no particular reason, I remembered that Kung-Fu Heroes appeared somewhere in the 80s. Well, here we are! Perhaps this game stuck out to me because I knew that it was a sneaky difficult game. Let’s jump in and see what I was up against.

Kung-Fu Heroes began as an arcade title named Chinese Hero. It was developed by Nihon Game and published by Taiyo System in Japan and Kitcorp in North America. It released in 1984. A Famicom port of the game released in 1986 under the name Super Chinese. That version was published by Namco under the Namcot label. The NES version wouldn’t come out until March 1989. The NES version was also developed by Nihon Game, but by then they had renamed the company to Culture Brain. They also published the game on NES. Kung-Fu Heroes is the first game in the Super Chinese series. There were three Famicom games in the series. Super Chinese 2 would release on the NES as Little Ninja Brothers, and Super Chinese 3 is exclusive to the Famicom.

Kung-Fu Heroes is a top-down action game. You’ve heard this kind of story before. Monsters come and capture Princess Min-Min while also taking away ten treasures. You control either Jacky or Lee to battle the monsters and restore peace. (I wonder where their names came from?) Kung-Fu Heroes has a two-player mode with simultaneous gameplay if you want to tackle the game with a friend. The game takes places over eight castles with four areas each. Your task is to defeat enough monsters in each area so that the door opens to the next area. Once you complete all 32 areas, you save the princess and beat the game.

A nice courtyard becomes a battleground.

The controls to this game are more complicated than they first appear. You walk with the D-pad, moving in the four cardinal directions. Press A to punch. You reach forward by stepping quickly ahead and back when you punch and enemies break apart completely when you defeat them. You can perform the moon sault kick by pressing the B button. This also acts as a jump button. Hold down a direction and press B to jump kick into the air. You can defeat some enemies while airborne, and others you can defeat when you land on top of them with the kick. If you press B while standing still, you will perform a special move called the miracle kick. During the miracle kick, you move really fast and can jump much further than with the moon sault kick. There are a few other things you can do under special circumstances that I’ll cover later.

It’s a little unclear what you have to do in this game when you first start playing the game, so I’ll clear that up first. All the action takes place on a single screen. Enemies will appear one at a time periodically from the sides of the screen. There will be no more than four enemies on the screen at one time. After defeating twelve enemies, the door at the top of the screen will open, accompanied by a loud beeping noise. Unfortunately, there is no indicator for how far you have progressed within a level. Sometimes you don’t need to defeat all twelve enemies. Either way, as soon as the door opens the enemies speed up significantly. You can continue to beat them up if you want. To end the level, walk through the open door.

The top of the screen contains most of the information you need during game play. The first row has a bunch of icons and counters. The first one is of a little face that displays how many lives you have remaining. The next one is a letter K which indicates how many miracle kicks you can use. The second player also has these indicators on the right side of the screen. There are three more counters in the middle that are shared between both players. E indicates the number of E-balls you have, the fist icon indicates your punching power, and the money bag displays how much money you have. The second row on the menu bar contains the score for each player. In the middle of the row is a space reserved for any permanent treasures you acquire.

Punch to collect treasures, for nothing is fist-safe.

As you can see, there are a lot of items and abilities in this game. Most of them are acquired through collecting items within each area. Many levels will contain several rocks or blocks. You can punch these blocks to reveal an item that emerges from the block as a bubble. Then punch the item to collect it. The most common item you will see is a treasure box. This will hold one of many different items or upgrades that may not be immediately apparent. It may upgrade your punching power one level, which caps out at three, and you need certain power levels to defeat certain enemies. It may give you five miracle kicks. It might give you a money bag, which you can hold up to six. It might also contain one of the ten treasures. A new treasure will appear blinking at the top of the screen when you get a new one.

Another item you can find is a key. Collecting this opens up a staircase on the block where the key came from. It will close up after some time, but you can enter the stairs before then to go to one of two areas. The more common area is the bonus room. This is a timed room that generates items for you to collect. Red apples just give you points. The E balls are better in that collecting five of them gives you an extra life. This is also what E balls do in the main levels, however collecting them in the bonus area is separate from collecting them during levels. Also, in the bonus areas are a stream of bullets that you should dodge. Dying in the bonus area just ends it early without losing a life. Besides the bonus room, stairs may also lead to a warp room. In this room there are two holes and you can jump in the one you want to advance either a few levels or several levels ahead.

Some levels contain a gun ball item. This is a ball with the letter G on it. When you collect it, you can fire gun balls when you punch for a short time. Firing horizontally causes the gun balls to bounce on the ground as they move ahead. Firing vertically throws them in a straight line very quickly. There are a few upsides to the gun ball. You can use this to kill enemies that usually require more difficult techniques to defeat. Enemies will run away from you while the gun ball is active, and they are unable to shoot projectiles of their own. A few enemies take several gun balls to defeat, so fighting them may not always be worth it.

Bonus rooms are full of items and bullets.

The final items you can collect are question balls and 1ups. Blocks that do not hold items any more, or blocks that don’t hold items at all, can still be interacted with in a couple of ways. Some blocks go flying when you punch them. You can shove the blocks into other enemies and defeat them for more points than with standard attacks. Otherwise, you can keep punching an empty, stationary block to eventually generate a question ball. This will either contain a money bag or an X ball. The X ball resets your money bag count to zero. These blocks are the easiest ways to collect money bags but it is risky. 1ups are uncommon items that tend to appear on empty spaces and you reveal them by punching the air. Makes sure to take note of these special locations if you happen to find one. Finally, the last thing you can find in the levels is another bonus area called Break Time. This takes you to a separate screen where you gain half a million points and can take a free 30-second break if you desire. You can’t control your character or do anything aside from leave early.

Money bags are used to trigger two special items. Simply collecting five money bags generates an E ball somewhere on screen, and remember, five E balls equals an extra life. If you have six money bags, you can redeem them for a P ball. Press A and B together while standing still to make the P ball appear. Be patient because the controls for this are very rigid and I think you have to press both A and B together on the exact same frame to get the P ball to appear. Collect the P ball to turn invincible to enemies for a little while. Enemies turn blue and will run away from you. You can defeat them by simply running into them. It’s a great way to help when clearing difficult rooms.

The ten treasures you find throughout the game all have various effects. Most of them boil down to making it easier either to defeat or to avoid certain enemies. A couple of them reveal hidden dangers in later levels. If you mysteriously die in some of the later levels, you might be missing a treasure that could help. One treasure is a sword. You unsheathe the sword by pressing both A and B at the same time while you are walking, and you put it away the same way. The trigger is similar to the P ball and it’s important to remember the difference so that you don’t accidentally reveal the P ball when you don’t need it. Our hero will hold the sword out while it is in use. There are a couple of enemies that are only vulnerable to the sword.

Uni-Gon is the closest thing to a boss in the game.

There is a wide variety of enemies in this game. Most of them have different attacks, too. The standard commando enemies can punch and kick just like you. There are spear men and gun men. There’s a coffin enemy that will hold you inside of him briefly. A couple enemies fire medusa beams that freeze you for a bit and leave you vulnerable. One enemy just pushes you around. There are two large enemies that you need to watch out for. Uni-Gon is a huge, mummy-like monster that pursues you alone. All other enemies leave when he shows up. He can also breath fire. You can defeat him by punching him five times, but it is extremely risky. I’ve only done it once and usually I just avoid him until he goes away. If you can defeat him, he will leave an E ball behind. The other large enemy is a dragon. He is only vulnerable to the sword and you also have to hit him five times.

There are other features to some levels. One useful feature is the quick passage. These are doors on the left and right edges of the screen and most levels have them. If you walk through the door you will wrap around to the other side of the screen. Some levels have two pairs of quick passage doors. These are most helpful in evading Uni-Gon, but enemies can use them too so that’s another thing to keep in mind. Some levels have wells in them. These are just like the holes you enter in the warp room, only these kill you if you fall in. Some levels have fireballs streaming out of these wells. They are deadly to the touch, even if you are jumping in the air or are invincible with the P ball. Stay away. Some levels have pools of water or lava, and those kill you too. Finally, a few of the later levels have moving or disappearing blocks within the water or lava. If you can get on top of those blocks for just a brief time you will earn a bunch of points as well as some E balls.

You start the game with five lives. You can earn up to nine through the various methods already described. It’s a little frustrating to get good enough at the game to go beyond nine lives only for them not to count. There are no continues to the game either. There is a continue code I found by holding A and pressing Start at the title screen. It will take you back to the first area of the castle you were on. However, it is not listed in the manual so it is off-limits for me. The only nice thing Kung-Fu Heroes does for you is that you will always start each new level with at least three lives. If you finish a level with one or two lives remaining, you will get three lives to start the next area. I believe this is a holdover from the arcade game. It’s very generous, but it also speaks to the difficulty of the game in that death is so swift and frequent that those extra lives don’t always help.

If you’re playing for score, don’t miss Break Time.

This was my first time beating Kung-Fu Heroes. This is a game I have tinkered with a little bit off and on. Mostly I didn’t get through the first castle before turning off the game, but it was fun to pick up and try out a few times. I also played this game for the NintendoAge contest a few years back, but I didn’t get much beyond the third castle. I remember buying my copy of the game at my local game store several years ago when prices were still cheap. This game is still cheap today if you are looking to buy a copy.

I was able to beat the game in about a week. I sure played the game a lot in that one week, however. I think it took me over thirty attempts to beat the game. I took detailed notes on item locations which I found helpful for learning the game. By the end, I had all the item locations memorized that I needed. The first couple days of attempts didn’t get me very far. This was because I was spending all the time combing levels for items while also properly learning how to fight the enemies. Soon enough I was getting to the 6th, 7th, and final castle somewhat regularly when I hit another wall. Many of the final areas have no items along with difficult sets of enemies. A few areas include enemies that cannot be defeated, so you have to wait for them to leave so they can be replaced with enemies you can attack. I could do the early game really well only for it all to be wiped out in a flash at the end. I resorted to warping just so I could quickly get to the end of the game to practice. I beat the game that way once, and then the next day I beat it again without warping. The game loops continuously after you beat it, but the difficulty does not seem to change and there’s no special ending beyond the first loop.

It gets tough when there are no items late in the game.

Beating this game requires good technique and strategy. I found each enemy has either a specific way to beat them or a preferred way to beat them. Mastering the moon sault kick is important since you can dodge enemy projectiles and even get a nice point bonus for jumping over attacks. Then you land on top of the enemy to defeat it. It’s dangerous to jump on enemies that can also jump since they will evade your attack. For them, I approach them from the side and punch them or slice them with the sword before they go airborne. Defensively, I always keep my finger on the B button to moon sault kick my way out of danger, such as when the lightning obstacle quickly appears. I didn’t have much use for miracle kicks offensively, but they are very helpful as an evasive maneuver since you move so fast. It might not be best practice, but I use miracle kicks sometimes to go straight at the open door when it’s surrounded by enemies. Miracle kicks are also useful in the bonus room and they are unlimited for that room only. I just avoid both Uni-Gon and the Dragon. Shuffling back and forth through the quick passage keeps Uni-Gon away pretty easily. I also came up with a nice strategy for the final area. I saved four E-balls and six money bags for that stage since it’s the hardest one. I spent the money bags on a P ball when there were four enemies on screen, and then I went to town wiping out as many enemies as possible using the quick passages. Uni-Gon appears here and I can beat him with the invincibility, and then he drops the fifth E ball I need for an extra life. This level is still awfully tough after that, but every little bit helps.

I enjoyed my time with Kung-Fu Heroes. It does feel a little out of place for a 1989 NES release. The graphics and aesthetic are nice. The music is catchy at its best, and a bit dull at its worst. The controls are fine aside from trying to press A and B together. The action is very quick. This is an easy game to pick up and play for a few minutes or to sit down and try to dig into it. This game is also part of a trend among early NES games I’ve noticed where there is more internal complexity to the game systems than it first lets on. All the treasures with different effects and all the other things to keep track of like miracle kicks and money bags seem so overwhelming for what looks like a simple action game at first glance. Therefore, this game is easy to start playing but tough to master. This is a game for people who like quick action games and don’t mind a challenge in the endgame, but I think it’s also a great NES game if you don’t take it too seriously and just want to carve up some enemies for a little while.

#86 – Kung-Fu Heroes

 
SEP
27
2016
0

New Developments and Other Thoughts

The last couple of weeks have brought about some things that will lead to some major changes to my project and this website. Let me be clear that I am not stopping anything and these changes could be very good! I have also had a few other thoughts that I might as well air out now and get some discussion going. Even though this is my pet project I do want to keep this interesting for you and everyone else that has been reading and following along thus far. With all that in mind, let’s get started!

I have recently made two purchases that directly impact Take On The NES Library. The first purchase is the brand new RetroUSB AVS console! I have been using it for a week and a half and I really like it! In case you haven’t heard about it, the AVS is a brand new HDMI based NES console. This is great for me because aside from a few exceptions I do all my NES gaming on a flat screen TV. It displays games in clear 720p and it has a good amount of customization options to the video to make it look just about as nice as possible on my TV. Some other features that I really like about it are the Famicom slot, PAL region support, and the Scoreboard for uploading high scores on dozens of games. It has held up very well with every game I have tried so far. I am planning to use it as my primary system for playing NES games going forward.

Even though the AVS is a great system, I do have a couple of concerns around legitimacy. The AVS contains a built-in Game Genie for applying cheats without using any extra peripherals. Unfortunately with that as part of the firmware it’s not easy for me to prove that my playthroughs are cheat-free. Up until now I have played on a top loading NES and I have included a picture of my TV screen and console when I beat the game. From there it will be obvious if I am using a cheat device and that approach will not cut it with the AVS. The only way to really prove it is with video. Otherwise, legitimacy is only as good as my word. Though my detailed reviews and stories may be good enough for most readers, I am certain there is at least one person out there that would be willing to call me out and claim that I have not cleanly beaten some game. It may never happen but I don’t exactly have a leg to stand on in an argument if it comes up. The other concern is about accuracy. It has come to light recently that the AVS plays games a tiny bit slower than on an original NES console. Informal testing has shown that the AVS plays about a second behind an original console for every 10 minutes of play. It is a very small imperceptible difference, but it’s there. Both of these issues in my mind are not enough for me to stay away from using the AVS for my primary console. If I am able to win on an AVS, certainly I can win on a normal console and I would be able to back that up and prove it in some extreme case of doubt.

The other device I bought is a brand new Elgato Game Capture HD. This is very exciting! With this device I can connect my console with my PC and record video of my playthroughs, and combining that with the AVS will produce high-quality video for personal use. It’s obvious there are some great possibilities for enhancing the site with this. One thing I want to try is uploading games to my YouTube channel. I’m not that big on video editing but it shouldn’t be too difficult to create longplay videos for games I finish. I imagine there are quite a few obscure NES games that don’t have a lot of video on the web and I will be able to generate some archival footage that may prove useful. Videos will also provide me proof of victory that could come in handy! The video quality is so good with the AVS that I can grab my own screenshots from the captured video for use in my blog posts. I have resorted to extracting images from emulators or finding them on the web, so the ability to generate my own screenshots on console is really going to enhance my reviews as well.

Another benefit of the capture device is that I can stream gameplay on my Twitch channel. This is actually the main reason why I bought it, but for a non-obvious practical application. My wife likes to watch me play but it’s been difficult to set it up when my young daughter isn’t sleeping well. Streaming lets me play downstairs while she watches and lays in bed upstairs! We have already tried it a couple of times and it works well. The Elgato makes it easy to stream and I should be able to broadcast a few times a week whenever I get to play. My schedule makes it difficult to stream at a convenient time, so when I do it will generally be after midnight for up to an hour on a good night. Despite that it’s another way to expand my reach for the site!

Since I started the blog I have kept a tight lip on what games I am playing until I reveal my review. I have wanted to keep things a surprise in the same way that the next game I play is a surprise to me. Obviously if I am going to start live streaming that will be impossible. I have had more than one person show interest in my current progress and I suspect it will be better overall if I am more transparent with my progress especially if that information is going to be out there anyway. Therefore I am going to start revealing more about what’s happening here on places such as my Twitter account and my Nintendo Age discussion thread. I hope these things may spark some more interest and discussion in what I’m doing here.

In the spirit of transparency, I am revealing today that I have been working a bit on the side learning to play piano using the NES Miracle Piano Teaching System. A little over a month ago I bought the CIB Miracle Piano set from a collector that was selling off all of his games. The set is a bit challenging to track down and I jumped at the opportunity to obtain a good condition set for what I think is a good price. This appeared on my list immediately before Ikari Warriors but at that time I didn’t have the set so I couldn’t even show it off. Good thing I put it off! I have the entire setup connected to my CRT TV in my office for the near future so that I can work on the teaching program a few times a week. Now, I have no music experience in any form whatsoever so I am learning from scratch. From what I have done so far I think the program is quite good, but it is also shaping up to be a very difficult endeavor. It may be harder to finish than Ikari Warriors! I have just started Lesson 8 out of 36 total lessons and this new lesson really beat me up when I first started. It will take a lot of effort to finish everything but I am dead set on completing it. I estimate that it will take me at least a year to finish the program but at this point I won’t be surprised if it takes two or three years to complete.

A part of my project methodology has been bothering me for awhile. When I first created my master game list I bumped a number of games that I wasn’t interested in trying to beat down to the bottom of my list. That mini-list mostly consists of sports games, strategy games, and flight simulation games. There were 83 games that got this treatment which is really a significant portion of the library. I’m starting to regret that choice. There’s really no point in delaying these games considering my goal of beating them all. I did that initially to minimize the chance of losing interest in the project if I got stuck with a long uninteresting game. I think I have proven by now that I am willing to spend a lot of time working through any game so I want to reintroduce those skipped games in some way. The most likely option is to periodically sprinkle one of these games into my master list. Another possibility is to work on two active games, one from each list. If I decide to go that route I will defer that until after I finish Miracle Piano since that is already my alternate game!

Since I’ve been working on the website and project I have always been thinking of doing things to expand my reach and get the word out about Take On The NES Library. I am getting ready to take a big step forward with attempting to expand my content to Twitch and YouTube. I am wondering if I should take it even further and set up dedicated channels and accounts for the blog, or if it is fine using my personal accounts for that. I even wonder if I should bother trying to market the site in the first place and just stick to word of mouth and keeping things small. I don’t really have the bandwidth in my life to have a dedicated streaming schedule or upload schedule. I have a hard enough time keeping up with posting reviews every couple of weeks. It’s probably best right now to stick with my foray into video and see how that goes first!

I think that’s all that has been on my mind. I would love to hear from you! I know my blog comments have barely been used, but please feel free to try them out and send something my way if you have any suggestions for how I can further improve this site. You can also find me on the Nintendo Age forums as arnpoly as well as that active forum thread there specifically for this project. Keep your eyes peeled for more frequent updates!