Take on the NES Library

An 8-bit Extravaganza!

capcom

NOV
22
2017
0

#58 – Snow Brothers

This game is SNOW much fun!

These brothers slim down a bit during gameplay.

To Beat: Reach the ending
To Complete: Beat the game without continuing
What I Did: Completed the game
Played: 9/11/17 – 9/19/17
Difficulty: 4/10
My Difficulty: 3/10
Video: Snow Brothers 1CC Longplay

There are several genres of games that I have had a fondness for from an early age. I cut my teeth on Super Mario Bros. and have always enjoyed platformers of that kind. The SNES affirmed my interest in RPGs, and although for the most part that didn’t carry over beyond that, those RPGs are still among my favorite games. The Adventures of Lolo games, as well as Tetris, paved the way for getting interested in many different types of puzzlers. As an adult, my tastes haven’t changed much, but they did get more refined. I discovered that I really enjoy games like Bubble Bobble, a single-screen arcade style platformer with a focus on clearing out all enemies to proceed to the next room. It’s a specific type of experience, but there are several titles that fit the bill. One of my favorite games in this style is Snow Brothers.

Snow Brothers was originally released in arcades in 1990, developed by Toaplan. It was later ported to the Game Boy, NES, Famicom, and the Mega Drive in Japan only. Each version has slight differences and enhancements. The NES and Famicom versions add story cutscenes at the start of the game. The Game Boy port is single player only, but ten levels were added. The Mega Drive version includes an expanded story and twenty additional levels from the original arcade game. The NES version of Snow Brothers was released in November 1991. It was published by Capcom and appears to be developed by Sol. I could not find much information on the web on Sol, but they are also credited with developing both NES Flintstones titles. Toaplan’s final game was Otenki Paradise in 1994, which was localized in the US as Snow Bros. 2: With New Elves. A third game under this name was created by a company called Syrtex Games in 2002 called Snow Brothers 3: Magical Adventure. It was never officially released and could potentially be a hack of the original arcade game.

Always saving the princesses in these games, sheesh.

The story of Snow Brothers is a basic one. King Scorch cursed brothers Nick and Tom by turning them into snowmen, and he also captured the princesses Teri and Tina because of course he does. It’s up to the brothers do to their thing and defeat the king to save their land. You can play Snow Brothers in single player with the blue-clad Nick, or play simultaneous two-player with the other player using Tom dressed in red. To beat the game and save the day, you must clear all 50 floors.

Snow Brothers is a single-screen arcade platformer. Just like Bubble Bobble, the object of the game is to defeat all enemies on screen so you can proceed up to the next floor. Use the D-pad to move Nick and Tom both left and right. The A button jumps, and the B button throws a handful of snow forward. The idea here is to throw enough snow on an enemy to encase it in a giant snowball. Then, you push the snowball and it rolls to the bottom of the screen and defeats the enemy inside. If the pushed snowball collides with other enemies on the ledges below, they also get defeated and will leave an item behind for you to collect.

The gameplay is both simple and straightforward, but there is some nuance to the mechanics that gives you some surprising versatility. You can jump up through floors allowing you to climb higher more easily. A pushed snowball disappears once it hits a wall on the ground level, and it rebounds off any other wall above. Sometimes you can get a snowball trapped within a ledge off the ground level and it will bounce back and forth a bit before vanishing on its own. You can have the snowball hit you and carry you along with it. While riding, you can either jump out early on your own or let the snowball run its course. Once you finish your ride, you will gain some brief invincibility. You can throw a bit of snow on an enemy to start the process of forming a snowball, briefly stunning the enemy in the process. As partially covered enemies sit there untouched, they slowly melt the snow until they can break out and freely move around again. You can defeat an enemy by running it over with a snowball even if it is partially covered, which is an effective strategy. If two full snowballs collide, they rebound off each other and both start descending which can knock out enemies on both sides of the stage if done right. Some levels have slopes and snowballs can roll up these hills with no problems. You can use a stationary snowball as a platform to reach higher ledges, and you can even lift a snowball by jumping into it from below. All these techniques give you plenty of ways to approach any challenge.

This early level has a great setup for teaching the player how to clear many baddies at once.

Bowling over enemies with a snowball will reveal some kind of item once the defeated enemy is removed from play. These stay on screen temporarily, but usually long enough for you to reach them across the stage if you go at them right away. Most of the time you get some sort of money or food item that gives you points, like candy or a slice of cake. What you really want are powerups. The manual for Snow Brothers calls them hot sauce, but they are clearly potions in jars as far as I’m concerned. The red potion gives you speed skates allowing you to move much faster. The blue potion lets you throw larger handfuls of snow so you can cover enemies with fewer shots. The yellow potion increases your throw distance, letting you heave snow over halfway across the screen. All three powerups stack together too, but you lose all of them if you die. Losing a fully powered character is quite a setback, but that’s just the nature of the game.

There are a couple of rare item drops that you should make sure to grab right away if you see one. The first of these is a green potion. Grab it to inflate Nick or Tom like a balloon. You can then fly freely across the level and simply run into enemies to defeat them. You should have plenty of time with this power to clear all enemies on screen. The second rare powerup is a white smiley face. This item changes the color of the background and temporarily replaces the normal enemies with these blue face enemies. Turning the blue enemy into a snowball displays a letter in the word “SNOW” and pushing it lets you acquire the letter. You will see a space at the top of the screen above your score showing which letters you have. Spell out SNOW for an extra life! You can also destroy the special enemies with a snowball for a large 30,000-point bonus.

There are several different enemies in the game. Most of them have some way of climbing around the level. Some enemies will attack you if you come near, a couple breath fire at you, some fly around, and so on. All normal enemies can be covered in snow and must be defeated. One neat thing you can try to do is clear all the enemies by pushing only one snowball. You can do this with a single snowball, or with more than one as long as you set up a chain reaction first. Defeating all the enemies at once causes some paper money to rain down to the bottom of the level. These disappear very quickly, but are worth either 10,000 or 20,000 points each. If you are playing for high score, you want as many of these as possible.

It doesn’t matter how cold it is, we’re making it rain!

There are two enemies that you cannot cover in snow. There is a sumo enemy appearing in the middle levels that doesn’t need to be killed. He sits at the top of the screen and is tough to reach. If you can pelt him with a little snow, he will go away and leave some paper money behind for big points. The enemy that can show up in any level is Pumpkin Head. This is a “hurry up” enemy that appears when you are spending too much time in a stage. He floats around slowly, but freely, and you can’t hurt him at all. After a little while, he will begin spawning invincible ghosts that home in on you. These spell certain death for Nick and Tom. The idea is to clear levels quickly enough so that you don’t have to deal with Pumpkin Head. The only two ways to get rid of him are to defeat all remaining enemies or let him or one of his ghosts kill you.

Every tenth level is a boss stage, so in this 50-stage game there are five bosses. These are your typical large enemies that take many hits to defeat. All of them generate smaller enemies which you turn into snowballs and send flying into the boss to do damage. You can also throw snow at them directly. I don’t know if that does damage or not, but you can earn a small amount of points for each direct hit. After each boss fight is a slot machine mini-game. There are three reels that each give you a bonus depending on where they stop. The reels contain a big X which gives you nothing, each of the four letters in the word “SNOW,” and a figure of Nick that gives you an extra life. Each letter you collect also nets you 10,000 points, and each extra life adds 50,000 points. It is possible to time the slots for specific outcomes, but it’s tricky to do so and I couldn’t quite get the hang of it. Each reel needs time to slow down to a stop so you need to anticipate your mark early. It is also difficult to make out specific letters while the slots are going, but extra lives stand out more and that’s really what you want anyway.

You begin the game with only two extra lives. These can go by quickly when you are just starting out. The good news is that you get many continues. The manual states you get four continues, but you actually get nine. Upon losing your last life, the life counter at the top will blink and instead display the number of continues remaining. You resume play with three new lives exactly where you left off. In a two-player game the continues are shared, so lives are more precious here than in single-player.

I’ll take the red speedup potion any day!

I have a little history with Snow Brothers, and actually I give the game some credit for getting me back into game collecting. I first played the NES game as a rental at a babysitter’s house, so I probably played it soon after release. I enjoyed playing it, but that was the extent of my experience for many years. I’m sure I’ve mentioned this before, but in 2013 we bought a house and I could display all my NES games properly for the first time. As I was getting everything set up at home, I got the urge to expand my collection. I owned around 250 NES games then, so there were plenty of fun individual games left to start looking for. My memories started to stir and the first game that came to mind was Snow Brothers. Unfortunately, this was also the exact moment I realized this collecting journey was not going to be cheap. You see, Snow Brothers is among the most expensive NES carts.

The cost of some individual games like Snow Brothers caused me to divert my attention toward buying games in bulk. I focused heavily on games that fell in the $15-$30 price range. I could make consistent progress through the deep middle ground in the NES set and often found these titles bundled with cheaper games to fill that part of the collection at the same time. That strategy paid off immensely because many of the $20 carts I bought soon became $50 titles or higher. I would eventually need a plan to buy all these high-end titles at the end.

I had nearly doubled my NES loose cart collection in what seemed like such a short time. I was doing a good job at tracking my total and noticed I was sitting on 499 total games. Lacking many of the most expensive carts, this was the perfect time to take a bulk-buying break and acquire something special for Game #500. The choice was easy; this was the time I would finally purchase Snow Brothers. My wife gave her blessing, and so I started searching. I am very price conscious and all I found were high-priced copies and sellers that wouldn’t budge. It seemed like a long time, but it only took a couple of weeks to find my mark. A new eBay listing for Snow Brothers showed up at $130 with best offer, and I worked the price down to $117.50 shipped. That was essentially market price at the time and I was glad to pay it. I probably shouldn’t admit this, but this was also the time I first purchased a screwdriver bit to open and clean cartridges. Better late than never! Snow Brothers was either the first or second cartridge I opened to clean those pins nice and shiny. I played through the game three or four times in my first week of ownership and then mostly left it on the shelf until now.

Snow Brothers features some pretty fun boss battles.

I have owned Snow Brothers for three years now, and I had no trouble beating the game again. The entire game takes around 30 minutes to beat. I needed only two continues and so I punched in an easy victory. Because I enjoy this game so much, I set out to beat the game using no continues simply as a fun challenge. This took a bit more effort but I didn’t find it all that difficult. I needed around five attempts and the failed ones all ended within the last 15 levels or so. The only reason it took me so long to finish the game between my first and last attempts was because it took me a week to make time for my next NES session.

To my surprise, Snow Brothers has an extended ending sequence if you clear the game on a single credit. I haven’t seen this distinction called out anywhere specifically, and I only found out about it once I beat the game this way on my own. I always shoot for the best ending on games like this, but I didn’t even know it applied to Snow Brothers until I saw it for myself. I’m sure I will find more secrets like this as I continue my deep dive into the library.

Snow Brothers is one of my favorite NES games, and it’s a shame is so expensive. Games of this nature can get repetitive, but Snow Brothers lasts just long enough to avoid mid-game burnout. The boss fights are fun and a nice change of pace, and the difficulty curve is even and fair. The graphics are clean and the music is good, although some of the tracks are repeated within the different groups of ten floors. The two-player mode is a blast to go through with a friend. It’s a great game for high score challenges too. I don’t like that it’s so expensive to buy, but it does make sense. The game is a true uncommon title that probably had a low print run, it was a later run NES game, and the game is fun. It fits the profile of an expensive game, as I like to say. Definitely check this one out even if you have to emulate it.

#58 – Snow Brothers

 
JUL
21
2017
0

#47 – Gargoyle’s Quest II

Every Gargoyle deserves an adventure.

The dark, foreboding music fits perfectly!

To Beat: Reach the Ending
Played: 3/9/17 – 3/17/17
Difficulty: 6/10
My Difficulty: 3/10
Video: Gargoyle’s Quest II Longplay

The concept of a spin-off in media makes a lot of sense. A spin-off can take a supporting character from an existing TV show or movie and give them their own story while giving the storytellers an already established base to work from. Spin-offs have naturally made their way into video games too. One notable example is the Wario Land series which started as a spin-off of the Game Boy game Super Mario Land 2: 6 Golden Coins. Wario was the villain of that game but became the protagonist in his own adventure. On the NES, there aren’t very many examples of spin-offs, but today I am going to cover one. The annoying “red devil” enemy from Ghosts ‘N Goblins gets not only an actual name, but also his own adventure in Gargoyle’s Quest II.

The Gargoyle’s Quest series originated on the Game Boy. All games in the series were developed and published by Capcom. Gargoyle’s Quest was initially released in Japan in May 1990. The US would get the game shortly thereafter in July 1990, and it also saw release in the UK in 1991. The game was popular enough to warrant a sequel that jumped platforms to the NES and Famicom. Gargoyle’s Quest II was named Red Arremer II in Japan, seeing release in July 1992. The US received Gargoyle’s Quest II in October 1992, and the European release was in June 1993. The NES game was also ported to the Game Boy in 1993 under the name Makaimura Gaiden: The Demon Darkness, though only in Japan. The third and final game in the series was named Demon’s Crest in both the US and Europe and Demon Blazer in Japan. This Super Famicom and SNES game was nearly released simultaneously in Japan and the US, coming in late October 1994 in Japan and early November 1994 in the US. The European release was also released last, launching in March 1995.

Gargoyle’s Quest II is a hybrid between a platformer and a top-down RPG. You play as the red devil Firebrand, who upon returning from training, finds his home has been wiped out by the mysterious Black Light. Firebrand sets off on a journey to solve this mystery and save the Ghoul Realm. The game initially looks and feels like an RPG. In this top-down view, you can explore towns, enter buildings, collect items, and talk to other ghouls to gain valuable information for your adventure. These towns and other areas in the game are all connected via a large overworld. However, all the action scenes take place in a side-scrolling view. Here you control Firebrand as you jump and fight your way through various stages of action gameplay.

The overworld ties the action sequences together.

During exploration, you can use the D-pad to travel in four directions. You’ll notice right away that Firebrand moves around very quickly in this view. He goes much quicker than the slow, plodding movement in other NES RPGs around this period. Use the A button to talk to other ghouls and interact with some objects. You will also use A to advance the text when talking. The Start button brings up the menu where you can choose from a few options. The Level menu item lets you view your current status. The Tool option lets you look at and choose certain quest items you will find. The Magic option lets you view and choose which attack you can use during the action sequences.

In the side-scrolling sections, use the Left and Right on the D-pad to walk around. Contrary to the other view, Firebrand moves slowly and deliberately. Press the A button to jump. If you press A again while in the air, Firebrand will flap his wings and hover for a short while. While hovering you can move left and right, allowing you to fly and cover much greater distances than just jumping alone. Press B to attack by spewing a small projectile. The Start button both pauses the action and brings up a sub-menu at the bottom of the screen where you can switch between attacks.

There are two mechanics in the side-scrolling areas that complement each other and form the basis for Firebrand’s movement. First is the hover ability briefly mentioned above. In the game, it is referred to as Wing Level. There is a large bar on screen that indicates how long Firebrand can hover in place, and it depletes quickly. When it runs out, Firebrand will fall, or you can choose to fall before it runs out by pressing A again. This wing stamina will restore to full strength as soon as Firebrand lands on solid ground or clings to the wall. This brings me to the second mechanic which is wall climbing. The Wing Level gives Firebrand extended horizontal movement while wall climbing gives him vertical movement. Thus, the levels extend in all directions to accommodate all his movement capabilities, as well as involving spikes and other such hazards in many places to keep Firebrand on course.

Climbing around spike-laden walls is required often.

There are a few items Firebrand can find during the side-scrolling levels. Hearts restore some of Firebrand’s health. There is a life meter on the status bar indicated by small hearts that show how many hits Firebrand can take. There are also red jars called vials that act as the game’s currency. Every now and then you can find a light-colored jar that will expand the maximum number of hearts.

Firebrand can expand his capabilities by items he acquires on the overworld. These are generally given to Firebrand after completion of certain stages or by talking to creatures. They are pretty weird items that slot into a few different categories. There are nail items that increase his Jump Level so that he can jump higher. There are wing items that increase his Wing Level which lets Firebrand hover for a longer time. There are armor items that increase Firebrand’s Life Level which gives him more hearts on his life meter. There are magic items that provide him new attacks. Finally, there are tools which are passive items that are needed to interact with certain characters to advance the story.

The magic items are the most interesting as they both give Firebrand new attacks as well as expand his capabilities in interesting ways. Firebrand starts with the Fire attack that launches a small projectile for attacking enemies. Next is the Buster attack that is a bit stronger than Fire but also can break blocks. The Tornado attack generates a small temporary platform that Firebrand can land on and restore his wing stamina. The Claw attack can form a protective surface against a wall of spikes, giving Firebrand a way to cling to them temporarily. There is also a final magic ability that is useful at the end of the game.

Creating your own platforms sure comes in handy!

I mentioned the vials earlier as the currency in the game. It turns out they are only used for one thing. There are certain creatures throughout the game that will allow you to exchange your vials for the Power of Maelstrom. It is the game’s fancy way of saying an extra life! They do come in handy for tricky areas. However, they get more expensive later in the game.

One more optional item you can find in the game is the Essence of Soulstream. To get it, you have to find two different items in the world and bring them to a person who can combine them into the Soulstream. This item can be used in the platforming levels from the menu. It can only be used once but it lets you restore your health all the way to the maximum. The best place it comes in handy is during one the boss fights that occurs at the end of some stages.

There are some ghouls on the overworld that will provide you with a password if you talk to them. Not only do you get the password, but you also set a checkpoint here that you will return to if you lose all your lives. The passwords are 16-digits, all 0-9, with a mandatory dash in the middle for readability. The passwords have just the right amount of complexity to save all your items and vials, yet they are not unwieldy to use.

Gargoyle’s Quest II has fun boss fights, including this difficult one.

I have played all the way through Gargoyle’s Quest II a few times before this run. Like many late NES Capcom games, it is pretty expensive at around $75 or so. This was one game I bought long before the prices skyrocketed. I had learned of this game in college and I decided to search it out on eBay. It may well be the game that got me to create my eBay account in the first place, I’m not sure. I found a copy for $6, and I even remember the seller was only 30 minutes away from me. I played through the game when I got it and I went back to it periodically over the years.

I’m not incredibly familiar with the game but I was able to work through it without a lot of trouble. The game takes several hours to play through the first time, and I can get through it in around two hours. I played it over three separate nights just due to time constraints. There was only one spot in the game where I lost all my lives and had to restart, but otherwise I think I played well. This is the kind of game where I normally would not record an entire longplay, but I was good enough at the game that I captured one this time. So, if you would like to see the game in its entirety, you may!

Gargoyle’s Quest II is a quality platformer that is fun to play. When you see the Capcom logo on an NES game, chances are it’s a good one and this game is no exception. It has detailed graphics, sprawling stages with good platforming, a haunting soundtrack, and a large overworld that ties it all together. There are only a few things I don’t like about the game. The overworld can be dull to traverse, and there is a bit of a difficulty spike early in the game where you need to cross over a fiery river. There is also some slowdown when many enemies are on the screen. Frankly those are minor complaints. The game is solid and I find it fun to play through every now and again. I’m glad I had the good sense to seek out this game many years ago!

#47 – Gargoyle’s Quest II

 
MAR
31
2017
0

#39 – Little Nemo: The Dream Master

What dreams are made of!

I usually listen to the good music for awhile here!

To Beat: Reach the ending
Played: 11/27/16
Difficulty: 7/10
My Difficulty: 5/10
Video: Little Nemo Longplay

There are quite a few games I have discovered in the NES library where I play it and immediately realize that I have been missing out for years. Little Nemo: The Dream Master is one of those games for me. I had most of the popular games growing up and many other good games, but there are so many games on the console that some end up being skipped. I am sure I had my opportunities to play the game much earlier since I was definitely aware of Little Nemo long before I played it. Either way, it’s better late than never! Little Nemo is a game that I really like and I am excited to tell you more about it today!

Little Nemo in Slumberland is a comic strip created in 1905 by an American cartoonist named Winsor McCay. It follows the story of Nemo and his adventurous dreams where each strip ends with Nemo waking up out of bed. The comic was published in the New York Herald until 1911 when McCay moved to the New York American. McCay was able to retain the rights to the characters and he brought Nemo to the American under the name In the Land of Wonderful Dreams from 1911 to 1914. In 1924, McCay returned to the Herald and revived Little Nemo in Slumberland until 1926 when it ended due to lack of popularity.

Little Nemo branched out into other forms of media over the years. A play was created in 1907 and another was created much more recently in 2012. There was a film made about McCay in 1911 that involved him creating animations of Little Nemo characters. There was an original opera performed in 2012. There have also been compilations of McCay’s original work, and McCay’s son even tried to bring back Little Nemo after his father’s death with lackluster results. However, the most notable work was the joint American-Japanese film named Little Nemo: Adventures in Slumberland. This 1989 movie serves as the basis for the NES game.

You know you’re in for a treat when one of the first things you see is a giant mushroom!

Little Nemo: The Dream Master was released on the NES in North America in September 1990. It was both developed and published by Capcom. The Famicom release, titled Pajamas Hero Nemo, was released a little later in December 1990, and the European NES release debuted in December 1991. The story of the game follows closely to the 1989 movie. Curiously, the film was not released in the US until 1992, two years after the NES game. Capcom also released a separate arcade platformer simply named Nemo in 1990.

Little Nemo: The Dream Master is a platformer game. You play Little Nemo as he is tasked by a messenger of the princess to rescue Slumberland and King Morpheus from the Nightmare King. Nemo must work his way through eight areas to beat the game and save Slumberland. True to the source comic strip, each area in the game is a separate dream with Nemo hopping into bed to start the level and being woken up by his mother after the level.

On his own, Nemo is not very powerful. He can move around reasonably well, including jumping and ducking, and he can throw pieces of candy. However, the candy can only temporarily stun enemies without dealing any damage. Nemo can feed certain animals three pieces of candy which causes them to fall asleep. He can then take a ride on the animal or sometimes actually become the animal, which gives Nemo the means to clear obstacles and fight enemies. You can press Select to switch back to regular Nemo and from there take control of a different animal if desired.

The Frog lets you make these tall jumps.

There are several animals in the game and each one provides Nemo a set of additional capabilities. For starters, each type of animal has a certain amount of health points that may vary from Nemo’s own health. Enemy attacks deal one point of damage to Nemo and he loses a life when he runs out of health. More important than health are the different animal abilities needed to properly explore the stages. For instance, in the first level Nemo can become a frog that can jump higher than Nemo to reach tall ledges, and he can defeat enemies by jumping on them. Later you come across a mole that lets Nemo dig underground to explore even more. Some animals can climb walls, some can swim or fly, some have useful attacks, and so on. You have to play around a bit to figure out what you can do with a new animal. If there is an obstacle in the level, then there is an animal nearby capable of tackling it. Therefore, the platformer has some puzzle elements to it where you need to track down different animals and experiment with their capabilities.

There are a few items that will help Nemo out. Small bottles restore a single point of health, and first aid kits restore all of Nemo’s health. There are 1up icons that give Nemo an extra life. Finally, the most important items in the game are keys. At the end of most levels there is a locked door with several keyholes next to it. To finish the level, you need to collect enough keys scattered throughout the stage in order to unlock all the keyholes. Unfortunately, you have to reach the end of the level first to see how many keys are required, and you are forced to backtrack if you come up short. Some of the keys are well hidden in alcoves and branching paths. You will need to master all of the creatures in the game and search high and low to meet the level requirements.

There are many different environments in the stages. The first level is a mushroom forest with giant mushroom mountains as well as caves to explore and waterfalls to climb. There is a jungle level, a sea level, and others. There is also an auto-scrolling train level thrown in there for something really different. There is always something new to explore and there is a lot of variety to keep things interesting.

What kind of toy house has crushers like this?

This is a bit of a spoiler, so jump ahead a paragraph if you don’t want to know. Toward the end of the game Nemo gets an actual weapon that he can use to take out the bad guys when he doesn’t have an animal helper. The difficulty gets significantly bumped up here in part by introducing boss battles. Not only do you have to get more used to controlling Nemo on his own, but you have this new weapon to figure out. It may seem like an unnecessary change in the game, but I find it quite a bit of fun.

Little Nemo is typically regarded as a difficult game, and to an extent I agree. The difficulty curve feels a little bit uneven with some levels more taxing than others, and then the game takes a significant bump up in challenge toward the end like I just mentioned. The game has infinite continues which limits the difficulty, however, the whole game is long and challenging enough where you may not be able to grind through it in a single sitting.

I didn’t own Little Nemo until much later in my NES collection, but I remember reading about the game quite a bit. I probably ended up emulating it first but only just to try it out for a bit. One of my good friends has a very small collection of NES games but Little Nemo is one of them, and he would tell me about how good the game is to play. That sold me on the game enough to seek it out. I don’t remember when or how I ended up getting my copy, but when I did I ended up playing through it shortly thereafter. I have played through it at least a couple of times before covering it now.

You can “bee” deadly if you must!

Despite my experience with the game, I don’t know it well enough to just breeze right through it. I remembered enough to beat the game in a single sitting, but not well enough to look good doing it. I recorded my playthrough but it is definitely not my best effort. I had to continue a few times, and I forgot some of the keys and had to go back and find them. Thankfully this blog is about finishing the games regardless of skill or style, so I’m satisfied with getting to the ending of the game.

I want to take a moment to praise the soundtrack. Capcom games tend to have really memorable music, and Little Nemo follows that trend. The soundtrack is often upbeat and I think it really captures that dreamy feel that should accompany a game like this. Some of my favorite tracks are right at the start, including the prologue, title screen, and Mushroom Forest theme. You can listen to all the songs at the VGMPF website.

Little Nemo: The Dream Master is one of those games that should be in any NES library. The graphics, music, and gameplay are all top-notch. There is quite the variety of animals, level layouts, and obstacles for a game of this length. Despite that fact that each animal behaves differently, the controls feel good and make sense all around. This is a title that is still affordable for any cart collector. The only negative I see is the uneven difficulty and the endgame challenge, but I welcome it so that’s not a problem for me at all. If somehow you missed playing this game like I once did, I would recommend giving it a try!

#39 – Little Nemo: The Dream Master

 
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