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JUL
31
2017
0

#48 – BurgerTime

Build the biggest believable burgers in BurgerTime.

Another plain arcade title screen.

To Beat: Finish 6 Levels
Played: 3/28/2017 – 3/29/2017
Difficulty: 6/10
My Difficulty: 6/10
Video: BurgerTime Playthrough

BurgerTime is another one of the many arcade ports that made its way to the NES. I did not play the arcade version of the game, but I do have some nostalgia for this NES port. I had left the game mostly untouched for the past 25 years as just about all my experience of this game came when I was young. It’s time for me to experience this blast from the past and shed some new light on both this game and its successors.

BurgerTime was first released in arcades in Japan as Hamburger, and then the name was changed over when it came to the US. It was originally released in 1982 by Data East as part of the company’s DECO Cassette System. This was the first arcade system where one could buy a standardized cabinet and load different games to the machine using cassette tapes. BurgerTime also got its own standalone cabinet published by Bally Midway. The game received around ten ports to various computers and consoles, such as Intellivision, ColecoVision, and the Apple II. The Famicom port of BurgerTime was developed by Data East and published by Namco. It was released in November 1985. BurgerTime was brought to the NES in May 1987, this time published by the developer Data East.

There are also a number of sequels and spin-offs for BurgerTime. An Intellivision-only sequel named Diner was released in 1984 where you push balls of food to the bottom of the screen and into enemies. Peter Pepper’s Ice Cream Factory was also a 1984 release in arcades where you build ice cream cones. Super BurgerTime was a 1990 arcade game that is an enhanced version of the original concept. The Game Boy received BurgerTime Deluxe in 1991. Namco released an updated version of the original game for mobile devices named BurgerTime Delight in 2007. Lastly, a 3D version of the game called BurgerTime World Tour was released in 2011 on Xbox Live Arcade and the Playstation Network, with a Wiiware version arriving in 2012.

Who put all this stuff here in the first place?

BurgerTime is a single screen action game. The screen is filled with platforms and ladders, and there are various slices of hamburgers, buns, and toppings across the board. You control the chef Peter Pepper as he must use all the ingredients on screen to build gigantic hamburgers underneath the level. You do this by running across the ingredients causing them to fall to the level below. If an ingredient falls on top of another one, it falls as well potentially setting off a chain reaction. Once all the burgers are assembled, you complete the round and move on to the next stage.

A game like this wouldn’t be complete without enemies, and there are three different types in BurgerTime. They are named Mr. Hot Dog, Mr. Egg, and Mr. Pickle. All three enemies behave in the same way by following you around the board. Mr. Hot Dog is the most numerous of the enemy foods. Mr. Egg appears in fewer numbers and he tends to be a little bit smarter as he tracks you. Mr. Pickle appears in the later levels and also tends to be a bit smarter like Mr. Egg. The only way the enemies defeat Peter Pepper is to run into him, so you should always be on the move.

Peter Pepper can use the ingredients to his advantage in dealing with the enemies. If one of the ingredients falls on an enemy, they get squished and you get points. After a few seconds, a new enemy will take his place and join the fray. You can also displace enemies by dropping an ingredient they are standing on. Not only does this knock out enemies for a short time, but it also causes the ingredient to drop more ledges than when dropped alone. You score double points for each additional dropped enemy on the same ingredient, so this is the best way to rack up points in a hurry as well as clear the level more quickly.

A dash of pepper can help if you get trapped like this.

The only weapon our chef has at his disposal is pepper. It is only limited to a few uses but it is incredibly useful to get out of a bind. Simply press A or B to throw a dash of pepper in the direction you are facing. Pepper stuns all enemies it touches and you can run right through them without getting hurt. It can be used as an evasive move if you get trapped, but you can also use it to stack several enemies together on top of an ingredient and then drop them all at once for huge points. You get five peppers at the start of the game and you can acquire additional ones from powerups that appear in the middle of the level periodically. Depending on the level you will find an ice cream cone, a cup of coffee, or a bag of fries that give you points as well as pepper.

BurgerTime has six levels and it only takes a couple of minutes to clear each one. However, it’s a challenging game. At first, it gets overwhelming being chased around by four or five enemies at one time. After getting used to it, the first couple of levels are pretty straightforward. The third level requires you to work your way up through narrow space to reach the top part of the stage. This is a solid test for understanding how the enemies route their way across the level in order to navigate around them. The fifth stage has long platforms without branching paths, leading you to get trapped easily if you aren’t careful. The final stage is nasty, including several ingredients placed on dead ends. Having several shots of pepper handy goes a long way to clearing it. After all six stages are finished, the game loops back to the first level with faster enemies. It will keep looping until you run out of lives.

BurgerTime was one of the very first games my family owned for our NES. If memory serves it was the third game we owned after Super Mario Bros./Duck Hunt and Pinball. Therefore, BurgerTime is among my earliest gaming memories. I do remember beating this game as a child by hoarding pepper for the final stage and setting up a super combo with all the enemies included. As we collected new games, I put BurgerTime on the back burner for many years. I played it again in 2015 when it showed up as a NintendoAge contest game. I did not beat the game that week, but now I got to beat the game again for the first time since I was 7 or 8 years old.

The level layouts get tricky at the end.

I beat BurgerTime in one late night, but it wasn’t easy. Stage 6 is the most challenging by far, but Stage 5 is the make it or break it level for me. I typically have to use a lot of pepper because it’s easy to get surrounded on the long platforms, and I need to hold on to as much pepper as possible for the final level. When I did reach the final level, I had some close calls. I was one ingredient drop away from beating the game on my first attempt. On a couple of later tries I botched some near finishes with several lives remaining. I completed the game on my ninth attempt, and I finished it off by playing into the second loop until I lost all my lives.

The one thing I run into trouble with in this game is moving on and off ladders. You have to be lined up with them pretty close to center before you can climb them. To get off, you must be at the very top or bottom before you can move laterally. The inability to make precise movements when you get stuck on an edge makes BurgerTime much more frustrating than it should be. I like it when games automatically nudge you the rest of the way if you start to switch direction just a tad early. That would have really come in handy here.

BurgerTime is a serviceable arcade game port that plays just fine on the NES. As this port is based on an older game, the presentation matches the arcade version. However, on the NES it comes off as a bit sparse. The graphics are plain and include solid black backgrounds. The music is one continuous, droning loop and the sound effects are simplistic. Gameplay is what matters most, and BurgerTime has it where it counts. Rounding up the enemies and dropping them in bulk is satisfying, as is crushing them with a bun or lettuce leaf. It’s fun to play for high scores and it’s fun to work through all the levels. BurgerTime is not a bad choice to consider adding to your NES collection if you are interested in 1980s arcade games.

#48 – BurgerTime

 
JUN
29
2017
0

#45 – Rollergames

Maybe this game should have been called Skate or Die instead.

They aren’t even shy about this being a Konami game.

To Beat: Reach the Ending
Played: 12/30/16 – 1/2/17
Difficulty: 6/10
My Difficulty: 6/10
Video: Rollergames Longplay

I used to go roller skating often growing up. The local roller rink was the place to be for young kids on a Friday night, and even though I was not particularly good at skating I still enjoyed being there with my friends. It wasn’t until years later that I learned about the contact sport roller derby, and it just so happens there is also an NES game based on the sport. With a library this vast, I guess I should not be so surprised!

The sport of roller derby originated in the 1930s. The game is played with two teams of skaters who skate laps around a banked track. The object of the game is to score points by having a designated member of the team lap opposing players. The sport grew in popularity during the 1940s and 1950s. As interest started to decline, and as television became more prominent, the sport shifted more toward storylines and theatrics and away from pure competition. Since then the sport has shifted back toward its competitive roots. Roller derby has seen a resurgence beginning in the early 2000s, predominately in all-female leagues.

In the middle of all this is Rollergames, a 1989 TV show that went all in on the theatrical approach to roller derby. There were changes made for Rollergames, such as introducing a figure eight shaped track instead of the traditional banked oval track. Rollergames is like the WWE with a heavy focus on rivalries and storylines. The show was quite popular, but despite that it only ran for one season because some of the show’s producers when bankrupt.

Complete with broadcasters!

There are two video games based on Rollergames. The first is an arcade title of the same name developed by Konami in 1990. The gameplay is modeled closely after the TV show. The second name is the NES version of Rollergames, also developed by Konami and published under the Ultra Games label. This version is also influenced by the show, but it plays more as a classic beat-em-up game. It was released in the US in September 1990 and in Europe in October 1991. It was not released in Japan or ported to any other systems.

Rollergames is a side-scrolling beat-em-up game with some platforming elements included. Members of a criminal organization have corrupted three of the Rollergames teams leading to the capture of the league commissioner, and the only people that can save him are the members of the other three good teams. The introductory cutscenes frame the game as a storyline fitting of the TV show. You must complete all six levels to save the commissioner and win the game.

At the start of each level, one of the sideline reporters asks you which team you would like to choose. You can pick either Ice Box of the Thunderbirds, Rolling Thunder of the Hot Flash, and California Kid of the Rockers. Each character plays differently so that you want to choose the team best suited to clear the current level. Ice Box is the slow but powerful character, while Rolling Thunder is the weak, but speedy character. California Kid is naturally the balanced choice.

You can knock down the bad guys quickly.

The controls are very natural. Use the D-Pad to skate in all eight directions. The A button is for jumping and the B button is used to attack. The standard attack is a basic punch, but you can do a jump kick by pressing B during a jump. You also have a special attack that you trigger by pressing both A and B at the same time. Each character has a slightly different special move. Ice Box does a body slam, Rolling Thunder does a spinning jump kick, and California Kid has a double jump kick. The moves are powerful but you are limited to only three per level, so use them wisely.

The levels all play from a side-scrolling perspective, but there are two different types of levels. The normal levels can scroll in all directions and you progress linearly through the level. There are many slopes to navigate and pits to jump across, as well as other enemies and traps that stand in your way. These can be quite tricky to clear while on roller skates! As you go, you will run into groups of enemy skaters and you must beat them all up before moving forward. Three normal levels revolve around each of the bad teams, which are the Bad Attitude, Maniacs, and Violators, and these levels have two sections each. The final level is in this normal style but it has four parts.

The other type of level is an auto-scrolling level. The skater of your choice is always moving forward here and the goal is to survive to the end. These levels follow along a broken highway so there are many gaps to cross. Of course, there are also various obstacles, traps, and enemies to contend with. These levels also feature boss-like encounters, but all you need to focus on is dodging the attacks until they go away, ending the stage.

Roads are always under construction!

At the top of the screen, there is a timer in the middle. This countdown only applies to the normal stages where you have to move ahead on your own pace. At the lower left is a vertical health bar. Your skater can suffer several hits before losing a life, though falling down a pit or landing on spikes results in immediate, swift death. The lower right area shows markers that indicate how many special attacks are remaining for the stage. There is a separate screen at the start of each stage that displays your score, high score, current level, and number of lives remaining. There are no powerups in the game for replenishing any of these elements. However, you can earn an extra life when reaching either 20,000, 50,000, or 80,000 points.

The obvious gimmick to Rollergames is that you play the entire game while on roller skates. As a result, your character controls in a fitting manner. It’s akin to playing a game with nothing but ice levels and ice physics. The skaters are generally slow to accelerate and slow to come to a stop. Often, I found myself making quick turns in a different direction than where I was moving to keep myself from falling. The game has various sections of platforming where you need clear gaps of different sizes. Not only that, but there are falling platforms, moving platforms, and crumbling floors to deal with. It’s a tough combination to work with and there is much trial and error involved to learn the right moves.

Slopes and tiny jumps on roller skates don’t mix.

The game balances this difficulty out in several ways. The levels tend to be reasonably short with checkpoints after every sublevel. The hand-to-hand combat is simple and the enemies themselves don’t pose much of a threat. Lastly, there are infinite continues in the game, so you can keep banging away at each level until you clear it. You always start at the beginning of each sublevel if you die, so once you reach the checkpoint you don’t have to play past sections again.

Seeing as it’s a Konami game in the middle of the NES lifespan, Rollergames is a quality title. Not only do the controls make sense, but the game has good graphics and some excellent music. It’s the soundtrack that really stands out overall. In my mind, it has a similar sound to TMNT II and III. Maybe that is because both games are beat-em-ups, but regardless it sounds good and it suits the game well.

I first played Rollergames last year for the NintendoAge weekly contest. Unfortunately, I did not have much time to play that week and I only reached Stage 2. That was barely any experience so this was the first time I seriously played Rollergames. This was one of those filler titles that I acquired in a random NES game lot that I purchased back in my collecting heyday. When it showed up on the list, I knew that Rollergames was a pretty good game that is easily overlooked, so I was happy to play through it.

This part is particularly devilish.

I beat Rollergames over two days and those two days just happened to fall on either side of New Years, making this the first game I have played for the project over two separate years. On the first attempt, I reached Stage 5-1 and this is where I got stuck. The first part of level isn’t all that bad, but the section right before the checkpoint is pretty nasty. You have to cross along the edge of a cliff where the ground periodically crumbles away in front of you. It forces you to move slowly to reveal the hidden gaps, and then you must back up enough to get the momentum to leap to the other side. But you must be careful not to go too far past the hole or you will fall into the next one. It wouldn’t be so bad if the controls weren’t slippery, but here it’s a pretty evil little section under the game’s ground rules. After several attempts at Stage 5-1 I turned the game off for the night.

The next time I sat down to play, I performed decently up to 5-1. After many new attempts, I reached 5-2 and from there I pushed my way through to the very end. I recorded my playthrough on video, but it was the ugliest playthrough I have recorded so far. There are several sections that must be practiced, and without any of that experience I died a bunch of times until I made it through. There are enough problem spots that I would have to beat the game a few times just to record a decent run. However, a game finish doesn’t have to be pretty to count, so I’ll accept this one and move on!

Rollergames is a fun game that I enjoyed playing. It’s got that Konami standard level of polish to it with solid controls, good gameplay, nice graphics, and catchy music. The one problem with the game is that there’s a significant amount of platforming that doesn’t properly fit the game’s slippery physics. It makes this game less accessible than other NES games of similar style right off the bat. If you can get by the initial hurdles, I think you would enjoy playing the game. It’s also an inexpensive cart for the collector or player insisting on the original cart. It’s too bad that it is overlooked because I think it deserves more recognition than it receives.

#45 – Rollergames